I’m tired. Here’s my game (so far)!
It’s getting late, so I’m going to go to bed within the next hour.
Here is my game if you want to play it so far.
Note: There are currently a lot of poorly drawn placeholder textures.
It’s getting late, so I’m going to go to bed within the next hour.
Here is my game if you want to play it so far.
Note: There are currently a lot of poorly drawn placeholder textures.
Yeah, it took me a while to think of what I wanted to do for this theme, though it’s really not meant to be thought about to deeply. I finally came up with something though. A lot of the brainstorming is done, & I can save the rest of that for when I’m developing my game, which will begin this morning at 6AM UTC+6 (Central Standard Time). I will be livestreaming this to YouTube, & therefore LDtv as well. However, likewise to MiniLD #55, the Soundtrack(s) for this game will be developed off camera. But for now, I need to pre-embed these livestreams to my websites & going to bed.
I must say that this is the first time I’m setting my alarm on a weekend. G’night everyone.
Yay, we’ve got our idea and planned out the first steps for codename “Space Diggers”! It’s going to be a real-time ressources-strategy game with robots and some digging action. 
Watch Aaron and me livestreaming at ld31.arg-games.net and gaze at our awesome brainstorming results:

So, this is my first time doing Ludum Dare and I just woke up. Have to say, I was hoping for the snowman theme to win, because last night I thought about the whole concept already in my head… fortunately, it is a game on only one screen so I’m still going to (try to) make it 😀
Good luck everyone!
I am a bit late, but would like to try do something. Using notepad++, paint.net, and lmms. Maybe stream later on.
I can make music 😀 … well sorta
Hey everyone! No idea what I’m gonna make yet, but I’m gonna sleep on it and hope to come up with something good! It took a while to get the idea for The Pioneer, my first LD game, so hopefully I’ll get another idea I’m happy with.
Currently I’m working on Creepy Castle which has recently been Kickstarted and then Greenlit! Maybe some folks who saw that game or somehow remember Pioneer will see this 
Hello! We are a duo of Ludum Dare neophytes that are going by the name Otter’s Den.
We want in on the Ludum Dare 31 Jam! We’ll try to make something happen using Unity, Bfxr, Photoshop, and maybe some other tools we might need unexpectedly.
We have started our development around the theme. I think we have a good concept going. We are excited to keep going but nervous about the ticking clock!
Hi jammers!
I’m hanging around, eagerly waiting for my partner in crime to wake up so we can start jamming. Really stoked with the theme and dead keen to make something weird and fun for people to play with!
This will be my second time participating in Ludum Dare. Last time I joined forces with my friends Ryan and Jason to create an interstellar dating sim called Star Crossed Lovers. Had the best time doing it and I was really happy with how the game was received.

This time around, I’m teaming up with a super friend called Richard Pieterse. We previously worked together on jamming a multiplayer basketbally sort of game involving South African monster and slam-dunking children into pots. It was heaps of fun and I’m stoked to be teaming up with him again.
As for what we’re going to make, that remains to be seen. It may involve hot-tubs attached to hot-air balloons, frantic button mashing, absurd dialogue or rock and roll. Then again, it may not. Only time will tell…
Tags: Cool Your Jets, Free Lives, South Africa
Very early prototype. No enemies and very very basic AI for a couple of pieces. Basically, they know not to run into each other 
http://www.stencyl.com/game/play/29022
Tags: progress
Of course I’m in. Normally, I’m participating in the compo, but this time around I’ll team up with my brother for the jam! We will attempt to make our first game in Unreal Engine 4. Good luck to all participants and have a good one!
Platform: Windows
Game Engine: Unreal Engine 4
Graphics: Paint, Paint Shop Pro, Photoshop, Blender
<- Characters of my previous Ludum Dare entries! Perhaps you recognize some of them?
I was impossible to avoid the snowman theme since it appeared in the fourth voting round, so I decided to stick to that theme whatever it costs. Figured out the whole game idea a day before the final theme was announced, so had a plenty of time to think about it. My yet-to-be-developed game fits well to the final theme and I hope that the result will be satisfying.
Here’s the draft art, will start with it:

For the jam, we’re making CoinSlot, a game about what happens to coins when you put them into a coin slot. It’s a bit of a Rube Goldberg type machine building game, with a twist.. that will be revealed later.
It’s inspired by the Blue Ball Machine (http://blueballfixed.ytmnd.com/) and an old Cartoon Network Ed, Edd n Eddy game (http://www.cartoonnetwork.com/games/eds/candymachine/)
Holla.
Well, it seems my biggest enemy in this process is myself. I’m stuck in the brainstorming phase, just enough of a perfectionist that no ideas that are doable are desirable and no ideas that are desirable are doable.
Since I’m getting sleepy and still not getting ideas, I’m going to sleep in hopes that a comatose body is more creative than a wakeful one.
I hope everyone else has better creativity than I currently find in myself.
Until tomorrow morning then, good luck!
I have to admit, I was kinda looking forward to unicode snowman as a theme, as much as it pains me to say that.
I’ve had an idea bouncing in my head for a years about an RTS based around the idea of WW1-era trench warfare, with the caveat that you couldn’t control your units directly. So far, I’m going with that as my idea for this game, but I’m concerned it may be too ambitious for LD.
Calling it a night after 2 hours of theme brainstorming and about 3 hours of banging my head against Unity. So far, I’ve got a simple system for laying paths by clicking and dragging, and they join up automatically:
The idea is that this will be the method for planning the trenches your units will dig. The right side of the screen is reserved for a toolbar for all the actions and things you’ll eventually be able to build.
I rather of suspect I’ll wake up in the morning with a totally different idea for the theme, so I’m leaving it here while I’ve still got a ton of options open.
Tags: progress
Last Dare I tried to do far to much and ended up doing nothing! This dare I am going to try to keep my scope manageable!
I plan to use Phaser.io and I am starting a little late because I am in Hawaii wish me luck!
I also plan to stream all of my dev time or atleast hopefully!
-Rel
I’m in !
This time we have a coworking space and a nice violonist ! Let’s try something cool with that…
Stay tuned and check my soundcloud channel for more :
https://soundcloud.com/cyrilvincent/sets/ludum-dare (LD setlist)
See ya soon !
We’re still live on dat twitch!
#santaur
control p + control c in bowser: https://38.media.tumblr.com/38b4001fed98829acf8dff882f503226/tumblr_nfanzwI3aQ1qz4cuyo1_400.gif
After 4 hours of wishfull thinking and cursing the theme finally progress is beeing made!
I decided to create an arena combat game in which you have to fight multiple waves of enemies.
To spice things up i decided to give the spectators a decisive role of your progress:
You will have to make your fights interesting for the audience to stay and therefore progress in the game (despite being the round winner).
If you miss to keep the spectators happy, they will start leaving and therefore you will going to loose the game. (More details later…)
Codebase is beeing implemented right now, art (and therefore screenshots) will follow.
I`m programming in Java (Applet) and Paint.NET for graphics.
I’m in for the Jam, bit of a late start but then its actually fairly early here. Im using the Jam as an opportunity to drive my own tech development forward but will actually be working solo. Anyway, good luck all!
I’m using (Jam):
I’m a professional artist and designer and am looking for a coder/developer to work with on LD31! I had a plan that fell through and need to find someone ASAP! Any talented (or not so talented) coders that may be looking for a pretty solid artist, who can work in 2d/pixel art/ full 3d please let me know! Would be happy to provide work samples as an example.
Thanks!
This will be my first game I make alone 
I only made the graphics for one game once… but I’ve learned some Unity in the last days, so I will give it a try 😀
It’s going to be a beat em up, that’s playing in a toy box… you are a puppet and fights your way to the top, to be the favorite toy… by destroying every other toy 😀
Hope I will make it in time…
Hello game-jammers
It’s bit late , but anyway I will use :
Programming : Java -Libgdx
Art : Inkscape
Sounds: Open-sources and BFXR
May the evens be in your favor
(Got it
“evens” instead of “odds” ,ooh never mind
).
Tags: ld31
Let me first say I’m in! I didn’t get the chance earlier because I wasn’t sure if I was actually in, but the theme is pretty interesting and I have enough time this weekend.
I wanted my game to be slightly simpler as I wanted to get enough sleep this time (my last LD was a bit ambitious and even though I was able to finish it I didn’t get much sleep).
I came up with a few different ideas but I chose the simplest design that still seemed like it could be fun. I came up with a order filling mini-game. The more I develop the game the more I worry that I wont have time to add all the features that would make it fun, but I’m going to keep going at it and see how much I can get done. It doesn’t look like too much right now but I’m trying to get most of the major functionality before I make any final art assets. I’ve run into a few time consuming challenges but I’ve managed to figure them out or come up with alternatives.
Oh, right, forgot that you were supposed to sign in.
So yeah, Im in.
Engine: Game Maker Studio
Visuals: Paint, GMS’s inbuilt graphic editor and GIMP 2.0
Audio: My own glorious voice, Fruity loops and Audacity
So people, let’s do this!
Tags: ld31
Following my idea I have a background ready and a moving token. Next step: turn this into a game.
It is hosted on my Dropbox (referral link), click here to try it.
Well I’m not having a good time so far. SFML is doing that thing where it doesn’t work under any circumstances. Always a fun thing right? Sure let’s go with fun.
Alright, so for the latest 2 hours I’ve been trying to get OpenGL to work. I got it set up about 1 and a half hour ago, but it wasn’t rendering. I’ve spent a lot of time trying to fix it, trying every possible solution, and I just fixed it. The problem? I used a IntBuffer for the element array rather than a ByteBuffer, but when I rendered I said it was a byte buffer, it didn’t throw any kind of error, it just wasn’t rendering. Well, that’s one and a half hour wasted -.-
Engine: Unity/GameMaker
Visuals: Photoshop
Audio: Fl Studio
LETS DO THIS
As much as we love this website and the entire community and culture around it, we’re gonna have to quit this dare.
Why are we quitting? Mostly because the theme is just too bad in our opinion. It’s not even a theme – it’s a technical constraint. I don’t know how it climbed to the last round or how it won but it did and that’s fact – so we’re gonna have to pass. We’ve been thinking of ideas for 8 hours. We’re tired and we don’t want to keep going.
I expect to see some brilliant games in 2 days, love you all!
– Lonebot

Just woke up to find out that our theme isn’t snowman, but, in-fact one screen!
YAY!!!11111oneoneoneeleven
Because, well one screen is a nice theme and also…
Every theme is snowman theme, mwahahahaaa, cough, cough, cough…
Now, tine to brainstorm ideas during brekkie whilst playing with the kids 😀
Wow, I didn’t think this would be so tiring. Strangely enough I slept well last night but I’m exhausted after just a few hours!
The progress is, I don’t know… It’s okay i guess, it’s my first time on LD so I don’t have any good concept of progress. Hope the nap helps!
It’s 1 a.m. here, and after five hours of rejecting ideas, I finally have one that might actually be fun to play. Now I’m just starting to code a prototype. I need some Mountain Dew, which I neglected to get earlier. Ugh.
I have been plannig a bit and i have a basic idea
I was wondering if we could use views
Okay I wasn’t planning on participating, but I thought of a pretty cool idea for the theme and I’m going to give it a shot. Plus, I want to try out TypeScript for gamedev. Game idea + something I want to try = I’m in for some Ludum Dare!
My tools:
– Visual Studio Community Edition for IDE
– Node.js for web server
– TypeScript/HTML5
– Phaser for game framework
– bfxr.net for sound
– iA Writer Pro for notes
– Pixen for pixel art
– iDraw for vector art
– My Ludum Dare 25 entry codebase for its platformer controls: https://github.com/themindoverall/abhorrent
Right i have a final idea and am ready to start coding the way i incoorperate the theme is a little bad but, it could be fun
Well, there is nothing for now… except ideas !
I’m using libgdx (Java), Tiles and Photoshop I think.

Libgdx new project
It took me a little while, but I came up with a game idea for “Everything on one screen” AND “Snowman” 😉 You play as a Snow woman that has to collect stolen presents to save the Holidays! Each level will be contained to a single screen, similar to Pacman, Towerfall, ect. The levels will also be populated by random hazards and enemies. At the moment I don’t plan on adding any kind of player attack. Instead, the game will be all about avoidance and speed. So far I’ve got the player movement working, presents, and the door to go to the next level. After I get some sleep I will start working on enemies and traps. I’ll probably get a few more levels prototyped out after that before I start working on the actual artwork. Here’s the progress so far: http://s24.postimg.org/l8bhrk5r9/prototype.png

So, I just woke up. Or actually, I already woke up at 3 AM my time, when the theme was announced, but I didn’t want to screw up my sleep rhythm.
I’m somewhat disappointed about the theme. This one is just a bit vague. But what can you do? Need to be in peace with it now. 😉
Not sure how much work I can actually put into this LD, since my life is really busy at the moment and I kinda should rather sort through paperwork and pack boxes for moving. But I told myself, that I at least get some kind of game done. If I feel, I don’t make it in the 48 hours, I can always just drop out and take the extra hours for the Jam.
Anyways, good luck and have fun. 
This was not the theme I was hoping for, or expecting. but I just stopped over-thinking the theme and enforcing additional parameters and now I’m on my way.
My “Game” is going to make use of cultural events, happenings, and stories to tell a new story and hopefully get some laughs. The art style that I went with is something of a outsider artist style or folk art. When drawing I place the focus on recognition of the object without over-detailing it.
I am going to be use narration with Voice in the game to drive the story, this come from doing Let’s Plays for the past two years and wanting to do something with that in terms of making a game. Hopefully it all works out and gets done.
As of tonight I have 2 of the 6 screens finished, so I have another 4 that I would like to do tomorrow, I also need to record the lines.

First level, before it was in the game

second level, in the game
I just started 3 hours ago. Now its only prototype, hope I’ll make it in time.

Good luck everyone 😉
Tags: 2D, First Time, game, Game Maker, Just Started
Better late then never.
Tools:
MS Visual Studio 2013 C++
Paint.net
Git Repo:
https://github.com/WraithOne/LD-31
Good Luck everyone
So my idea has turned out to be too bard. I wanted to make a small city builder with enimies that attack it and you attack them etc…
scrap that i have a new one
Making what may end up to be a multiplayer game, eep.
arena duel thing, might make it ouya compatible also, hmmm, will post screenings on twitter but I have all my rough notes and screen layout plans now.
Back from family stuff. I was able to come up with an idea, that is pretty lame and rough out a basic implementation of the world. Now, just waiting for my files to sync to my desktop PC, and it’ll be back to it.
Here is a screenshot.
Tags: Construct 2, ld31, scirra
Havent made a game in a year or two, gonna make something small and fun or the jam.
Maybe an arena combat thing 
AZOR
This will be the title of our game… I have to admit that I don’t really like the theme… because if you want to make a huge and creative game with a nice story you can’t actually use only one screen… I’ll try to follow the theme as I can though!
After a night (now it’s morning in Europe) of brainstorming I finally came up with an awesome concept… I already made the story and the whole design so… Stay tuned later for all the progresses and new updates!

Got tons of notes !
Actually my TeamMate already made splash screens for the game… so I will post it now!

AZOR IS COMING #1 Splash screen
– Joe (Hellequin) HelkeGamesTM
Tags: Azor, entry update, helkegames, ld31
Hello,
this is my ehm 7th or 6th time or so that I join ludumdare normally I use java with lwjgl or something BUT..
a few weeks ago I decided to learn bit of c++ with sfml so im trying to make a game with that right now :),
slow progress but its there.
GOODLUCK TO YOU ALL!
See ya in a day or so 
I decided to create a remake of RetRoBot. One of my very first games. (I found the Pascal source aprox 25 years ago on my dad’s Apple 2 computer)

Here is a link to the html / php JS demo/caseStudy I did some time ago…
RetRoBotDemo
For the Compo ludum dare I will create the whole game in Unity (from scratch)
I woke up this morning way too early to check the theme and I’m still thinking of an idea. It might me a bit late but I’m thinking about doing a zombie invasion/survival game using:
– LibGDX and Java for programming the game
– GIMP and Inkscape for the graphics
– BFXR ,SunVOX and a microphone for my sound effects
Tags: 2D

Do you feel like doing this?
Is it not even a real theme to you, just a technical restriction? Does it not inspire you even one tiny bit?
That’s fine.
Yeah, I just said that. It’s fine! Because I am sure there is another theme you really liked in the last voting round. No, don’t tell me, I want to be surprised later – just think of it really, really hard.
You’re thinking of it? Great! I hereby invite you to take this favourite theme of yours and brainstorm with THAT as the core instead of “Entire Game on One Screen”.
So, what about the actual theme, you might ask? Just use it as what it is: A technical restriction. You can be inspired by whatever theme you want to, as long as “Entire Game on One Screen” still applies.
Good luck with your new shiny theme!
Tags: animated gif, motivation
Got some naive enemies working. They just go right after the person. Unfortunately my command pattern didn’t work due to trying to move toward the person. I feel like there is a way but it was just way easier to use Vector3.MoveTowards().
Some problems so far.
Only managed to really knock off one thing off my basic checklist. Too tired to keep working. See everyone tomorrow.
Yeah.
Basically my game is going to be three games heavily interweaved. It’s a stupid idea, but I love taking risks during the LD, and this might be my biggest yet. 😀
First 100 lines is done.
Basic physics – DONE
Controls – DONE
Basic rendering – DONE
Obstacles – nope

Taking a few minutes from development every so often to read the LD31 feed here is amazing. It’s so neat to see so many people create so much so quickly! Good job, everyone!
I wasn’t sure about the theme at first, mainly because it seems kinda mundane – more a restriction than a source of inspiration. However, a half hour or so of musing gave me some interesting ideas. For instance, I could try drawing 3 layers of game on the same screen, by using multiple transparent colors. Combine that with a little bit of an idea I had for one of the other themes, and I might actually have something interesting here…
Anyway, I’ll be using the following tools/tech:
Code: HTML5/JS
Sound: sfxr (or maybe bfxr)
Graphics: programmatic vector art. We’ll see just how minimalist it ends up being…
Dev environment: gedit and a command line.
Code’s available on https://github.com/ethankaminski/ludumdare-31, if anyone’s interested in seeing even-more-prototype versions than what I’ll be submitting at the end.
Ok, sound like I’m in but a bit late to the party.
As I’ll use the same soft as every time, it doesn’t matter a lot I think. Still programming using vim, DOM js w/ prototype.js & the custom lib I upgrade a bit at each jam, making pictures with gimp.
The theme, only one screen.
There is no restriction on the content, only the form .A lot of idea flight in my head will taking my shower.
A tactical RPG was the one I loved the most while staying in the theme, but that require an awful lot of image for me. I’m not that good.
A derivation from @S0phieH linear RPG inspired by her Solid Sneak idea was a second choice but that’s too much ambitious, even by my standard.
Lot of little other thing too. An adaptation of rush hour for two player. Card game inspired by an old pixel art by @cellusious.
At the end, I think I’ll settle with a solitary. Simple card game. If it turn well and I’m ambitious, I might evolve it into the eve-online card game. But that’s really ambitious.
thank for reading me
gkr
3AM, abandoning idea of picking up objects and using them.. going with a more conservative approach of “It’s in your inventory already, just select it and throw it using key”.
This is hard.
I did make this little guy.
Perhaps this is cheating just a little bit, but it is rendering every room at the same time:

Tags: #LudumDare31
Whoops forgot to post one of these
im using
Unity
Inkscape
LMMS
and gonna try and get some foley sound effects done 😉
Good luck everyone
For the Compo rules it says that content generators are allowed. Would that include something like http://www.heromachine.com which randomly generates characters? Is so would I need to opt out of the Graphics category?
To help explain the tool here are three examples from just clicking ‘Random All’:

Hope you all are coming up with good ideas for the theme!
I went with the simplicity of a tower defense game. It will be easy enough to program, perfect for a first LD.
I had to rework a big chunk of my code a couple hours in, because I had daftly decided it would be cool to call the drawImage function for every single sprite on the screen inside my overridden paint function… Quite a disaster, and dumb. Much too slow. Now I have my render function handling the work before control is passed to the paint function, which is not throwing any errors! Yay for lack of red text!
It’s okay Java, I still love you.
I look forward to seeing what other people are coming up with tomorrow. With that, I bid you all good night, and good luck!
I just woke up exhausted, but let’s see if can get anything done, after all, I voted for this theme.
Anyway, I’ll be using Unity 3D, Gimp, Blender and Audacity. Good luvk everyone!
I’ve been bouncing around ideas for awhile now, and bouncing around languages finding out what I want to actually do this time… I am not loving this theme at all, It… It’s just plain terrible. But that’s part of the fun of LD, I guess! However I think I have a semi-set direction now.
Going to be using Dart with WebGl for the engine, originally was going to go with java, but web applets suck ass now, so I opted for the language I know less of, but is more accessible. May or may not go with some fancy lighting, depends on time constraints.
Spent about 3? hours on it so far, going to be doing a sort of Super Mario 64 type thing, except solely 2D… Depending on quickly I can actually do it. But that’s all I can crank out tonight, so it’s time to sleep now, god help us all…
Oh, and the current build can be found here if you’re interested [WASD/Arrow Keys to move, mouse wheel to zoom in on background], mind you it’s has a long way to go…
Not an original post subject to say I’m in as always !
I will make a little reflexion game to pass from the start screen of the game to the end screen. So everything happens in one screen !
Moreover, a snowman will be present !
The tools I will use:
– stencyl
– aseprite
– ipod, mouth and guitar probably
Have a nice Ludum Dare !
See you !
Hi guys, I decided quite late that I want to give this game a try. To be honest I hated the topic and didn’t want to join in the beginning, but after staring at the list of theme voting round 5 for a while I realized, that the themes kind of fit together perfectly. I do not know if that has been done before, but I will try to obey all 20 rules from the final round of theme voting. here is a quick outline of my game:
You are a snowman in deep space trapped in a space station that is falling apart, that is controlled by an artificial lifeform and moves machines around. you have to go to certain points to open the airlock that was where you started and avoid the sunlight shining in to not melt. also as it is in deep space you can’t stop as there is no friction. you press colorful buttons to make the machine life change its ai behaviour so in a way you are playing both sides. the levels are randomly generated. when dying you leave behind some water that casts shadows so you have more space to hide.
this is kind of an experiment and I am not sure if I can do it for the compo but I will try my best.
TOOLS:
Engine: Unity3D
Gfx: Blender, Photoshop
Sound/Music: 8Bit sound generator and my instrument collection
I wish you all a great jam and am looking forward to playing your games 
Not sure the theme is that great, but I certainly can build a game with only 1 screen.
I have limited time to work on anything during the day, but hopefully tonight I can move this along this evening.
Single button, skill game.
Some placeholder graphics that may or may not be retained.
Tags: codheadz, Monogame, special plops
Hi!!
Jordi (@turmixs) and I are entering the Jam as a team!
We will be working with GameMaker, using PyxelEdit for the art and Sfxr for the sound effects.
Happy LD everyone! 😀
This is my third attempt at Ludum Dare so we’ll see how this goes.
My idea is you’re a detective looking through a peephole at a scene where a murder is to occur and you have to solve it by paying attention. Not sure where I’m going with this but intro is now done so I’m moving on to the actual mechanics. Been posting updates as I go on my Twitter.
Intro gif

Okay so i slept in… god forgive me. But im here now so lets get things started. I first had the idea that i would do something based around the idea of getting a screen and such but then i thought that would be too… well absent of the theme. So anyway lets get started, www.twitch.tv/watermelonvg
Good luck to everyone in this compo!
It’s first time i’m participating in this.
Where i live it’s only morning. Theme opened at 6 a.m. in local time and i was so frightened i couldn’t asleep after checking it.
First thing that comes to mind is one screen arcade, and i’m not very good at them so i thought it would be something impossible to me.
But then i got an idea of the time manager- or quest-like game. Sounds much more understandable for me.
I have no idea will it work or will i finish it in time but i will do my best.
One of the complications is that English is not my native language and i’ll need a lot of texts.
Ok, good luck everyone. I promise myself to finish it and fight for it (well, with myself mostly, but still).
MasterStarr and myself are making a 2 player local pvp game.
Engine: Unity
Visuals: Photoshop, 3D studio max, Sai
Audio: SoundBooth
I accidently found out about ludum dare recently, so I’m in I guess. I wish everyone good luck =)
Some discussions really bring out the devils advocate,
If the entire game must exist within one screen, mechanically, you cannot introduce new elements, they must all exist within the screen.. enemies, pop ups, title screen, ALL must exist in one screen right?
If its a theme.. well, I can pack alot of game(slaughetered animals) into my (specially designed) suitcase before I get screened as I cross the border..
Or, if we’re playing on a japanese dividing screen… it could be a whole map and I’m just looking at part of the ‘screen’
but I digress… mechanically.. surely all elements must be visible from the start?
We’re doing a Christmas themed beat-em-up in Unity. Wanna stop by?
I have the majority of the engine done, may add game saving and cheat codes to skip levels (for rating purposes). Text slowly prints out in a simulated computer console style window. Multimedia can be displayed in it for when videos/images need to be shown. The plot involves solving difficult puzzles in order to prove your intelligence to a sentient computer which will destroy humanity if you fail. Puzzles range from riddles to cryptography and combat (that requires creative solutions to defeat enemies)
The game can be found at http://www.chaoswebz.tk/LD31/
Tools Used:
Windows IIS (web server)
PHP5
HTML/CSS
Javascript/JQuery
Notepad++
Paint.net