LD31 December 5–8, 2014

I’m tired. Here’s my game (so far)!

It’s getting late, so I’m going to go to bed within the next hour.

Here is my game if you want to play it so far.

Note: There are currently a lot of poorly drawn placeholder textures.

That theme though.

Yeah, it took me a while to think of what I wanted to do for this theme, though it’s really not meant to be thought about to deeply. I finally came up with something though. A lot of the brainstorming is done, & I can save the rest of that for when I’m developing my game, which will begin this morning at 6AM UTC+6 (Central Standard Time). I will be livestreaming this to YouTube, & therefore LDtv as well. However, likewise to MiniLD #55, the Soundtrack(s) for this game will be developed off camera. But for now, I need to pre-embed these livestreams to my websites & going to bed.

I must say that this is the first time I’m setting my alarm on a weekend. G’night everyone.

Codename: Space Diggers

Yay, we’ve got our idea and planned out the first steps for codename “Space Diggers”! It’s going to be a real-time ressources-strategy game with robots and some digging action. :)

Watch Aaron and me livestreaming at ld31.arg-games.net and gaze at our awesome brainstorming results:

ld31-spacediggers-01

Progress Post #1 : MousyDare!!

This is to post the progress of my LD31 game, MousyDare!!

Screen Shot 2014-12-06 at 12.29.24 pm

 

Things done so far:

  • Tile Maps
  • Grid based collision detection
  • Character movement

In the list:

  • Create a way to manage the levels
  • Add some score and goals to each level

That’s all for now, stay tuned for more!!

Post #1

So, this is my first time doing Ludum Dare and I just woke up. Have to say, I was hoping for the snowman theme to win, because last night I thought about the whole concept already in my head… fortunately, it is a game on only one screen so I’m still going to (try to) make it 😀

 

Good luck everyone!

I’m in

I am a bit late, but would like to try do something. Using notepad++, paint.net, and lmms. Maybe stream later on.

First Screenshot

Let me just say, there’s a reason it’s this small and it has to do with the theme 😉
Update 1

Ermaghewd!

I can make music 😀 … well sorta

In!

Hey everyone! No idea what I’m gonna make yet, but I’m gonna sleep on it and hope to come up with something good! It took a while to get the idea for The Pioneer, my first LD game, so hopefully I’ll get another idea I’m happy with.

Currently I’m working on Creepy Castle which has recently been Kickstarted and then Greenlit! Maybe some folks who saw that game or somehow remember Pioneer will see this :)

Hi, first time! We’re in!

Hello! We are a duo of Ludum Dare neophytes that are going by the name Otter’s Den.

We want in on the Ludum Dare 31 Jam! We’ll try to make something happen using Unity, Bfxr, Photoshop, and maybe some other tools we might need unexpectedly.

We have started our development around the theme. I think we have a good concept going. We are excited to keep going but nervous about the ticking clock!

Hey ho!

Hi jammers!

I’m hanging around, eagerly waiting for my partner in crime to wake up so we can start jamming. Really stoked with the theme and dead keen to make something weird and fun for people to play with!

This will be my second time participating in Ludum Dare. Last time I joined forces with my friends Ryan and Jason to create an interstellar dating sim called Star Crossed Lovers. Had the best time doing it and I was really happy with how the game was received.
http://ludumdare.com/compo/wp-content/uploads/2014/08/IMG_6081.jpg
This time around, I’m teaming up with a  super friend called Richard Pieterse. We previously worked together on jamming a multiplayer basketbally sort of game involving South African monster and slam-dunking children into pots. It was heaps of fun and I’m stoked to be teaming up with him again.

As for what we’re going to make, that remains to be seen. It may involve hot-tubs attached to hot-air balloons, frantic button mashing, absurd dialogue or rock and roll. Then again, it may not. Only time will tell…

Tags: Cool Your Jets, Free Lives, South Africa

Elemental Chess (update)

Very early prototype. No enemies and very very basic AI for a couple of pieces. Basically, they know not to run into each other :)

http://www.stencyl.com/game/play/29022

Tags: progress

Winter is here!

Screenshot from 2014-12-06 09:19:12

Graphics are now functional,currently working on a “snake-like” mechanic, at the moment it looks like my rendering is just bad, but soon it will be somewhat functional.

We are in!

imin

 

Of course I’m in. Normally, I’m participating in the compo, but this time around I’ll team  up with my brother for the jam! We will attempt to make our first game in Unreal Engine 4. Good luck to all participants and have a good one!

Platform: Windows
Game Engine: Unreal Engine 4
Graphics: Paint, Paint Shop Pro, Photoshop, Blender

<- Characters of my previous Ludum Dare entries! Perhaps you recognize some of them?

 

 

Art Drafts

I was impossible to avoid the snowman theme since it appeared in the fourth voting round, so I decided to stick to that theme whatever it costs. Figured out the whole game idea a day before the final theme was announced, so had a plenty of time to think about it. My yet-to-be-developed game fits well to the final theme and I hope that the result will be satisfying.

Here’s the draft art, will start with it:

Art Draft

Tags: art, draft

CoinSlot:Our project

coinslot

For the jam, we’re making CoinSlot, a game about what happens to coins when you put them into a coin slot. It’s a bit of a Rube Goldberg type machine building game, with a twist.. that will be revealed later.

It’s inspired by the Blue Ball Machine (http://blueballfixed.ytmnd.com/) and an old Cartoon Network Ed, Edd n Eddy game (http://www.cartoonnetwork.com/games/eds/candymachine/)

asdfasf

 

Holla.

My Biggest Enemy

Well, it seems my biggest enemy in this process is myself. I’m stuck in the brainstorming phase, just enough of a perfectionist that no ideas that are doable are desirable and no ideas that are desirable are doable.

Since I’m getting sleepy and still not getting ideas, I’m going to sleep in hopes that a comatose body is more creative than a wakeful one.

I hope everyone else has better creativity than I currently find in myself.

Until tomorrow morning then, good luck!

Comments

06. Dec 2014 · 05:55 UTC
“My biggest enemy” works as an idea.

Working on the level editor!

Three cheers for seemingly zero progress!

progress1

Comments

06. Dec 2014 · 05:37 UTC
Banzai!

Banzai!

Banzai!

First art!

What do you guys think of my snowman?

Snowman

The first evening – progress so far

I have to admit, I was kinda looking forward to unicode snowman as a theme, as much as it pains me to say that.

I’ve had an idea bouncing in my head for a years about an RTS based around the idea of WW1-era trench warfare, with the caveat that you couldn’t control your units directly. So far, I’m going with that as my idea for this game, but I’m concerned it may be too ambitious for LD.

Calling it a night after 2 hours of theme brainstorming and about 3 hours of banging my head against Unity. So far, I’ve got a simple system for laying paths by clicking and dragging, and they join up automatically:

rjhelms_ld31_progress2

The idea is that this will be the method for planning the trenches your units will dig. The right side of the screen is reserved for a toolbar for all the actions and things you’ll eventually be able to build.

I rather of suspect I’ll wake up in the morning with a totally different idea for the theme, so I’m leaving it here while I’ve still got a ton of options open.

Tags: progress

Comments

shcromlet
06. Dec 2014 · 08:48 UTC
Good luck, I’ve always wanted someone to play around with a trench-warfare game, and WWI is an underused setting/theme.

I am going to try again!

Last Dare I tried to do far to much and ended up doing nothing! This dare I am going to try to keep my scope manageable!

I plan to use Phaser.io and I am starting a little late because I am in Hawaii wish me luck!

I also plan to stream all of my dev time or atleast hopefully!

-Rel

Here we go !

I’m in ! 

This time we have a coworking space and a nice violonist ! Let’s try something cool with that…

Stay tuned and check my soundcloud channel for more :
https://soundcloud.com/cyrilvincent/sets/ludum-dare (LD setlist)

See ya soon !

Progress is on its way!

After 4 hours of wishfull thinking and cursing the theme finally progress is beeing made!

I decided to create an arena combat game in which you have to fight multiple waves of enemies.

To spice things up i decided to give the spectators a decisive role of your progress:
You will have to make your fights interesting for the audience to stay and therefore progress in the game (despite being the round winner).
If you miss to keep the spectators happy, they will start leaving and therefore you will going to loose the game. (More details later…)

Codebase is beeing implemented right now, art (and therefore screenshots) will follow.

I`m programming in Java (Applet) and Paint.NET for graphics.

Entire game on one sceen? Im in!

I’m in for the Jam, bit of a late start but then its actually fairly early here. Im using the Jam as an opportunity to drive my own tech development forward but will actually be working solo. Anyway, good luck all!

I’m using (Jam):

  • Linux
  • Kdevelop
  • My own engine (C++, Lua)
  • GIMP
  • sfxr

Hey Ludum Darers!

I’m a professional artist and designer and am looking for a coder/developer to work with on LD31! I had a plan that fell through and need to find someone ASAP! Any talented (or not so talented) coders that may be looking for a pretty solid artist, who can work in 2d/pixel art/ full 3d please let me know! Would be happy to provide work samples as an example.

Thanks!

battle barbie vs terror teddy

This will be my first game I make alone :)
I only made the graphics for one game once… but I’ve learned some Unity in the last days, so I will give it a try 😀

It’s going to be a beat em up, that’s playing in a toy box… you are a puppet and fights your way to the top, to be the favorite toy… by destroying every other toy 😀

Hope I will make it in time…

I am in , a bit, late.

Hello game-jammers

It’s bit late , but anyway I will use :

Programming : Java -Libgdx

Art : Inkscape

Sounds: Open-sources and BFXR

May the evens be in your favor

(Got it :) “evens” instead of “odds” ,ooh never mind :( ).

Tags: ld31

Zombies are everywhere.

Man, it was very productive few hours. Can’t wait to see what I can get Monday evening.

2 3

First Night – LD 31

Let me first say I’m in! I didn’t get the chance earlier because I wasn’t sure if I was actually in, but the theme is pretty interesting and I have enough time this weekend.

I wanted my game to be slightly simpler as I wanted to get enough sleep this time (my last LD was a bit ambitious and even though I was able to finish it I didn’t get much sleep).

I came up with a few different ideas but I chose the simplest design that still seemed like it could be fun. I came up with a order filling mini-game. The more I develop the game the more I worry that I wont have time to add all the features that would make it fun, but I’m going to keep going at it and see how much I can get done. It doesn’t look like too much right now but I’m trying to get most of the major functionality before I make any final art assets. I’ve run into a few time consuming challenges but I’ve managed to figure them out or come up with alternatives.

2014-12-05 23_41_07-Unity - Main.unity - 31 - PC, Mac &amp; Linux Standalone _DX11_

Ludum Dare 31

Oh, right, forgot that you were supposed to sign in.

So yeah, Im in.

Engine: Game Maker Studio

Visuals: Paint, GMS’s inbuilt graphic editor and GIMP 2.0

Audio: My own glorious voice, Fruity loops and Audacity

 

So people, let’s do this!

Tags: ld31

Sleep Time #1

Hah!  All you people and your fancy arts.

5.75

Comments

ixron
06. Dec 2014 · 06:00 UTC
Nicely done. You have to work with what you got right?

I officially have ‘something’

Following my idea I have a background ready and a moving token. Next step: turn this into a game.
It is hosted on my Dropbox (referral link), click here to try it.

Panic Ensues

Well I’m not having a good time so far.  SFML is doing that thing where it doesn’t work under any circumstances.  Always a fun thing right?  Sure let’s go with fun.

Just want to share my frustration

Alright, so for the latest 2 hours I’ve been trying to get OpenGL to work. I got it set up about 1 and a half hour ago, but it wasn’t rendering. I’ve spent a lot of time trying to fix it, trying every possible solution, and I just fixed it. The problem? I used a IntBuffer for the element array rather than a ByteBuffer, but when I rendered I said it was a byte buffer, it didn’t throw any kind of error, it just wasn’t rendering. Well, that’s one and a half hour wasted -.-

Comments

eremenion
06. Dec 2014 · 06:01 UTC
I know your trouble. Best wishes, hopefully you can get it working.

Sorry

As much as we love this website and the entire community and culture around it, we’re gonna have to quit this dare.

Why are we quitting? Mostly because the theme is just too bad in our opinion. It’s not even a theme – it’s a technical constraint. I don’t know how it climbed to the last round or how it won but it did and that’s fact – so we’re gonna have to pass. We’ve been thinking of ideas for 8 hours. We’re tired and we don’t want to keep going.

I expect to see some brilliant games in 2 days, love you all!

Lonebot

santagabe

Morning All

Just woke up to find out that our theme isn’t snowman, but, in-fact one screen!

YAY!!!11111oneoneoneeleven

Because, well one screen is a nice theme and also…

Every theme is snowman theme, mwahahahaaa, cough,  cough, cough…

 

Now, tine to brainstorm ideas during brekkie whilst playing with the kids 😀

Nap time!

Wow, I didn’t think this would be so tiring. Strangely enough I slept well last night but I’m exhausted after just a few hours!

The progress is, I don’t know… It’s okay i guess, it’s my first time on LD so I don’t have any good concept of progress. Hope the nap helps!

screenshot.2

Comments

06. Dec 2014 · 09:08 UTC
Sweet! looks cool!

What even. . .

ss+(2014-12-06+at+02.04.22)

We may not know what we are doing but we are DOING IT. Cake is love, cake is life.

It’s 1 a.m. here

It’s 1 a.m. here, and after five hours of rejecting ideas, I finally have one that might actually be fun to play.  Now I’m just starting to code  a prototype.  I need some Mountain Dew, which I neglected to get earlier.  Ugh.

I’m so tired

…I haven’t slept a wink.

 

What I have done, is make a ninja! Woot!

ld31screen (2)

Features so far:
A 90s computer!
Wall jumping!
Differently colored ninjas!
A collision system that is accurate down to the sub-pixel level!

Time to quit now, because it’s 3:00 am. Ugh.

I have a basic idea

I have been plannig a bit and i have a basic idea

 

I was wondering if we could use views

Good news everyone!

Good News Everyone

 

I’ve progressed faster than any LD i’ve done before, and I think its coming along great.

Here’s what ive done so far.  (Placeholder Art)

 

Heres A Screen Pic:

 

post01

 

 

 

 

 

 

 

 

 

 

And Heres A Time-lapse Video

 

Well, that’s all for today, good luck everyone!!

My first screenshot…

…and (belive or not) the entire game with 12 lvls.

mechanics: check

gamepad: check

art: pendent

first_screen

I’m in

Okay I wasn’t planning on participating, but I thought of a pretty cool idea for the theme and I’m going to give it a shot.  Plus, I want to try out TypeScript for gamedev.  Game idea + something I want to try = I’m in for some Ludum Dare!

My tools:

– Visual Studio Community Edition for IDE
– Node.js for web server
– TypeScript/HTML5
– Phaser for game framework
– bfxr.net for sound
– iA Writer Pro for notes
– Pixen for pixel art
– iDraw for vector art
– My Ludum Dare 25 entry codebase for its platformer controls: https://github.com/themindoverall/abhorrent

Final idea

Right i have a final idea and am ready to start coding the way i incoorperate the theme is a little bad but, it could be fun

Minute 1 progress

Well, there is nothing for now… except ideas !

I’m using libgdx (Java), Tiles and Photoshop I think.

Libgdx new project

Libgdx new project

Working Hard! #LD31

B4KHn5mIMAAToJI

 

Working hard on our game.

We really enjoy the December Ludumdare cos’ we can made a game about christmas, we will be following the theme but mixing it with christmas :).

 

This is our first time working has a team, let’s see what happen, see ya.

Follow us on Twitter:

@FelixIzarra

@UncleHoek

 

Progress!

It took me a little while, but I came up with a game idea for “Everything on one screen” AND “Snowman” 😉  You play as a Snow woman that has to collect stolen presents to save the Holidays! Each level will be contained to a single screen, similar to Pacman, Towerfall, ect. The levels will also be populated by random hazards and enemies.  At the moment I don’t plan on adding any kind of player attack.  Instead, the game will be all about avoidance and speed.  So far I’ve got the player movement working, presents, and the door to go to the next level.  After I get some sleep I will start working on enemies and traps.  I’ll probably get a few more levels prototyped out after that before I start working on the actual artwork.  Here’s the progress so far:  http://s24.postimg.org/l8bhrk5r9/prototype.png

 

Slow start

So, I just woke up. Or actually, I already woke up at 3 AM my time, when the theme was announced, but I didn’t want to screw up my sleep rhythm.
I’m somewhat disappointed about the theme. This one is just a bit vague. But what can you do? Need to be in peace with it now. 😉

Not sure how much work I can actually put into this LD, since my life is really busy at the moment and I kinda should rather sort through paperwork and pack boxes for moving. But I told myself, that I at least get some kind of game done. If I feel, I don’t make it in the 48 hours, I can always just drop out and take the extra hours for the Jam.

Anyways, good luck and have fun. :)

Friday Night progress

This was not the theme I was hoping for, or expecting. but I just stopped over-thinking the theme and enforcing additional parameters and now I’m on my way.

 

My “Game” is going to make use of cultural events, happenings, and stories to tell a new story and hopefully get some laughs. The art style that I went with is something of a outsider artist style or folk art. When drawing I place the focus on recognition of the object without over-detailing it.

 

I am going to be use narration with Voice in the game to drive the story, this come from doing Let’s Plays for the past two years and wanting to do something with that in terms of making a game. Hopefully it all works out and gets done.

 

As of tonight I have 2 of the 6 screens finished, so I have another 4 that I would like to do tomorrow,  I also need to record the lines.

 

First level, before it was in the game

First level, before it was in the game

 

 

Desktop 12-6-2014 12-17-09 AM-760

second level, in the game

I’m in

Better late then never.

Tools:

MS Visual Studio 2013 C++

Paint.net

 

Git Repo:

https://github.com/WraithOne/LD-31

 

Good Luck everyone

OK my idea went

So my idea has turned out to be too bard. I wanted to make a small city builder with enimies that attack it and you attack them etc…

 

scrap that i have  a new one

Okay, I have my plan now.

Making what may end up to be a multiplayer game, eep.

arena duel thing, might make it ouya compatible also, hmmm, will post screenings on twitter but I have all my rough notes and screen layout plans now.

YES! Core mechanics are working!

After being stumped as to what to do, I have an idea now (Secret for now!) and I’ve got some code working!

platformTest

As you enter “Rooms”, they are added to your “Map” when you zoom out, so eventually you’ll be able to see the entire game on one screen!

back to work

Back from family stuff. I was able to come up with an idea, that is pretty lame and rough out a basic implementation of the world. Now, just waiting for my files to sync to my desktop PC, and it’ll be back to it.

Here is a screenshot.

Tags: Construct 2, ld31, scirra

Comments

shcromlet
06. Dec 2014 · 08:45 UTC
That’s pretty.

Progress

Screenshot of the progress:

lets see what i can manage to do…

Havent made a game in a year or two, gonna make something small and fun or the jam.

Maybe an arena combat thing :)

HelkeGames’ diary #1 Update

AZOR

This will be the title of our game… I have to admit that I don’t really like the theme… because if you want to make a huge and creative game with a nice story you can’t actually use only one screen… I’ll try to follow the theme as I can though!

After a night (now it’s morning in Europe) of brainstorming I finally came up with an awesome concept… I already made the story and the whole design so… Stay tuned later for all the progresses and new updates!

site

Got tons of notes !

Actually my TeamMate already made splash screens for the game… so I will post it now!

AZOR IS COMING #1 Splash screen

Joe (Hellequin) HelkeGamesTM

Tags: Azor, entry update, helkegames, ld31

I’ve decided to join a few hours ago..

Hello,

this is my ehm 7th or 6th time or so that I join ludumdare normally I use java with lwjgl or something BUT..

a few weeks ago I decided to learn bit of c++ with sfml so im trying to make a game with that right now :),

slow progress but its there.

 

GOODLUCK TO YOU ALL!

See ya in a day or so :)

I decided to create a remake of RetRoBot. One of my very first games. (I found the Pascal source aprox 25 years ago on my dad’s Apple 2 computer)
retrobotremake_pol_small

Here is a link to the html / php JS demo/caseStudy I did some time ago…
RetRoBotDemo

For the Compo ludum dare I will create the whole game in Unity (from scratch)

Day one progress

Guess what game im making

55AF27C7-BE3C-4831-A979-DDAEC3665AE9

Starting my game

I woke up this morning way too early to check the theme and I’m still thinking of an idea. It might me a bit late but I’m thinking about doing a zombie invasion/survival game using:

 

– LibGDX and Java for programming the game

– GIMP and Inkscape for the graphics

– BFXR ,SunVOX and a microphone for my sound effects

Tags: 2D

So you think the theme is awful?

Do you feel like doing this?

Do you feel like doing this?

Is it not even a real theme to you, just a technical restriction? Does it not inspire you even one tiny bit?

That’s fine.

Yeah, I just said that. It’s fine! Because I am sure there is another theme you really liked in the last voting round. No, don’t tell me, I want to be surprised later – just think of it really, really hard.

  • Artificial Life
  • After the End
  • Death is Useful
  • One Rule
  • Generation
  • Avoid the Light
  • Deep Space
  • You Are Not Supposed To Be Here
  • Everything Falls Apart
  • End Where You Started
  • Isolation
  • Machines
  • You Can’t Stop
  • Color is Everything
  • Playing Both Sides
  • Borders
  • Chaos
  • Deja vu

You’re thinking of it? Great! I hereby invite you to take this favourite theme of yours and brainstorm with THAT as the core instead of “Entire Game on One Screen”.

So, what about the actual theme, you might ask? Just use it as what it is: A technical restriction. You can be inspired by whatever theme you want to, as long as “Entire Game on One Screen” still applies.

Good luck with your new shiny theme!

Tags: animated gif, motivation

Enemy and Sword Attacks

Ludum31 Sat 1238 AM

Got some naive enemies working.  They just go right after the person.  Unfortunately my command pattern didn’t work due to trying to move toward the person.  I feel like there is a way but it was just way easier to use Vector3.MoveTowards().

Some problems so far.

  • Enemy not killed from sword for some reason.  Writing this I think the enemy needs a rigidbody to collide but I’m not quite sure.
  • When the enemy collides with the human for some reason the human starts rotating and then the camera also rotates.  This is a very annoying thing.

Only managed to really knock off one thing off my basic checklist.  Too tired to keep working.  See everyone tomorrow.

When one game turns into 3.

Yeah.

Basically my game is going to be three games heavily interweaved. It’s a stupid idea, but I love taking risks during the LD, and this might be my biggest yet. 😀

Ok, soooo

First 100 lines is done.

Basic physics – DONE

Controls – DONE

Basic rendering – DONE

Obstacles – nope

 

All on one screen! Gonna be tough

Progress so far: Drinks and sushi while discussing ideas, drawing up plans on our whiteboards, then splitting up so one of us (me) can start to put the game area together in Photoshop while Kerri works on the music. No code yet. Below is a screenshot of where we’re at right now.

designsofar

I like this feed

Taking a few minutes from development every so often to read the LD31 feed here is amazing. It’s so neat to see so many people create so much so quickly! Good job, everyone!

I’m in, with decent progress so far

I wasn’t sure about the theme at first, mainly because it seems kinda mundane – more a restriction than a source of inspiration. However, a half hour or so of musing gave me some interesting ideas. For instance, I could try drawing 3 layers of game on the same screen, by using multiple transparent colors. Combine that with a little bit of an idea I had for one of the other themes, and I might actually have something interesting here…

Anyway, I’ll be using the following tools/tech:

Code: HTML5/JS
Sound: sfxr (or maybe bfxr)
Graphics: programmatic vector art. We’ll see just how minimalist it ends up being…
Dev environment: gedit and a command line.

Code’s available on https://github.com/ethankaminski/ludumdare-31, if anyone’s interested in seeing even-more-prototype versions than what I’ll be submitting at the end.

I’m in

Just woke up and its time for some brainstorming. The theme is very easy if you take it literary, even my first and previous submissions fit, but it is really hard to come up with something unique. I have not yet decided what language or tools I will you use, probably Construct 2 or jMonkeyEngine, depending on my idea. Good luck to everyone!

Sneaking in

Ok, sound like I’m in but a bit late to the party.
As I’ll use the same soft as every time, it doesn’t matter a lot I think. Still programming using vim, DOM js w/ prototype.js & the custom lib I upgrade a bit at each jam, making pictures with gimp.

The theme, only one screen.
There is no restriction on the content, only the form .A lot of idea flight in my head will taking my shower.
A tactical RPG was the one I loved the most while staying in the theme, but that require an awful lot of image for me. I’m not that good.
A derivation from @S0phieH linear RPG inspired by her Solid Sneak idea was a second choice but that’s too much ambitious, even by my standard.
Lot of little other thing too. An adaptation of rush hour for two player. Card game inspired by an old pixel art by @cellusious.

At the end, I think I’ll settle with a solitary. Simple card game. If it turn well and I’m ambitious, I might evolve it into the eve-online card game. But that’s really ambitious.

thank for reading me
gkr

Scaling back

3AM, abandoning idea of picking up objects and using them.. going with a more conservative approach of “It’s in your inventory already, just select it and throw it using key”.

 

This is hard.

 

little_brian (1)

I did make this little guy.

 

Comments

Osgeld
06. Dec 2014 · 07:03 UTC
its hard, but totally worth it, keep it up and keep going, even if you make a shell of your game within 48 hours it will feel 1000x better than giving up

Im in

Whoops forgot to post one of these

im using

Unity

Inkscape

LMMS

and gonna try and get some foley sound effects done 😉

Good luck everyone

Progress

We have rudimentary pipe placement. :)

Progress

Newbie Questions

For the Compo rules it says that content generators are allowed. Would that include something like http://www.heromachine.com which randomly generates characters? Is so would I need to opt out of the Graphics category?

To help explain the tool here are three examples from just clicking ‘Random All’:

Comments

lewiseld
06. Dec 2014 · 07:12 UTC
I’m pretty sure you will need to opt out, as it’s work sourced from elsewhere :)

A good start!

Hope you all are coming up with good ideas for the theme!

I went with the simplicity of a tower defense game. It will be easy enough to program, perfect for a first LD.

I had to rework a big chunk of my code a couple hours in, because I had daftly decided it would be cool to call the drawImage function for every single sprite on the screen inside my overridden paint function… Quite a disaster, and dumb. Much too slow. Now I have my render function handling the work before control is passed to the paint function, which is not throwing any errors! Yay for lack of red text!

It’s okay Java, I still love you.

I look forward to seeing what other people are coming up with tomorrow. With that, I bid you all good night, and good luck!

I guess I have to announce I’m in.

I just woke up exhausted, but let’s see if can get anything done, after all, I voted for this theme.

 

Anyway, I’ll be using Unity 3D, Gimp, Blender and Audacity. Good luvk everyone!

Day 1 progress update

I’ve been bouncing around ideas for awhile now, and bouncing around languages finding out what I want to actually do this time… I am not loving this theme at all, It… It’s just plain terrible. But that’s part of the fun of LD, I guess! However I think I have a semi-set direction now.

Going to be using Dart with WebGl for the engine, originally was going to go with java, but web applets suck ass now, so I opted for the language I know less of, but is more accessible. May or may not go with some fancy lighting, depends on time constraints.

Spent about 3? hours on it so far, going to be doing a sort of Super Mario 64 type thing, except solely 2D… Depending on quickly I can actually do it. But that’s all I can crank out tonight, so it’s time to sleep now, god help us all…

Oh, and the current build can be found here if you’re interested [WASD/Arrow Keys to move, mouse wheel to zoom in on background], mind you it’s has a long way to go…

I’m in

Not an original post subject to say I’m in as always !

I will make a little reflexion game to pass from the start screen of the game to the end screen. So everything happens in one screen !
Moreover, a snowman will be present !

The tools I will use:

– stencyl
– aseprite
– ipod, mouth and guitar probably

Have a nice Ludum Dare !
See you !

Obeying all the rules

Hi guys, I decided quite late that I want to give this game a try. To be honest I hated the topic and didn’t want to join in the beginning, but after staring at the list of theme voting round 5 for a while I realized, that the themes kind of fit together perfectly. I do not know if that has been done before, but I will try to obey all 20 rules from the final round of theme voting. here is a quick outline of my game:

You are a snowman in deep space trapped in a space station that is falling apart, that is controlled by an artificial lifeform and moves machines around. you have to go to certain points to open the airlock that was where you started and avoid the sunlight shining in to not melt. also as it is in deep space you can’t stop as there is no friction. you press colorful buttons to make the machine life change its ai behaviour so in a way you are playing both sides. the levels are randomly generated. when dying you leave behind some water that casts shadows so you have more space to hide.

this is kind of an experiment and I am not sure if I can do it for the compo but I will try my best.

TOOLS:

Engine: Unity3D

Gfx: Blender, Photoshop

Sound/Music: 8Bit sound generator and my instrument collection

I wish you all a great jam and am looking forward to playing your games :)

Comments

06. Dec 2014 · 07:20 UTC
That’s…. very ambitious. XD Very cool though, I hope you can pull it off because that’s a game that I would play the heck out of. Good luck!

Special Plops – Something in progress

 

Not sure the theme is that great, but I certainly can build a game with only 1 screen. :-) I have limited time to work on anything during the day,  but hopefully tonight I can move this along this evening.

Single button, skill game.

Some placeholder graphics that may or may not be retained.

Special Plops Screen Shot 1

 

Tags: codheadz, Monogame, special plops

We are IN for the JAM!

Hi!!

Jordi (@turmixs) and I are entering the Jam as a team!
We will be working with GameMaker, using PyxelEdit for the art and Sfxr for the sound effects.

Happy LD everyone! 😀

LD31 – Murder Of Zafu

This is my third attempt at Ludum Dare so we’ll see how this goes.

My idea is you’re a detective looking through a peephole at a scene where a murder is to occur and you have to solve it by paying attention. Not sure where I’m going with this but intro is now done so I’m moving on to the actual mechanics. Been posting updates as I go on my Twitter.

Intro gif

Murder Of Zafu

 

Comments

shcromlet
06. Dec 2014 · 08:42 UTC
Not sure if you’re aware, but a “zafu” is a circular Japanese meditation cushion. You could work this in somehow :-)

Im Late

Okay so i slept in… god forgive me. But im here now so lets get things started. I first had the idea that i would do something based around the idea of getting a screen and such but then i thought that would be too… well absent of the theme. So anyway lets get started, www.twitch.tv/watermelonvg

 

Good luck to everyone in this compo!

Hi everyone

It’s first time i’m participating in this.

Where i live it’s only morning. Theme opened at 6 a.m. in local time and i was so frightened i couldn’t asleep after checking it.

First thing that comes to mind is one screen arcade, and i’m not very good at them so i thought it would be something impossible to me.

But then i got an idea of the time manager- or quest-like game. Sounds much more understandable for me.

I have no idea will it work or will i finish it in time but i will do my best.

One of the complications is that English is not my native language and i’ll need a lot of texts.

Ok, good luck everyone. I promise myself to finish it and fight for it (well, with myself mostly, but still).

Hello there, 1st time

I accidently found out about ludum dare recently, so I’m in I guess. I wish everyone good luck =)

Theme vs Mechanic

Some discussions really bring out the devils advocate,

 

If the entire game must exist within one screen, mechanically, you cannot introduce new elements, they must all exist within the screen.. enemies, pop ups, title screen, ALL must exist in one screen right?

If its a theme.. well, I can pack alot of game(slaughetered animals) into my (specially designed) suitcase before I get screened as I cross the border..

Or, if we’re playing on a japanese dividing screen… it could be a whole map and I’m just looking at part of the ‘screen’

but I digress… mechanically.. surely all elements must be visible from the start?

Tags: mechanics, thoughts

Progress on Leaking Bits

Screenshot (26)

I have the majority of the engine done, may add game saving and cheat codes to skip levels (for rating purposes). Text slowly prints out in a simulated computer console style window. Multimedia can be displayed in it for when videos/images need to be shown. The plot involves solving difficult puzzles in order to prove your intelligence to a sentient computer which will destroy humanity if you fail. Puzzles range from riddles to cryptography and combat (that requires creative solutions to defeat enemies)

 

The game can be found at http://www.chaoswebz.tk/LD31/

Tools Used:

Windows IIS (web server)

PHP5

HTML/CSS

Javascript/JQuery

Notepad++

Paint.net

Music (If used) (I have permission to use the music.)

Progress!

PicBeen working on this since 3am :) Went alittle bit diffrent then excpected

Comments

obskyr
06. Dec 2014 · 07:41 UTC
Is that… Nuclear Throne…?