LD31 December 5–8, 2014

SevenWorks in One Screen.

And I think I’m gonna hit the Jam too. As opposed to last end-year’s LD, I’m not going to use Flixel anymore.

Engine: RPGMaker VX Ace

Graphics: MS Paint / Game Character Hub / Graphics Gale

Music: sfxr / MelodyRaiser

Just a quick run since I only got the whole weekend. I need to study for exams next week lul.

First screenshot

A bit too early but heh, why not!

Not sure yet what I’m doing but I got a spaceship moving with arrow keys on screen. Not bad.

LD31_Ashtom_20141206034802

Concept maybe?

Got my basic plan in place, i’m doing a multi-stage scavenger hunt/puzzle using the outer ring of the map as a buffer for maze/map pieces that rotate in at certain stages shuffling the map in the process

D:

Dancing

Tags: ld #31

My basic idea

At first I really like the theme, this is one of my favourites from the list.

My idea is to make a platformer, where the whole level is on the screen. If you go to upper levels, it’ll be bigger and you will see the level in smaller… I didn’t think more about the story, but maybe it’ll be something “light vs dark”.

Good luck everyone.

Tags: 2D, compo, idea

Comments

06. Dec 2014 · 01:03 UTC
That’s a pretty good idea; if I’m reading you right; wherever you are on the level it ‘zooms’ in a bit so that is focused / big ; and the rest of the level could have a depth of field (slight blur) and be pushed to the background much smaller!

Go gladiators!

We’ll probably make a colosseum, an arena for the braves gladiators of the ancient roma! but with cats, aliens, robots, idk, whatever comes to our non-functional heads

STOP VOTING FOR BAD THEMES

PHANTOM CANCER

THIS ISN’T EVEN A THEME THIS IS BY FAR THE WORST THING THAT COULD BE VOTED

In all seriousness, what were you thinking? This is literally a technical restriction and nothing more. It just restricts creativity and gives us jam participants hell. We’ve been brainstorming for 4 hours and still no ideas.

 

EDIT: Let’s be honest here, ‘Borders’ is the same freaking thing, just not as limiting as this poor excuse for a theme.

 

Let’s a-go!

Ah, it’s already started! First Ludum Dare, let’s do this!

 

Engine: Unity

Audio: Logic

Graphics : TBD

We are in!

Three novices in LD but we really love it!!

Programmer: fish

Artist: Mu

Testing: Danny

Good luck to everyone!!

I’m In

I’m actually having ideas! Honestly, I feel this theme gets better the more you think about it…

-I will be using:
libgdx (first time using this engine, but I’m having good feelings about it) I plan to do a html release for this ld, and later release the same project for other platforms. I must remember to save at least a couple of hours for deployment!

Paint.net for images (maybe ArtRage or some paper/scanner shenanigan)

Audacity for sound.

Good luck everyone!

Here we go!

Although I was wishing for a better theme, I’ll do my best to make the most out of this one.

WP_20141205_001

First concepts

The theme is announced, and I wrote down the ideas that immediately popped up in my head. It’s 04:00 a.m. and i’m going to sleep with my notebook on my nightstand so I can write down any inspiration.

Happy developing and i’ll see you tomorrow morning.

IMG_0005 IMG_0006 IMG_0007 IMG_0008

Yes, I want to add nosepicking, smoking and farting as a gameplay element, i’m classy like that.

I know the preferred plan of action, but…

Based on the theme, I’m dead set on making my visual novel fit into one huge 1366 x 768 screen. The implementation will invoke the appearance of classic text-based adventure games such as Zork. Than means, in Ren’Py, there will be no title screen, no save/load menu, and no options menu. Problem is, I’m still searching for a way to do that.

Tags: Ren'Py

We’re In *Winkie Face*

We are in.

Programs:
Audacity

Unity

Pickle (lol)

Paper by 53

 

Hardware:

Blue Yeti (mic)

Alienware M14x

2 Mac Books, one of which is broken and the other one isn’t full working

Ipad

Dell Inspiron 11

A Newton’s Cradle to Help with boredom

A Gutalele

A 4 Pack of Monsters (For Now)

And 12 Pizzas

 

Originally I was going to write down a joke about us using files pre-ludlum, which would end with Zesty telling me we aren’t and hurting my feelings saying my idea’s suck, but instead I’m just going to say, “We’re in.”

-0ddly

P.S: We aren’t using files pre-Ludum.

Checking in for the night.

I have not got much done really today. you can move around the screen but that is about it. worked on a couple sprites for my player but not much else. i really have no idea what im going to do for the theme? maybe just have the game run in full screen. lol. moms be hating so good night everyone. Quill my words of advice for you are to lose :)

Possible Concept

I think I might have a ninja fight against endless waves of enemies (pirates , samurais, and other stuff).

A quick start

when the theme was announced. I didn’t really know how to implement it because i had an idea for the snowman but it didn’t win (HOW??)

 

but after some thinking about that idea i realised that is really simple to change that idea to fit the theme. so here you have it my snow globe

snow globe

and thats what i have after 40 min and i’m happy with that…
but its 4.13(pm?) here so i’ll go to bed now.

gave a good day

Tags: ld #31

It’s been one year, but we’re in again ! \o/

FINALLY my team and I have the whole 72 hours to spend with this jam !

We’ll be using (mainly) Unity 4. And we’re soooo glad the theme is not some weird snowman.

It's late night but I already did THIS ! Pretty impressive huh ?

It’s late night but I already did THIS ! Pretty impressive huh ?

So, let’s brainstorm !

Fish.

So, it looks like I”ll be making a fishing game. Though I have  a bit of a problem. Would adding levels break the one screen rule? OBVIOUSLY adding scrolling breaks it entirely. But if I add a level select, and the levels themselves are on one screen. Does that still count or no?

 

Your thoughts appreciated!

Comments

Cactose
06. Dec 2014 · 01:25 UTC
Oh man, that’s a tough one.

Favorite theme… ever?

Entire game in one screen? That’s fantastic. I’m guessing the *spirit* of the theme is that the one screen is not used for panning across a larger map or showing different dialogs, etc. I’m also guessing that randomly generating the level (for example) for each new play session would be okay?

Not terribly original, I’m sure, but what I’m thinking right now is a turn-based strategy game, maybe something roguelike, with a single screen map (slightly smaller than a single screen because you need some HUD and controls). Would really love to make something with Phaser/HTML5, and have it work on desktop and iPad (I won’t worry about it being playable on an iPhone as far as screen size goes).

First, I’m going to do a bit of looking around at how others are interpreting the theme… very curious as to where we’re collectively drawing the line on what counts as “one screen”.

Comments

06. Dec 2014 · 01:25 UTC
Popular consensus is that most every game is on one screen, so you can pretty much do whatever if you don’t care about getting high theme scores through clever ideas.

Some ideas

 

Hello, I share some ideas I collected

t1

t2

t3

t4

t5

t6

My First Ludum Dare

So, this is my first ludum dare. I’ve done tons of local game jams with my friends, but none as big as this. Ludum Dare, treat me gently… :)

First Ludum Dare…

And I’m already out of ideas. And I voted for this theme too. Most likely going to use UE4 or Unity, which ever I think I can work faster with.

Hmmm…

Ok, so snowman’s out.  But single screen … maybe what I was thinking will still work.

So, what is the natural enemy of the snowman?  Obviously, it’s the snow blower.  So, I’m thinking some sort of quickie Pac-mazy style game where the player is driving the snow blower being pursued by snowmen out to make sure the snow doesn’t get cleared.  Or something like that.

Anyway, single maze, collect/remove snow.  Snowmen chasers.  Maybe some power-ups.

Gonna be a short night…

No Snowman?

I was not expecting this theme to win, but I’m glad that the snowman didn’t. I’ve got a few ideas, but nothing big so far. Also I need sleep. I’ll sketch out some ideas, then I’ll get to work in the morning. Happy Ludum-ing!

Ok, I’m doing it!

I’m in.  Why not.  I wasn’t doing anything this weekend anyway.  I have a Twitch Stream up: http://www.twitch.tv/bcole99.  And I’ll be talking though some ideas shortly.  But first COFFEE!!

We be in!

Hello, we are Nega Drive and we are two people: me, Rich (the artist) and Matt (the coder).  We shall be partaking in this fine compo once again.

We’ll be using Unity, graphics done in Photoshop, and music done in FL Studio, and sounds done in BFXR (blargh), as per usual!

We’ll probably be doing a tiny platformer, something a lot of other people are probably doing, but I like to think we can at least inject our own sense of style into it.  We’ll how it goes, I guess.

Should i…?

I have theese 2 ideas:

  • a game in which the screen (made of glass) is broken and recycled every time the gamestate/scene changes
  • a zombie apocalypse in which zombies just repeteadly come towards you and you’re bound to the screen?

Which should i use?

Comments

Catwheel
06. Dec 2014 · 01:33 UTC
I mean that first one sounds really cool!

Meanwhile, in the chat…

Here’s what you’re missing out on so far. Sorry for the stupid cropping job, it’s hard to catch the funnies as they scroll past.

I’m in

Using Unity3D probably exclusively. I’m also streaming here: http://www.twitch.tv/bcadren

My game is a tactical RPG set in a gladiatorial Arena such that instead of multiple battlefields, as is normal to the genre; there is only one. It’ll probably be a bit larger than one literal screen; but it will be completely non-modal and arcade-like. Few roguelike elements; enemy randomization, drop randomization, etc.

I’m in!

Using:

  • Pygame
  • Photoshop (yay for old versions on ultra clearance)
  • Aria Maestosa

Let’s see how this goes!  Interesting theme

I`m in

This is the first time I participate in a Ludum Dare, I hope it’s not too late. I also have no experience in making games, I want to see how that will be.

I joining in the Jam!

I will use Construct 2… and paint? I do not know.

Good luck to all! 😀

Would a Space Harrier type game work?

This would be my first choice next to a cross between pacman/marble madness on one screen.

 

General Idea

So, all the game on one screen. This includes the title, the game, the menus, and the end screen. What types of ideas are there? I want to make a puzzle game that based on a main character. Simplism is a really big category of game nowadays. Im going with simplism of shapes.

Game Ideas:
-Square, protag, goes through maze to get to finish. (whats so special about this?)

-A turret game that you use your character to shoot buttons that will open and close walls. The puzzle is based on the walls. The all in one game will make all the objectives on the same level. Each puzzle opens different parts of the 1 level.

-Side scroller game. Get to the finish.

-Side scrolling, platformer. Dont die. How far can you get?

Greets yall

I’m soooo in!    Perfect timing.  Great theme

I’m in ; tools will use!

Okay got my idea; circles around social justice issues current today. I haven’t named it yet though.

 

Will be using some of these (maybe not all if I don’t do any 3d then cut those out):

Photoshop

Unity 3D

Audacity

Figure

Blender 3D

Bxfr

Silo3D

MusicStudio

edit:  Oh I might also use Substance Designer!  Not sure if I’ll have time to do that but would be fun to design a substance for this if it works otu

Progress Update!

Yeah!

(Had to use Screencast-O-Matic because fraps wasn’t registering Firefox as a window 😛 )

 

GIF!

Comments

06. Dec 2014 · 01:41 UTC
Why not Zoidberg?

ideas…

So I surprisingly got an idea quickly this time around, I just hope it’s not too crazy to finish. Basics of it are all the menus are on the screen at one time, and you must go find buttons to put them back into a nicer looking u.i., but I would like to add a big ‘story’, but most likely won’t have time.

Also, this is my first time doing updates, I’m usually too busy with the game, but I’m eating now so why not :)

I’m still figuring some small details, like the art. I’m not sure if I will be using pixel art or not. Might go hand-drawn for this one. Who knows, maybe I’ll scrap this idea all together and do something else.

GOOD LUCK EVERYONE!

LD 31: Im in (and on one screen)

This is going to be my first solo LD I believe, but there is a strange Deja Vu that its not the first!

 

Coming back to to topic “Entire Game on one screen.” one of the constraints I am putting myself into is thinking that not only the game level but all entities of the game are ‘on’ the screen. One of my inspirations is a coliseum/arena where all the entities participating are present. Since I am going to be making a 2D game I will have to utilize space in a prudent manner.

 

Time to get started with a few sketches

Last Minute Engine Switch

Hello people,

I was thinking of using Unity3D, but with this theme and the idea that I have in mind for it, I might have to switch engines. The problem is that I don’t have a backup ready, so I might have to learn a whole new game engine by making my game. It might not be bad for practicing, however.

Comments

06. Dec 2014 · 01:44 UTC
Yeah this theme is a killer for the 3D guys. I use Unity for 2D, if you’re just talking about making 2D game then I can say that in my limited wisdom I would guess that you’d have an easier time expanding your Unity skills to 2D rather than trying a whole new engine.

good morning

hey all. its 5:30 AM in Lithuania. Just saw a theme.  I was expecting snowman 😀 anyway  “Entire Game on One Screen” is quite regular to me. So, no intense thinking. Who wants multiplayer game with spies ? 😀

Obligatory “I’m in” Post

Hi, me and some friends are going to be participating in this ludum dare

Andy(me) – Coder

Jason(Demonblaze48) – Art

Kevin – Design

 

GL HF 😀

My eyedia

Me be thinking something along the lines of a sphere character, perhaps a robut.

You’re in a factory running around collecting stuff your overlerd terls yer ter gert cuz your a ruburt…

ANYWAY, You the lowly ruburt are going to break stuff, and have to fix what you break using puzzles I create.  Basic idea.  Sexy shaders. Magic.

No I haven’t been drinking, this is going to be fun.

OH and ofcourse, pushing the buttan changes the level through morphing floors and walls.

Push tha buttan robut!

Push tha buttan robut!

What I’m Using

Language: C#

Library: Unity

IDE: UnityVS

Creative: Pyxel Edit, DefleMask

 

I’m in for the jam, with a couple buddies. WIll be sleeping and starting in the morning!

Checking In

I am in for LD31. Remembered I hadn’t given my “I’m In” post while thinking of ideas. Going to use Unity this time.

Good Luck All!

The ideas down! Now for work…

So yeah, me & Foxel have our idea for this game. Directly relates to the theme as the game fits entirely on one screen! There’s some floating flat blocks, some drag and drop fun and a few bits of RNG & timer based luck. Our musician is working tomorrow but I’m hoping, really hoping, he’s available since on our previous LD entry the most enjoyed thing was… music. Says a lot about how well that LD went? But we finished. Alas, I digress so back to the point… Expect cool animations & some fast paced game stuff! @Macecraft & @FoxelBox

My Tools

I will be using these tools for my “Entire Game on One Screen” game:

  • Unity3D
  • Blender
  • Paint.NET
  • Microsoft Visual Studio 2013
  • Bfxr
  • Audacity

Great idea!!

Put all the game in a folder called “One Screen” and literally the entire game will be on one screen

I am actually doing it

Engine: Unity

Graphics: Inkscape/Photoshop

Audio: Not sure yet. :)

 

I think I have an idea, starting to prototype and then to bed.  Graphics on a fresh mind, since Photoshop/Inkscape and I battle often and I rarely get to win.

LOL

Night One

Screenshot 2014-12-05 22.38.07

I was really pleased with the quality of some of my art, but unfortunately some errors in how I made it (aka not thinking it through) has forced me into this “diorama” type look, which leaves a lot of not-too-great purple space. But I think I can “incorporate” that into the story/feel of the game. Shouldn’t be too much programming (haven’t done any yet) or work, but as any programmer knows, that means it’ll probably be lots more difficult than I imagine. Good luck to all!

Poo Dee Pie – All In!

Poo Die Pie

Nothing says “I Love You” like a hot Poo Dee Pie.

Poo Die Pie stems from stories of working in a Shepard’s Pie factory, sweat filled gloves and pouring vast amounts of mashed potatoes down mashed potato shoots. Taking the idea of potatoes splatting into the pies, Poo Die Pie was born!

Poo Dee Pie will be an entire game on one screen and has great ideas coming each minute.

Meet the Poo Dee Pie team:

STEFFEN WITTIG: Game Developer of “Depri-Horst”, “Explodey BAM!”, cartoonist, sound designer, web developer, YouTuber, voice actor. http://steffenwittig.com/, https://twitter.com/SteffenWittig. For Poo Dee Pie: Art / UI / Sound Design.

BEN PLEDGER: Founder of Blue Thumbs Gaming: Game Designer / Developer. http://bluethumbs.gamerz.co/https://twitter.com/thumbsblue . For Poo Dee Pie: Designer / Developer.

KINTINUE: YouTuber, Let’s Player, Gaming Girl. https://www.youtube.com/kintinue, https://twitter.com/kintinue. For Poo Dee Pie: Blogger / Promoter.

We are super excited for Ludum Dare 31! Follow the team on Twitter to keep up with the latest news and updates! #PooDeePie

Tags: #Poodeepie, Ben Pledger, Blue Thumbs, Conveyer belt, factory, game jam, Kintinue, ld31, ludum dare 31, poo, Poo Dee Pie, Shepard's Pie, Steffen Wittig

Comments

06. Dec 2014 · 02:08 UTC
YeeeHarrr.

Poo Dee Pie!
06. Dec 2014 · 05:47 UTC
Die Poo Die! No wait… Poo Dee Pie! YAY!!!!

Sketch

raw

And it appears!!

Well, I just got an idea!

20141205_222603

Let’s get started.

Seven hours gone, art assets done

 

renderGot most of the major art assets completed and compiled them into a render of what the final output will look similar to. The idea of my game is that you are space-guy on a space-ship, and you’ve gotta repair your space-engine while your space-ship is shot at by space-baddies.

Basically you’ll click on anything that breaks with the appropriate tool until the engine is ready to go into hyperspace / warp speed / jump / favorite science lingo here. The situation will get more and more intense the closer you are to completion, obviously.

Despite there being a door, the game is limited to your view of the engine room. Off I go programming now!

 

 

I’m in

I managed to weasel out of overtime this weekend, so I’ll give this a shot.

Shooting for Compo, but I’ll have something done by the Jam deadline at the latest.

Tools:

  • GameMaker: Studio
  • Photoshop

Brainstorming

– Tetris style Puzzle Game with Character movement.
– Single Screen. Level ‘builds’ itself.
– Player can break blocks
– Blocks fall from the sky
– bottom most blocks clear
– spikes at the bottom.
– Avoid falling blocks
– Avoid spikes
– It’s procedural, so no level building!

– Stay alive?
– Some type of collectable (coins? boring?)
– Some type of goal (put the something in the something?)
– No enemies? (no AI! YEA!)

– Stretch:
– 2 Player? More?

 

… Like Mr Driller upside down?

————————
Basic goals for tonight:
– Sketches of Game
– Framework setup
– Player Movement
– Blocks Spawning

 

… I’ll do some quick sketches.

Base Code Share

Sorry this is a bit late. This is my usual bag of utility classes. Feel free to use in your own projects.

Download here

Entire Game on One Screen (now with snowmen!)

During the winter, in the not so distant future a disgruntled snowman sat alone in his laboratory.  Still fuming at the human’s lack of respect for the mighty iconic snowman during Ludum Dare 31.  The snowman plots it’s revenge.

Developing an army horde of mechanical, artificially intelligent, and maniacal snowmen to attack the puny humans and get revenge, they wreak havoc across the globe.

The entire human race is driven below ground and is forced to fight the snowmen with above ground canons, and destroy the snowy beasts before they can destroy the canons.  There are only a few of these canons left.

Mysterious Christmas presents fall from the sky providing help and support for the humans.

Where do these gifts come from?  Can the world be saved by the angered snowmen?

I’m going to keep it super simple.  Tower defense style game, all on one screen, playable on your very own screen via a web browser!  Wow how cool is that!

For the game play, there will be a single canon in the center of the screen.  The barrel of the canon rotates to follow the mouse.  When the player clicks the left mouse button a shot will be fired.

Evil snowmen will be spawned off screen and make their way slowly towards the canon.  Upon reaching the base of the canon, the canon will begin taking damage until it is destroyed and the game is over.  However, the player can destroy the snowmen before they reach the canon by firing at them.

The game will have a sort of Christmas vibe to it.  Snowy field, with some snow covered rocks and pine trees about.  If there is time to add power ups, they will be in the form of Christmas presents that the player has to shoot.  The graphics throughout the game will have a relative low poly count, and cartoonish feel to them.

The game will be developed in Unity 3D to reach a variety of platforms.  However the main platform will be the web.  3D meshes will be employed with just a diffuse texture map.

 

I tried animation…

I really can’t animate stuff…

enemy

Looks like it’s doing a bloody Irish Jig.

Time to start!

Ok, I have woken up and love the theme, don’t know excactly what to do but i have some ideas, that I wrote down in a picture(I just spent 20min making it) that just shows that I don’t relly know what to do.

LD31

The Theme was One of My Suggestions… and I Can’t Participate This Time :(

Yup, that was my theme. Well, it could easily have been a duplicate, but the theme is written exactly as I had written it. I see that some people don’t like it, which, in hindsight, I can see why, but I think it’s still really awesome since it allows for a huge range of possible games, but puts the challenge on screen allocation – something that is not usually though of in normal game design.

The sucky thing is that I have the SAT’s tomorrow, a pasta bridge to build for engineering class, a radio show skit project due in AP US History, a weekly Youtube devlog to make, a group meeting for my main game project, and a but-ton of other school or extracurricular stuff to do over this weekend. If this LD was last week or a week later, then I would be able to make it work, but this weekend is out of the question. So, while I am overwhelmingly excited that my theme got chosen and I’m really looking forward to see how it’ll turn out for people, I am also super bummed that I can’t participate.

I even had a pretty neat idea for a game for this sort of theme, and I might still make it into a game at some point, but for now, I’ll just put it on the backburner.

Survive Camp: a Day-Night Game

This is my Idea for LDA “survive” game. Where you need to manage your resources.
Let’s do it! On Construct 2

 

The Camp!

The Camp!

Tags: #31, Ideia

GameMaker stopped working

Great! Now I have to use Unity (which I barely know how to use).

Comments

06. Dec 2014 · 02:12 UTC
If retail is giving you problems, you might have more luck installing the Steam version.

First time, joining in.

First time, but I think I’ve got a good idea for this, so I’m definitely in. Hoping to convert the last game of Dungeons and Dragons that my friends and I played into a one screen thing. Gonna use LWJGL, own art, and haven’t decided for music.

My first LD!

I love game jamming, but for some reason I’ve never managed to join a Ludum Dare. Maybe I won’t succeed this time either– I’m commonly overly ambitious *and* pretty lazy.

And indecisive! Even if I could think of a game idea, I wouldn’t be able to choose environment to implement it in. I’m an iOS developer, but people wouldn’t be able to try my game if it’s ObjC/Swift. Could maybe do Mac, but it’s a boring platform. I can’t stand JavaScript, so web is out. I almost defenestrated my laptop at the last game jam because of Unity. Unreal’s too resource intensive for my laptop. Gah!

The idea of being able to see the innards of the game *inside* the game is very intriguing. Perhaps dumping all the buffers and variables in the game into a level can create some kind of procedural level? Or what if the game is a visual-programming-chart with the game’s own game logic?

Almost 2 Hours In and Still Deciding…

I have a number of ideas to go with right now, but none of them are things that I would want to spend the weekend on. Most of them are obvious or so gimmicky as to be unplayable. I’m having a hard time settling on an idea that really grabs me. I feel like I would like to make a puzzle game because I’ve never attempted one before. But at the same time I’m not sure where to start without completely ripping off something I’ve seen before…

Oh well… more research and hopefully inspiration will strike. My deadline for ideas is in an hour (maybe an hour and a half if I’m feeling generous to myself) and then I’ll just plump for something.

Game Idea Decided!

My team has decided to go ahead with the snowman theme, but try and constrain our game within the confines of our interpretation of “Single Screen”. Here’s our progress so far!

Screenshot of our game

Comments

06. Dec 2014 · 02:10 UTC
PARTICLES <3

Update #1

So after 7 hours (1.5 hours planning, 2.5 hours ‘arting’, and the rest being spent of faf) i have this to show for it
TRAIN
A phone, the basic platforming physics in (albeit a little janky), a train background complete with wobble and train ambience
Now i’ve just got all the other stuff to add!
-Flatgub~

Progress

 

I can’t say I find the theme all that inspiring, but I’ve got progress nonetheless:

SS0101

 

Oh yes, I can taste your awe.

 

This screenshot might look like it’s just a blue square, but this thing actually involves a needlessly convoluted process of buffers and textures. None of that is relevant, like, right now but trust me when I say that it’s probably gonna be awesome.

Comments

06. Dec 2014 · 02:09 UTC
Looks like commodore 64 :)

Poo Dee Pie – Early Look

 Poo Die Pie

Hey, everyone! We are getting ramped up and excited.

Here are some very early mock ups and sketches of Poo Dee Pie! Keeping with the entire game on one screen theme, Ben and Steffen have some incredible ideas of the actual game play. Super early images for the idea below:

Poodeepie Early Look!Steffen's Early Sketches

Tags: #LudumDare31, #Poodeepie, Ben Pledger, Blue Thumbs Gaming, game development, indie development, indiedev, Kintinue, ld31, ludum dare 31, Poo Dee Pie, Steffen Wittig, video game

Comments

06. Dec 2014 · 02:09 UTC
OUCH! That poor fella doesn’t look like he enjoys his job much. HEHEHEHE

Ideas for this Ludum Dare #31

Okay, so the theme is “entire game on one screen”. As I understand it, that isn’t a “hard rule”, but rather a theme.

So here are the ideas I have had, many of them feature the idea as a “soft rule” I should say.

Door Unlocking Game – my initial though, the idea is there is a vault behind a bunch of doors and you just have to keep unlocking them and behind each one is another door, all the way up to the prize inside. In this way the game could be on one screen. Each door that unlocks, would slide out of the way to reveal the door behind it, and so on and so forth. However I feel that this idea has been done, probably a lot of times. That is not to say that I couldn’t make a cool game based on this idea, but I feel it would lake a certain “je ne sais quoi”.

Screen slider game – the idea here is that you would be handling a bunch of different games at once. The screen of this game has several small games going on in it at once. You would click one of them to zoom in on it, and then do something and then click to zoom out of it. Some of the games, you could also slide off screen. Okay this is really a loose idea. The basic theory is that you have to manipulate stuff one your screen space in order to maximize what you need to do. Like there might be one screen that displays numbers every few minutes, and when it does you need to put numbers into another screen and hit enter, but meanwhile you have to watch another screen to interact with it once in a while. You could slide the screen that the numbers need to go into off the screen while you don’t need it, thus allowing you to see the other screens more visibly. basically, yeah, it’s a game about screen space and organizing it as new elements are introduced.

Camera Game – this idea I couldn’t work through to make something quite right. The idea is that your are some person who has to watch several monitors (somewhere around 8 monitors) and you have to use all of them. One idea on how to make this work, was to be something like a security guard at a prison. where you would have to call guards on escaping criminals. But it might also be more like a war situation, where you have to figure out where troops are based on the screens. Another idea is like a criminal investigator. Each screen gives you a different short clip of what happened, and you have to figure out who did the crime. (but you might not be able to tell certain things just by the clip, such as the time of that specific clip or possibly some persons identity in it. You have to use context clues and other clips to put together what happened. This idea seemed sort of like it would be short lived. (not much story or not much to do before you get bored.)

Single screen camera game – like the last idea, but you have one screen and you have to flick between cameras. You also have different tools, such as a crane, or possibly a remote control car (idk), but each screen has something you could do, and the objective was to get some kind of box from one place to another, by using all of the screens.(This ideas seems easy and like it’s probably a safe bet to use. However… I felt it lacked story and a sense of adventure. It seems like it worked for the theme and the game jam, but wasn’t truly “special”)

Nostalgic video game game thingy – okay, this is the idea that I am going with. This is it: You are essentially a kid playing video games (SNES). You can look at a tv screen, and interact with whatever game you are playing with at that moment. You can also switch game cartridges (there are 3 games) and play other games. Each game has it’s own little adventure about something (their stories might be connected or not. Idk yet. I wanna make some sort of connection). The catch is that items/ abilities that you get in one game, you also, get in the other games.) And so you might get a lava suit in one game, and now you can use that in another game to move through a Lavafall. The games will have to be extremely short and feature much the same mechanics (probably side scroll plat former, since that is more doable and better at making a meaningful narrative).

Keep Game Jammin my peeps!

-TTYS!

We are in but …

We are still brainstorming :/ really not that easy

Comments

Batataglin
06. Dec 2014 · 02:16 UTC
We have 6 heads here, and no ideias too

Game Idea Complete

Completed the idea for the Game. Sandboxing some of the Physics stuff I will need. The game idea should be fun. Think Chuck Norris meets Soccer Physics. Can’t wait to see it working. Will post screenies when I can.

Follow the Trello Board if you wish.

https://trello.com/b/TVewH3xt/ld31

 

Começou. My first time solo.

 

image

 

I believe that the issue will leave the craziest game

soon put some real progress

 

Comments

06. Dec 2014 · 02:07 UTC
Boa sorte, cara! 😀

Added some ennemies

This is looking like something arcady… is it? Maybe in my subconscious arcade games are very tied to that single screen restriction.

LD31_Ashtom_20141206050149

My “one screen” mechanic works!

My whole game takes place inside a theater. When the player tries to exit one side of the stage, however, he’s put right back on the other side.

I’m a little sad I couldn’t get a cloth sim working well in Unity, but I rendered the video out in Maya and used a video texture plane instead.

Overall I’m pretty well pleased with the effect. I might add an option to disable the video playing though. Maybe it will get too distracting later?

For now it’s time to get some sleep and start fresh in the morning!

Brainstorm alone and then together

After being a little fraking afraid of the theme revealed (and sad for the swowman), I decided that me and my partner in crime (and game jam) had about twenty minutes to think about concepts and what to add on the game with the theme in mind.

The time passed and we started a call via Google Hangout in order to share our thoughts and ideas. We managed to decide a theme, come up with three characters (each with some personalities’s traces) and the general environment of the game and a possible name.

And now comes the time to actually do the ~stuff~ that I put on Trello.

May the game jam odds be ever in our favor. *whistles*

The Disk of Phaistos

DiskOfPhaistosBanner

 

The Disk of Phaistos

by hi-scor.es

A combination platform/shooter.

On one screen.

first sketch

Our team decided to make an underwater shooting game.
We are very motivated to make our first LD entry.
firstsketch

Nighty-Night!

Super tired, but I’m proud of the progress I made today. Here’s a picture of what I’ve got so far.

002

I know right now it looks like I’m not using the theme creatively there’s more to that screen than meets the eye.

Gameplay concept: done!

Took me almost 2h but I already have an idea of how will work my game. Basically, there will be 4 different characters and each one has to catch the element that corresponds to him. The player can change the character focus using the keyboard keys: 1, 2, 3, 4. And the character will move with the arrow keys: left, right.

Now, I have to try to make it fun 😛

ld31concept

Yeah, that’s right.

000

Coffee at 8:00 PM. Don’t judge me.

Also I’m in.

Comments

ben_pxlplz
06. Dec 2014 · 02:11 UTC
Not judging. I’m joining!
06. Dec 2014 · 02:21 UTC
I am two Rockstars in and I’m just blogging! No judgement here!
06. Dec 2014 · 02:24 UTC
Haha you guys rock 😛 glad to know I’m not alone.
Joaogl
06. Dec 2014 · 02:25 UTC
I dont judge! ITS 4.25AM here!

Falling stuff

Looks like there are a lot of falling stuff concepts.  Is this too obvious?    Should I add a snowman?

Comments

06. Dec 2014 · 02:11 UTC
ALWAYS add a snowman 😛

Elemental Chess (working title)

I have an idea for a board game with four elements attacking each other. This might be a tad too ambitious. I have a game board at least :)

http://www.stencyl.com/game/play/29022

Tags: progress

First Night of LD48 – Shubshub

I am trying to be as Unique as Possible

I’ve decided to think of One Screen as “One Level” That level however becomes slightly different every time you Play it

The Entire Game is One Level in a Sense however its different each time You can find screenshots of my progress on my twitter @shubshub11

Phaser

So, I have no idea how to use Phaser, but I’m going to learn.  Tonight.  Finally I have an excuse.

OK, I’m in.

I’ve got a new dev machine to break in before I trust it with too much real work, and my favorite theme won, so I guess I’m in for Ludum Dare 31.

I previously did Jam #26, see also: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22869

I have a game concept in mind, inspired by some very old-school games. I’ll say more after I’ve done some prototyping.

WIN_20141205_212047

Here’s my basic concept, time to work!

LD31 plan: Best of Both Worlds

EDIT: I will be posting periodic updates on my official blog: http://nonemu.us.to/?tag=ld31

Okay, so after a bit of planning, I came up with an interesting idea. I will have several levels on the same screen that have to be solved, but you only control 2 at any given time. Here was my brainstorm process (sorry for small text):

LD31 plan

A simple Google search of “entire game in one level” brought me to this website: http://www.giantbomb.com/single-screen-level/3015-731/ It pretty much outlined what defined a game as “single-screen,” and based off of some of the points, I made different generic game concepts and eventually singled it down into “multiple viewports.” The only (and best) sub-concept I found was “control two at a time,” thus bringing us to where we are now. I can’t wait to see how this game develops over the weekend!

Yep, i love mechs

Hello everybody, my name is Leonardo and my english is like chewbacca style, sorry guys.

I will make a Mech, like a interior of a Gun… Megazor.. like a big robot with a turn battle system , seriously think I’ll improvise.
I’m a 3d Modeler with no name in the market and i will make all in Blender, after this i will try to get a job.

Good luck for everyone!
And for me too 😀

Cya

Update 04:27am this’s my first test with blocks, i think it’s going to become good… maybe. I will love some advise 😀

Update 01

Comments

Theorem
06. Dec 2014 · 02:29 UTC
“my english is like chewbacca style”

I hope I remember this phrase for as long as I live.

Good luck!
Surfista
06. Dec 2014 · 02:34 UTC
Hahahahaha, but it’s true! Thank you, good luck for you too 😀

I’m in. And he’s in.

Comments

06. Dec 2014 · 02:48 UTC
THE BEACH. Crazy game inspired sequence in that flick.