Favorite theme… ever?
Entire game in one screen? That’s fantastic. I’m guessing the *spirit* of the theme is that the one screen is not used for panning across a larger map or showing different dialogs, etc. I’m also guessing that randomly generating the level (for example) for each new play session would be okay?
Not terribly original, I’m sure, but what I’m thinking right now is a turn-based strategy game, maybe something roguelike, with a single screen map (slightly smaller than a single screen because you need some HUD and controls). Would really love to make something with Phaser/HTML5, and have it work on desktop and iPad (I won’t worry about it being playable on an iPhone as far as screen size goes).
First, I’m going to do a bit of looking around at how others are interpreting the theme… very curious as to where we’re collectively drawing the line on what counts as “one screen”.