{"author_name":"troygilbert","cat":"LD #31","comments":[{"author_name":"","time":"December 5, 2014 8:25 pm","epoch":1417829100,"text":"Popular consensus is that most every game is on one screen, so you can pretty much do whatever if you don&#8217;t care about getting high theme scores through clever ideas.","spam":"N"}],"epoch":1417828860,"likes":2,"metadata":{"p_key":"24593","p_author":"troygilbert","p_authorkey":"0","p_urlkey":"60002","p_title":"Favorite theme\u2026 ever?","p_cat":"LD #31","p_event":"LD31","p_time":"1417828860","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Entire game in one screen? That&#8217;s fantastic. I&#8217;m guessing the *spirit* of the theme is that the one screen is not used for panning across a larger map or showing different dialogs, etc. I&#8217;m also guessing that randomly generating the level (for example) for each new play session would be okay?<\/p>\n <p>Not terribly original, I&#8217;m sure, but what I&#8217;m thinking right now is a turn-based strategy game, maybe something roguelike, with a single screen map (slightly smaller than a single screen because you need some HUD and controls). Would really love to make something with Phaser\/HTML5, and have it work on desktop and iPad (I won&#8217;t worry about it being playable on an iPhone as far as screen size goes).<\/p>\n <p>First, I&#8217;m going to do a bit of looking around at how others are interpreting the theme\u2026 very curious as to where we&#8217;re collectively drawing the line on what counts as &#8220;one screen&#8221;.<\/p>","time":"December 5th, 2014 8:21 pm","title":"Favorite theme\u2026 ever?"}