Fun Jam!


Didn't quite get to finish, there's still a lot to do! Had a great time though.
https://ldjam.com/events/ludum-dare/52/dew-drop
:ant::ant::ant::ant::ant:


Didn't quite get to finish, there's still a lot to do! Had a great time though.
https://ldjam.com/events/ludum-dare/52/dew-drop
:ant::ant::ant::ant::ant:
It was wild, being able to switch from art to code when you get bored is very nice actually. It was fun and I'll definitely try solo jamming again. I still have a lot of ideas to implement but lets see how this one performs. You can check my submission from here https://ldjam.com/events/ludum-dare/52/help-its-raining-seeds :) It's about a poor guy who is just trying to keep his garden clean from that devil crow!


This was our second LDJam ever and we successfully made it! Honestly, the theme was dizzying about first day and a half. We wish you all good luck and much fun, on rating 95 millions Farm Simulators these rating-period! We are hope you had a wonderful entry too. Check out our game, leave your comments and ratings! See you all on the LD53 (please do not be Harvest again...)!


Submitted my game, it was fun struggling through last couple of hours. Was not able to complete life and death, audio and so many other things I initially planned for. Nonethless game is playable and I had a blast working on it alone for hours.
Somehow embedding HTML ( godot) is not working here. Go to itch.io to play the game. Have Fun !!
https://blackarck.itch.io/my-bloody-harvest





I actually can't believe that I finished the game in time. I had a crazy weekend, and I was only able to put in like 20 hours of work. After all, I have something to share with you guys. It's not much, but at least is something. :smile:
I don't know why, but the game won't run in the browser on the ldjam website. On itch.io works perfectly https://ldjam.com/events/ludum-dare/52/farm-flow
https://szivacs.itch.io/farm-flow
I still feel like the game is far from complete. In my eyes, it seems bare-bones with very little explanation on what is actually happening. Also, gameplay feedback to the player on certain actions is just not a thing.
The general idea was to somehow keep the generic farming sim vibe, but add some spice to it. What I came up is basically a super restrictive way of controlling your farmer. This is a puzzle game, so taking the time to think out all the possible scenarios is key.
Anyway, here are some screenshots


I promise this time I will check out some of your games as well :wink:
From the beginning we honestly thought we dreamed way too big but hey, this thing works somehow. If you care to visit a little village in Italy during the IX century uhhh, check out our game!


This jam was the first Ludum Dare Game Jam I have finished and it feels good to have made a game
I had some troubles at the beginning, but in the end I still got something done
If you find the time, feel free to go ahead and play my game and tell me what you think about it, thank you :) https://ldjam.com/events/ludum-dare/52/no-harvest-1 Also if you like you can play it on itch: https://mikzam.itch.io/no-harvest go ahead
I had fun making this game and maybe it wasn´t the last LDJam I compete in
My plan is to start and look at some of the other games tomorrow and it´s going to be interesting to see what you guys made
But for now: Good Night
This was my best ever game jam, and yet I didn't even get to finish. My only problem was the exports even after two hours they were giving me trouble. Alas it was not to be.
Ludum Dare was one of the things that got me into game dev and the first jam I ever heard of, and this was my first time participating! Thanks so much to everyone who makes this possible, and please check out my game if you've got a sec - https://ldjam.com/events/ludum-dare/52/hearts-harvest
First Game Jam Entry - COMPLETE!
Deep Harvest VII is a short game where you discover the secrets of a decommissioned geothermal harvesting base - Deep Harvest VII. https://ldjam.com/events/ludum-dare/52/deep-harvest-vii
Here's a fun logo of our fictional company - the "Lamprey Corporation"!


Check out our game below, and can't wait to play all of yours! https://ldjam.com/events/ludum-dare/52/deep-harvest-vii
Super happy with how our game turned out this year, and always love being able to squeeze a pun into the title. Didn't have as much time to balance as I would have liked, but overall I think it's enjoyable to play and that's all I really want in the end!

Hello, I am trying to get my game to play on the browser here but I have it by 9:16 ratio to match cell phones. This is causing my game to be too big and wants the user to scroll up and down the page to see the whole game.
Sorry to ask if this is a common question, but what resolution pixel-wise should I do so it's playable here? I need to maintain something close to the 9:16 ratio.
Hey, space travellers, check out our tiny game!


Captain Filling is in despreate need of your help. You see, he has lost something, something that he holds very dear. He have searched all over, across all oceans, except for here. This is the last spot left on this flat planet that he hasn't searched.
Help Captain Filling retrieve his treasure, and you might be rewarded by his terrible sence of humor, or the stunning under water scenery.
Welcome aboard Betty on her 5001th descent.
https://ldjam.com/events/ludum-dare/52/subnautilus
Here is our submission for LudumDare 52: STEALING FOR THE ROCKET ! the space odyssey of 4 cowboys lost on a boring planet.

As a Cowboy, Engineer, Bounty Hunter, Miner and Accomplished pilot from interstellar space, it kind of sucks to have a rocket crash on a sand planet, doesn't it? Looks like there are raw materials to restart your ship not far from the crash site... Oh no ... Looks like there is also another rocket .. hmm .. And not enough resources to restart two rockets. Good thing you brought your particle destroying laser gun with you!
https://ldj.am/$318863
Start yer' engines!
Presenting my Jam submission for Ludum Dare 52:

Corn makes you go fast, yee-haw! Watch out for cows.
I made this game within 72 hours solo. All music, art, FX, and code is original. I'm so proud!
Hope everyone managed to have a fulfilling jam, can't wait to try your games 🙌

I'm so excited to share the game I made during this Ludum Dare!
Feel free to play and let me know what you think.
And I'm finally going to catch some sleep, yay!
So basically this is a deck-building turn-based roguelike about a guy exploring a dangerous underground.
Oh, and he is searching for the ultimate treasure.

Travel deep underground in a dangerous quest of finding the mythic Philosopher’s Stone!
During each attempt, you will gradually build your deck of cards.
Cards will help you to dig deeper and face the awaiting dangers.
