Ludum Dare 57 April 5–8, 2025

I'm in!

This will be my 25th consecutive Ludum Dare. I'll be using my custom web-based engine as usual. Debating sticking to GameBoy-style visuals and sound since I did near my personal best with those in the last event, but I'll probably force myself to try something different and score worse. If "Doors" is picked as the theme, I might stretch the theme a bit and make a text-based BBS Door styled game, even if almost no one here will know what that is :laughing:.

Also if you haven't heard, a full and expanded version of my LD54 entry now has a demo on Steam as QuantumPulse 2A. If you played it during the jam, you've already played most of the demo, but if you liked it, add it to your wishlist now!

QuantumPulse-Teaser-640x360-25fps-cut-ezgif.com-optimize.gif

Today is the day.

Today is the day. in 11 hours from when I publish this, the theme will be revealed and everyone will start working on their games in the timeframe they chose. we don't know what the theme will be yet, but we have hope. good luck to everyone who is participating.

Going in

Can't break my streak this will be 10 in a row. Unity, Aseprite, Affinity Designer will be the tools this go around. Good luck everyone.

How can i follow my teammate?

Doesn't anyone think it's really inconvenient that this website has no search function? A friend copied his account link to me, but I still can't access it. He said it's due to the network or firewall issue.😅

Reminder to clear your Desktop

Thought I should say this to those who might need it. eg myself. Otherwise i'm excited!. and also your workspace

I’m in

10hrs left

I'm in for LD57!

Hi! I'm reporting that I'll be participating in Ludum Dare again!

Last time (during LD55 a year ago), I made High School of Conjuration – a short platformer with the mechanic of enemies chasing the player character. It was my first successful attempt at making a finished platformer game!

demo2.gif


This will be my (iirc) 16th Ludum Dare (start counting from LD24, which was a looooooooong time ago, in August 2012).

My goals this time are: * Successfully make a platformer using my custom "engine" based on libGDX (last time I used Godot). * Don't deprive the game of cool musical stuff. I want to make adaptive music, similar to what you can see in some of my older games: ALYOEP (btw: also libGDX-based game) and Anybody There. Sadly, I didn't have time to do that during LD55. * As always, I want to have fun during the Event!


The codebase I'm starting with this time: [https://github.com/dshatov/gdx-platformer]. Feel free to use this if you (somehow) want!

Some screen recording from my starter codebase: gdx-platformer-basic-test.gif


I also encourage everyone to prepare their own templates/code snippets for general/common things in advance, if you find them useful. This is perfectly fine according to the Event rules.


If you are also interested in creating platformers and/or adaptive music in games, you might find this collection of materials useful, helpful and just interesting: * [Adaptive Music (In Gaming) Is Amazing]: NOT EMBED THIS PLEASE DEAR SITE https://www.youtube.com/watch?v=yLd5wmBNCBM * @DDRKirbyISQ's Colors of Your World Post-mortem * Maddy Thorson's Celeste and TowerFall Physics * Aran Per Ink's Celeste Tilesets, Step-by-Step * Game Programming Patterns: State

Have a great weekend, everyone!

I'm in...maybe

Depending on the theme and if I can come up with an interesting enough idea to latch onto, I'll be joining. It's been a while since my last LD.

The Stack:

  • Framework: Macroquad (Rust)
  • Art: Aseprite, Gimp
  • Audio: FL Studio, Audacity

glhf!

Back for LD57, Compo this time!

I'm excited to join this LD again :grinning: Last time, we worked in a team of two on TAO, which was made in pico-8. This time, I'm back as solo dev, going to cook something up in Game Maker!

61a82.gif

I'm in

A goal of mine this go around is to include /some/ form of procedural generation. Sadly my implementation of the WFC algorithm is probably too slow to use, but Ima use the heck out of some Perlin noise!

Back At It :-)

I'm officially gonna do this game jam!

So far I'm thinking I'll make some kind of app in Flutter, or maybe some weird avant-garde web api thing. We'll see based on the theme though! 🐌

And, I'm gonna primarily work alone but my friend Wynter might help me a little with brainstorming and art :)

Wish me luck!

Let's Gooooooo!!! Tabletop Creator Duo Here ‍♀️

Here's my "I'm in!" post, but with a twist: my partner (Angel) and I are analog tabletop creators. We've made tabletop stuff, solo journaling stuff, and tabletop stuff with optional journaling prompts.

It's always fun to consider all of the potential themes as both video games and analog games. For example, a few jams ago, "every 10 seconds" won. I was so upset: with video games, you can automatically have a timer count down and make things happen. With tabletop, it meant getting people to set a timer for 10 seconds and then obeying that timer. But I'm really happy with what we made: a push-your-luck real-time game of racing along different tracks. It's not something I would've even considered making before that, and it was a great growth opportunity!

Both digital and analog have negatives and positives: we get you rolling physical dice and playing with cards, which just FEELS cool! But it requires more setup (you can't just click around and figure the game out), reading (you have to LEARN how to manage and play the game), and potentially even other players (we do everything we can to ensure that isn't the case). But with making analog games, there are no coding bugs, we can make a prototype in minutes, and development takes FAR less time.

Anyway, I just wanted to give a little insight into my development point of view and say hello! 🙋‍♀️ I'm excited to see what everyone comes up with, no matter what the theme is (unless it's side effects lol).

I'm in... probably

I wasn't originally planning to take part in LD57. In fact, I only just heard it was coming up a few hours ago, so this was a last minute decision.

The last Ludum Dare I took part in was LD54 more than a year and a half ago, where I made Inferno Collapse. My game dev skills have improved a lot since then, so hopefully I can make something much better this time!

I'm In

well here's my obligatory 'Im in' post - I'm In! :D

This will be my 17th event and I'm definitely hyped.

Using, as always: * Java w/ LWJGL * LintfordLib * eclipse and aseprite

I have a pretty busy monday next week, so gotta make sure I am ready for a compo submission this time.

As I posted before LD55 (my last event) I like to commit to fully cleaning my desktop and workspace for the start, and this year is no exception. Last year I got a fair few comments about my poor shelves which were sagging off the walls due to the weight of the books LD55 Cleanup - but this year that hopefully won't be a problem because I made a new development den a few months ago:

clean.png

anybody want to share their (clean) desktops ..

After a 4 year hiatus

I return to dare the ludum. I have 4 hours to learn how to use gamemaker, web export sounds pretty important nowadays and my beloved love2d is still bad at web See you in the compo

An FFmpeg command for nice GIFs

It's fun to take breaks and share what you're working on during the weekend, but I always found it kind of frustrating to make a nice GIF, without downloading some bloated screen recording software. So a few years ago I whipped up an FFmpeg command for converting .mp4 to .gif, specifically for sharing on the LDjam site. The goals were: - Keep the file size as small as possible - Retain as much quality as possible - Resize to a consistent width

I'm sharing it here in case anyone finds it useful. Since I'm on Windows, I wrote it as a .bat script so that I can just drag and drop any video on it, and get a GIF without needing to do anything else. Tweak the FPS and WIDTH values as you see fit. (This assumes you have FFmpeg downloaded and available on your system PATH).

``` REM mp4togif.bat

SET FPS=30 SET WIDTH=320

SET SRC=%1 SET DST=%SRC%.gif SET PALETTE=%SRC%.palette.png

ffmpeg -y -i %SRC% -vf "fps=%FPS%,scale=%WIDTH%:-1:flags=lanczos,palettegen=statsmode=diff" %PALETTE% ffmpeg -y -i %SRC% -i %PALETTE% -lavfi "fps=%FPS%,scale=%WIDTH%:-1:flags=lanczos,mpdecimate,paletteuse=dither=bayer:bayerscale=5:diff_mode=rectangle" %DST% del %PALETTE% ```

Bonus info for the FFmpeg nerds: - Even though I record in 60FPS, I chose to retime to 30FPS so that I don't have to worry about file size as much (this site limits you to 4MB uploads) - Doing a 2-pass render to generate a palette first gets you way better color accuracy - The combination of mpdecimate and palettegen=diff options will optimize for situations where you have a lot of static backgrounds, with moving foregrounds. I'm mostly doing pixel art with static-ish backgrounds, so this works well for me.

Hallo Welt!

"...Starts Saturday at 3:00 AM MESZ" :v:

But anyway, I'm exited to participate in my 3th LD with a team. This time, I was a bit conflicted about wether I should do programming using LWJGL (which gives me the potential to create really cool stuff) or webAssembly (which will make the game actually be played).
Considering that my first one was LWJGL; the second one WASM, I guess I'll have to continue the pattern then :shrug:
But lets see what the theme actually will be ~~~

After thinking a bit about what to do once the time starts, I thought about thinking of the game as follows:

Controlls -> Gameplay -> Audio/Visuals

My hypothesis is that, by perfecting each one of those three aspects, your game would be somewhat good.
Also, I'll theorize that all of them are weighed about the same. So lets see if that statement could be correct.
(obviously the final rating will be based on the LD rating categories)

Lastly, some general notes:
{
Things I like using:
-Eclipse IDE (yes I know) + LWJGL with premade graphics lib
-Musescore
-Audacity
-MS-paint/the newly depricated new "MS-paint-succeeder" Paint3D/Gimp/Krita
-discord (team communication is important!)

Things I'll probably do:
-2D (The user's screen is 2D, so why should anything that doesn't need to be anything else not be 2D?)
(-one input method to make games playable in mobile based web browsers)

Things I'll probably won't do:
-sleep enough
-localisation* (games without words can also be good, eg. UNO)

Things I'll probably have to do:
-UI (haven't had any time to prepare a simple lib*)
-figuring out how to make a propper build system

Things I'll probably shouldn't do:
-spent too much time on small details like UI*
-add cheats
}

*Basic text-rendering using vulkan would munch up at least 1+1/2 days to implement, and then creating a propper UI-lib with it would take weeks :shrug:
thats why its only going to be shapes and be..-spicy hot chocolate 😁

I'm Getting Hyped Up!!!

Hype.gif Excited to be participating in the Compo again! I love the challenge of this event.

I haven't committed to a tech stack yet for this jam, but I usually use: - Unity - LibreSprite & GIMP - jsfxr & BeepBox

Now if you'll excuse me, I have to go clean my desk...