I have done a lot of different jams and there have been some that have been good, and some that have been okay
Alakajam: was fun but there were like 35 entries. I did it because 'DaFluffyPotato' recommended it. The community was fun, but it was only the website, no Discord
OLC Codejam 2025 was excellent but in a different way. Javidx9 has a great YouTube Channel and he is a coder extraordinaire, and has his own engine. The jam ended up being 80 percent frame work C/C++ coders and a few engines. It was great fun because his Discord Channel was pretty busy and there were some amazing entries.
Kenney Jam 2025 was a jam put on by Kenney and Kit Kat, who hopefully everyone is aware are the folks who give away superior free assets. The Discord in that jam was pretty amazing and they did one thing which I believe is essential to a successful game jam. Kenney and Kit Kat played every entry themselves and scored them. They had 755 games to play. It took them 4 weeks but it was well worth it.
GameDev.tv GameJam 2025. Was the very best jam I participated in. Their Discord was was always very busy and they gave away a free course for everyone who participated. They also graded the games themselves if I remember correctly. Some amazing games came out of that jam.
FishFest was cool because it was my best game, but I really enjoyed it as well. Small, no Discord
Ludum Dare was my very first jam years ago and I do it now for nostalgic reasons. That being said...
The grading system for the jam is horrific and allows for bots to skew the results.
Recently it has been a hit and miss situation with what is becoming a bit of a drama magnet.
So, how does this get fixed?
- Discord is essential, no Discord and you have pretty much signed your own death certificate.
- A precise schedule announced at the very least 4-6weeks in advance.
- Grading system that cannot be messed with optimally the sponsors playing and grading every game.
- Although this is not necessary a small gift to every participant. Even a silly graphic that says "I survived LD58" would be enough.
The jams I had the most fun with were longer jams, 7-10 days. Having a longer jam does several things:
1. Discord community has a chance to grow
2. Exchange of ideas has more time to mature
3. Gives coders a chance to try something new rather than doing the same thing from the last jam
4. Allows for the itch.io game page to be worked on, which is important.
5. Allows for the coders to adjust their goals mid development.
As a final note, during the voting period some of us who had YouTube channels live streamed the game play of several games. That was a lot of fun and with a few of us doing it the jammers got to see their games being played and could find improvements. We would post the links in the Discord channel.
I am aware that Ludum Dare has been a Game Jam staple for years and has a wonderful following. I also believe that it could be something even more engaging if some updates were made.