Hallo Welt!
"...Starts Saturday at 3:00 AM MESZ" :v:
But anyway, I'm exited to participate in my 3th LD with a team.
This time, I was a bit conflicted about wether I should do programming using LWJGL (which gives me the potential to create really cool stuff) or webAssembly (which will make the game actually be played).
Considering that my first one was LWJGL; the second one WASM, I guess I'll have to continue the pattern then :shrug:
But lets see what the theme actually will be ~~~
After thinking a bit about what to do once the time starts, I thought about thinking of the game as follows:
Controlls -> Gameplay -> Audio/Visuals
My hypothesis is that, by perfecting each one of those three aspects, your game would be somewhat good.
Also, I'll theorize that all of them are weighed about the same. So lets see if that statement could be correct.
(obviously the final rating will be based on the LD rating categories)
Lastly, some general notes:
{
Things I like using:
-Eclipse IDE (yes I know) + LWJGL with premade graphics lib
-Musescore
-Audacity
-MS-paint/the newly depricated new "MS-paint-succeeder" Paint3D/Gimp/Krita
-discord (team communication is important!)
Things I'll probably do:
-2D (The user's screen is 2D, so why should anything that doesn't need to be anything else not be 2D?)
(-one input method to make games playable in mobile based web browsers)
Things I'll probably won't do:
-sleep enough
-localisation* (games without words can also be good, eg. UNO)
Things I'll probably have to do:
-UI (haven't had any time to prepare a simple lib*)
-figuring out how to make a propper build system
Things I'll probably shouldn't do:
-spent too much time on small details like UI*
-add cheats
}
*Basic text-rendering using vulkan would munch up at least 1+1/2 days to implement, and then creating a propper UI-lib with it would take weeks :shrug:
thats why its only going to be shapes and be..-spicy hot chocolate ๐