{"author_link":"\/users\/kartoffel-licht","author_name":"Kartoffel Licht","author_uid":"kartoffel-licht","comments":[],"epoch":1743783820,"event":"LD57","format":"md","ldjam_node_id":410354,"likes":8,"metadata":{"p_key":"209768","p_author":"Kartoffel Licht","p_authorkey":"1387005","p_urlkey":"448857","p_title":"Hallo Welt!","p_cat":"LDJam ","p_event":"LD57","p_time":"1743783820","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1387005","us_name":"LDJam user 387005","us_username":"387005","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":387005,"body":"\"...Starts Saturday at 3:00 AM MESZ\" :v: \n\nBut anyway, I'm exited to participate in my 3th LD with a team.\nThis time, I was a bit conflicted about wether I should do programming using LWJGL (which gives me the _potential_ to create really cool stuff) or webAssembly (which will make the game _actually_ be played).  \nConsidering that my first one was LWJGL; the second one WASM, I guess I'll have to continue the pattern then :shrug:  \nBut lets see what the theme actually will be ~~~  \n  \nAfter thinking a bit about what to do once the time starts, I thought about thinking of the game as follows:  \n\nControlls -> Gameplay -> Audio\/Visuals  \n  \nMy hypothesis is that, by perfecting each one of those three aspects, your game would be somewhat good.  \nAlso, I'll theorize that all of them are weighed about _the same_. So lets see if that statement could be correct.  \n(obviously the final rating will be based on the LD rating categories)\n  \nLastly, some general notes:  \n{  \n **Things I like using:**  \n -Eclipse IDE (yes I know) + LWJGL with premade graphics lib  \n -Musescore  \n -Audacity  \n -MS-paint\/the newly depricated new \"MS-paint-succeeder\" Paint3D\/Gimp\/Krita  \n -discord (team communication is important!)  \n   \n **Things I'll probably do:**  \n -2D (The user's screen is 2D, so why should anything that doesn't need to be anything else not be 2D?)  \n (-one input method to make games playable in mobile based web browsers)  \n   \n **Things I'll probably won't do:**  \n -sleep enough  \n -localisation* (games without words can also be good, eg. UNO)  \n  \n **Things I'll probably have to do:**  \n -UI (haven't had any time to prepare a simple lib*)  \n -figuring out how to make a propper build system  \n   \n **Things I'll probably shouldn't do:**  \n -spent too much time on small details like UI*  \n -add cheats  \n}  \n\n\n*Basic text-rendering using vulkan would munch up at least 1+1\/2 days to implement, and then creating a propper UI-lib with it would take weeks :shrug:   \n thats why its only going to be shapes and be..-spicy hot chocolate \ud83d\ude01","comments":2,"comments-timestamp":"2025-04-04T19:02:31Z","created":"2025-04-04T15:37:58Z","files":[],"files-timestamp":0,"id":410354,"love":8,"love-timestamp":"2025-04-04T19:54:33Z","meta":[],"modified":"2025-04-04T19:54:33Z","name":"Hallo Welt!","node-timestamp":"2025-04-04T16:23:40Z","parent":408044,"parents":[1,5,9,406845,408044],"path":"\/events\/ludum-dare\/57\/serp-slurp-spicy-hot-chocolate-3\/hallo-welt","published":"2025-04-04T16:23:40Z","scope":"public","slug":"hallo-welt","subsubtype":"","subtype":"","type":"post","version":1285167},"node_metadata":{"n_key":"410354","n_urlkey":"448857","n_parent":"408044","n_path":"\/events\/ludum-dare\/57\/serp-slurp-spicy-hot-chocolate-3\/hallo-welt","n_slug":"hallo-welt","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"387005","n_created":"1743781078","n_modified":"1743796473","n_version":"1285167","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/serp-slurp-spicy-hot-chocolate-3\/hallo-welt","text":"\"...Starts Saturday at 3:00 AM MESZ\" :v: \n\nBut anyway, I'm exited to participate in my 3th LD with a team.\nThis time, I was a bit conflicted about wether I should do programming using LWJGL (which gives me the _potential_ to create really cool stuff) or webAssembly (which will make the game _actually_ be played).  \nConsidering that my first one was LWJGL; the second one WASM, I guess I'll have to continue the pattern then :shrug:  \nBut lets see what the theme actually will be ~~~  \n  \nAfter thinking a bit about what to do once the time starts, I thought about thinking of the game as follows:  \n\nControlls -> Gameplay -> Audio\/Visuals  \n  \nMy hypothesis is that, by perfecting each one of those three aspects, your game would be somewhat good.  \nAlso, I'll theorize that all of them are weighed about _the same_. So lets see if that statement could be correct.  \n(obviously the final rating will be based on the LD rating categories)\n  \nLastly, some general notes:  \n{  \n **Things I like using:**  \n -Eclipse IDE (yes I know) + LWJGL with premade graphics lib  \n -Musescore  \n -Audacity  \n -MS-paint\/the newly depricated new \"MS-paint-succeeder\" Paint3D\/Gimp\/Krita  \n -discord (team communication is important!)  \n   \n **Things I'll probably do:**  \n -2D (The user's screen is 2D, so why should anything that doesn't need to be anything else not be 2D?)  \n (-one input method to make games playable in mobile based web browsers)  \n   \n **Things I'll probably won't do:**  \n -sleep enough  \n -localisation* (games without words can also be good, eg. UNO)  \n  \n **Things I'll probably have to do:**  \n -UI (haven't had any time to prepare a simple lib*)  \n -figuring out how to make a propper build system  \n   \n **Things I'll probably shouldn't do:**  \n -spent too much time on small details like UI*  \n -add cheats  \n}  \n\n\n*Basic text-rendering using vulkan would munch up at least 1+1\/2 days to implement, and then creating a propper UI-lib with it would take weeks :shrug:   \n thats why its only going to be shapes and be..-spicy hot chocolate \ud83d\ude01","title":"Hallo Welt!","wayback_source":[]}