I'm in for LD57!

Hi! I'm reporting that I'll be participating in Ludum Dare again!

Last time (during LD55 a year ago), I made High School of Conjuration – a short platformer with the mechanic of enemies chasing the player character. It was my first successful attempt at making a finished platformer game!

demo2.gif


This will be my (iirc) 16th Ludum Dare (start counting from LD24, which was a looooooooong time ago, in August 2012).

My goals this time are: * Successfully make a platformer using my custom "engine" based on libGDX (last time I used Godot). * Don't deprive the game of cool musical stuff. I want to make adaptive music, similar to what you can see in some of my older games: ALYOEP (btw: also libGDX-based game) and Anybody There. Sadly, I didn't have time to do that during LD55. * As always, I want to have fun during the Event!


The codebase I'm starting with this time: [https://github.com/dshatov/gdx-platformer]. Feel free to use this if you (somehow) want!

Some screen recording from my starter codebase: gdx-platformer-basic-test.gif


I also encourage everyone to prepare their own templates/code snippets for general/common things in advance, if you find them useful. This is perfectly fine according to the Event rules.


If you are also interested in creating platformers and/or adaptive music in games, you might find this collection of materials useful, helpful and just interesting: * [Adaptive Music (In Gaming) Is Amazing]: NOT EMBED THIS PLEASE DEAR SITE https://www.youtube.com/watch?v=yLd5wmBNCBM * @DDRKirbyISQ's Colors of Your World Post-mortem * Maddy Thorson's Celeste and TowerFall Physics * Aran Per Ink's Celeste Tilesets, Step-by-Step * Game Programming Patterns: State

Have a great weekend, everyone!