{"author_link":"\/users\/fumybulb","author_name":"fumybulb","author_uid":"fumybulb","comments":[],"epoch":1743778330,"event":"LD57","format":"md","ldjam_node_id":410248,"likes":6,"metadata":{"p_key":"209755","p_author":"fumybulb","p_authorkey":"1078006","p_urlkey":"448830","p_title":"I'm in for LD57!","p_cat":"LDJam ","p_event":"LD57","p_time":"1743778330","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1078006","us_name":"fumybulb","us_username":"fumybulb","event_start":"1743811200","event_key":"111","event_name":"Ludum Dare 57"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":406845,"_trust":1,"author":78006,"body":"**Hi!** I'm reporting that I'll be participating in Ludum Dare again!\n\nLast time (during **LD55** a year ago), I made [High School of Conjuration](https:\/\/ldjam.com\/events\/ludum-dare\/55\/high-school-of-conjuration) \u2013 a short platformer with the mechanic of *enemies chasing the player character*. It was my first *successful* attempt at making a finished platformer game!\n\n![demo2.gif](\/\/\/raw\/6b0\/31\/z\/695d9.gif)\n\n-----\n\nThis will be my (iirc) **16th Ludum Dare** (start counting from LD24, which was a looooooooong time ago, in August 2012).\n\n**My goals this time are:**\n* Successfully **make a platformer** using my custom \"engine\" based on libGDX (last time I used Godot).\n* Don't deprive the game of **cool musical stuff**. I want to make adaptive music, similar to what you can see in some of my older games: [ALYOEP](https:\/\/ldjam.com\/events\/ludum-dare\/51\/alyoep) (btw: also libGDX-based game) and [Anybody There](https:\/\/ldjam.com\/events\/ludum-dare\/47\/anybody-there). Sadly, I didn't have time to do that during LD55.\n* As always, I want to **have fun** during the Event!\n\n-----\n\nThe codebase I'm starting with this time: [https:\/\/github.com\/dshatov\/gdx-platformer].\nFeel free to use this if you (somehow) want!\n\n*Some screen recording from my starter codebase:*\n![gdx-platformer-basic-test.gif](\/\/\/raw\/6b0\/31\/z\/695de.gif)\n\n-----\n\nI also encourage everyone to prepare their own templates\/code snippets for general\/common things in advance, if you find them useful. This is perfectly fine according to [the Event rules](https:\/\/ldjam.com\/events\/ludum-dare\/rules).\n\n-----\n\nIf you are also interested in creating platformers and\/or adaptive music in games, you might find this **collection of materials useful**, helpful and just interesting:\n* [Adaptive Music (In Gaming) Is Amazing]: NOT EMBED THIS PLEASE DEAR SITE <https:\/\/www.youtube.com\/watch?v=yLd5wmBNCBM>\n* @DDRKirbyISQ's [Colors of Your World Post-mortem](https:\/\/ddrkirby.com\/articles\/post-mortems\/colors-of-your-world\/post-mortem.html)\n* Maddy Thorson's [Celeste and TowerFall Physics](https:\/\/maddythorson.medium.com\/celeste-and-towerfall-physics-d24bd2ae0fc5)\n* Aran Per Ink's [Celeste Tilesets, Step-by-Step](https:\/\/aran.ink\/posts\/celeste-tilesets)\n* Game Programming Patterns: [State](https:\/\/gameprogrammingpatterns.com\/state.html)\n\nHave a great weekend, everyone!\n","comments":2,"comments-timestamp":"2025-04-04T14:54:39Z","created":"2025-04-04T13:50:57Z","files":[],"files-timestamp":0,"id":410248,"love":6,"love-timestamp":"2025-04-04T19:05:05Z","meta":[],"modified":"2025-04-04T19:05:05Z","name":"I'm in for LD57!","node-timestamp":"2025-04-04T15:03:19Z","parent":409944,"parents":[1,5,9,406845,409944],"path":"\/events\/ludum-dare\/57\/$409944\/im-in-for-ld57","published":"2025-04-04T14:52:10Z","scope":"public","slug":"im-in-for-ld57","subsubtype":"","subtype":"","type":"post","version":1285056},"node_metadata":{"n_key":"410248","n_urlkey":"448830","n_parent":"409944","n_path":"\/events\/ludum-dare\/57\/$409944\/im-in-for-ld57","n_slug":"im-in-for-ld57","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"78006","n_created":"1743774657","n_modified":"1743793505","n_version":"1285056","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/57\/$409944\/im-in-for-ld57","text":"**Hi!** I'm reporting that I'll be participating in Ludum Dare again!\n\nLast time (during **LD55** a year ago), I made [High School of Conjuration](https:\/\/ldjam.com\/events\/ludum-dare\/55\/high-school-of-conjuration) \u2013 a short platformer with the mechanic of *enemies chasing the player character*. It was my first *successful* attempt at making a finished platformer game!\n\n![demo2.gif](\/\/\/raw\/6b0\/31\/z\/695d9.gif)\n\n-----\n\nThis will be my (iirc) **16th Ludum Dare** (start counting from LD24, which was a looooooooong time ago, in August 2012).\n\n**My goals this time are:**\n* Successfully **make a platformer** using my custom \"engine\" based on libGDX (last time I used Godot).\n* Don't deprive the game of **cool musical stuff**. I want to make adaptive music, similar to what you can see in some of my older games: [ALYOEP](https:\/\/ldjam.com\/events\/ludum-dare\/51\/alyoep) (btw: also libGDX-based game) and [Anybody There](https:\/\/ldjam.com\/events\/ludum-dare\/47\/anybody-there). Sadly, I didn't have time to do that during LD55.\n* As always, I want to **have fun** during the Event!\n\n-----\n\nThe codebase I'm starting with this time: [https:\/\/github.com\/dshatov\/gdx-platformer].\nFeel free to use this if you (somehow) want!\n\n*Some screen recording from my starter codebase:*\n![gdx-platformer-basic-test.gif](\/\/\/raw\/6b0\/31\/z\/695de.gif)\n\n-----\n\nI also encourage everyone to prepare their own templates\/code snippets for general\/common things in advance, if you find them useful. This is perfectly fine according to [the Event rules](https:\/\/ldjam.com\/events\/ludum-dare\/rules).\n\n-----\n\nIf you are also interested in creating platformers and\/or adaptive music in games, you might find this **collection of materials useful**, helpful and just interesting:\n* [Adaptive Music (In Gaming) Is Amazing]: NOT EMBED THIS PLEASE DEAR SITE <https:\/\/www.youtube.com\/watch?v=yLd5wmBNCBM>\n* @DDRKirbyISQ's [Colors of Your World Post-mortem](https:\/\/ddrkirby.com\/articles\/post-mortems\/colors-of-your-world\/post-mortem.html)\n* Maddy Thorson's [Celeste and TowerFall Physics](https:\/\/maddythorson.medium.com\/celeste-and-towerfall-physics-d24bd2ae0fc5)\n* Aran Per Ink's [Celeste Tilesets, Step-by-Step](https:\/\/aran.ink\/posts\/celeste-tilesets)\n* Game Programming Patterns: [State](https:\/\/gameprogrammingpatterns.com\/state.html)\n\nHave a great weekend, everyone!\n","title":"I'm in for LD57!","wayback_source":[]}