wasd

LD35

GeoShift is in!

 

### The Game ###

GeoShift is a 2D platformer basically. But there is a shift :) To the rhythm of the background music, the world performs shapeshifts. And there is more. You can control the speed of the music to change the rhythm of the world to solve platformer puzzles.

Play it here

### The Team ###

This was our first Ludum Dare ever and we are pretty happy with our result, even though we had to cut some features to submit in time. We all learned so much from this and look forward to compete in the next jam as a team aswell.

Thanks in advance for your feedback and we hope you have some fun with our approach to the theme Shapeshift.

Patrick Becker:
– Programming
– Game Design

Michael WASD:
– Programming
– Game Design

Marius Hubertus:
– Art
– Game Design

### The tools ###

– Unity
– Visual Studio
– Adobe Illustrator
– http://www.bfxr.net/
– freesound.org ( The reason we opted-out in the sound category )

Comments

sheepsalamanderfox
18. Apr 2016 · 18:30 UTC
Cool gameplay and very nice design ! I like it :-)

GeoShift – WebGL is now supported

 Play it here

### The Game ###

GeoShift is a 2D platformer basically. But there is a shift :) To the rhythm of the background music, the world performs shapeshifts. And there is more. You can control the speed of the music to change the rhythm of the world to solve platformer puzzles.

GeoShift – PostMortem

 Play it here

GeoShift is a 2D platformer basically. But there is a shift :) To the rhythm of the background music, the world performs shapeshifts. And there is more. You can control the speed of the music to change the rhythm of the world to solve platformer puzzles.

 

### The PostMortem ###

Well here we are… and I dont know where to start.

 

It was our first Ludum Dare as a team and for two of us the first game jam ever. I participated only in MiniLD#65 so far. So we are quite unexpierenced when it comes to planing and working as a team, which can defently be seen in our game. So let me start with the bad things.

What went wrong:

 

  • I can only speak for myself but i ate and drank way to less. I was so focused in programming and trying hard to get things done that i completely forgot to eat and drink, i remember that moment when i realized that 8 hours just passed by with me not leaving the chair a single time. This is the reason i had to stop Sunday afternoon because i was so tired, hungry and thristy that i couldnt concentrate for more then 5 minutes anymore.
    • Defently going to set a timer on my cell phone about 2-3 hours intervall to take small breaks in the next Ludum Dare J
  • A big loss for us was the fact that everyone had to work on Monday, even though we entered the jam, because we are a team, we only could use about 48 hours instead of 72
  • The level design:
    • We kept the level design as one of the last tasks and that was a bad idea, especially for a platformer game
    • The difficulty was a bit to hard I guess, I did most of  the puzzles and I think the reason why its so hard, is the fact i tested this game so much that i got really good at it and solved every puzzle with ease. I personally think a platformer should be hard to play but in the focus of a game jam where people need to test and rate this game, its been a bad idea to make it that hard, that many people didnt finnished it and maybe rated our game with a pinch of salt left  😛
  • The mechanics:
    • We tried to give the player control over the pulsing effect, which didnt worked out that well. While the slowdown effect needs to be used to solve some of the puzzles the speedup hasnt any use despite from lower the waiting time to adjust the pulsing cycle. But none of that felt right and we didnt really came up with a better usage of these features

 

What went right:

  • The communication:
    • From the brainstorm to the finished product our communication was always perfect. At least in my opinion. There was no time where somebody didnt know what to do next or how a detail is going to work out in  the final product.
    • We had that very clear vision of this game and couldnt wait to see how everything combined is gonna work out
  • The learning factor:
    • You learn to make games by making games. Thats how it is. And i learned a ton of new stuff this time.
    • One of our programmers hasnt made a single game before and isnt a professional programmer neither is he working in informatics, its just his hobby. And i guess he even learned more
    • Our artist did such a great job adapting these simple shapes to three amazing background themes
  • The fun factor:
    • Even though it was a pain. And yes it was a pain. I was busted and ruined and whacked and broken-down after this marathon BUT I WOULD DO IT AGAIN. And I guess thats what Ludum Dare is about. At least for me. Its about the fun and joy and the passion and love to make games

 

Thats it from me ladys and gentlenerds. Have a good time and good luck during the voting

See you next Ludum Dare

LD36

LD 42

Progress of Day 1

Hey mates,

here is our progress for today ( working on the game with my GF, shes doin the graphics ). Most of the features are there.

You play a gravekeeper who has to burry the corpses. If they rot they turn into a zombie or if you open graves where an body is inside before he went to heaven, satan comes and spawns a super zombie and permanently destroys the grave.

It needs a lot of polish and some unlockable powerups to fight of the zombies. There are a lot of dummy sprites in here too. Looking forward to see your and my final result.

Best regards.

Heres a Gif

Ld42.gif

Almost done - Running out of graves

Most of the features/skills are there. I came up with some ideas that i will implent tomorrow.

You are the gravekeeper and have to burry the corpses. During the game you lose more and more graves to burry them. Soon the graveyard is crowded by zombies that'll hunt you down. You got some powerfull skills to keep em away.

Here is what we have so far.

https://media.giphy.com/media/ZNLf3X4kuhxk3hBdSK/giphy.gif

Can you unlock all 4 skills?

LD42.png

https://ldjam.com/events/ludum-dare/42/running-out-of-graves

In "Running out of graves" you are the gravekeeper in charge. Bring down the dead before they rise again. Keep away the arsonists and protect your graveyard!

Looking forward for your feedback.

We now support browser: Unity WebGL

Ld42Browser.gif

Come and try out our game: Running out of graves

You are the gravekeeper and have to burry the dead before they might rise again. If you do your job well you will unlock powerfull abilitys. Be carefull the undead might not be the only ones with evil in mind...

https://ldjam.com/events/ludum-dare/42/running-out-of-graves

Would love to hear your feedback!

Ludum Dare 46

Do you need a break?

The last weekend of the game jam was stressful for most of us.

Title.gif

Come and enjoy something relxaing and peacful

Pilze.PNG

Take your time. No pressure at all.

animation.gif

And create a beautiful environment

Forrest.PNG

Create Something Magical <-- Click to play the game :heart:

Do you need a quite place to replenish some energy?

The last weekend of the game jam was stressful for most of us.

Title.gif

Come and enjoy something relxaing and peaceful

Pilze.PNG

Take your time. No pressure at all.

animation.gif

And create a beautiful environment

Forrest.PNG

Create Something Magical <-- Click to play the game :heart:

Wanna calm down a bit?

The last weekend of the game jam was stressful for most of us.

Title.gif

Come and enjoy something relxaing and peaceful

Pilze.PNG

Take your time. No pressure at all.

animation.gif

And create a beautiful environment

Forrest.PNG

Create Something Magical <-- Click to play the game :heart:

What about some magic and chill?

The last weekend of the game jam was stressful for most of us.

Title.gif

Come and enjoy something relxaing and peaceful

Pilze.PNG

Take your time. No pressure at all.

animation.gif

And create a beautiful environment

Forrest.PNG

Create Something Magical <-- Click to play the game :heart:

Stressed out? Need some rest? Let me help you

The last weekend of the game jam was stressful for most of us.

Title.gif

Come and enjoy something relxaing and peaceful

Pilze.PNG

Take your time. No pressure at all.

animation.gif

And create a beautiful environment

Forrest.PNG

Create Something Magical <-- Click to play the game :heart:

What about some Magic and chill?

The last weekend of the game jam was stressful for most of us.

Title.gif

Come and enjoy something relxaing and peaceful

Pilze.PNG

Take your time. No pressure at all.

animation.gif

And create a beautiful environment

Forrest.PNG

Create Something Magical <-- Click to play the game :heart:

Come and get your well deserved break

The last weekend of the game jam was stressful for most of us.

Title.gif

Come and enjoy something relxaing and peaceful

Pilze.PNG

Take your time. No pressure at all.

animation.gif

And create a beautiful environment

Forrest.PNG

Create Something Magical <-- Click to play the game :heart:

Ludum Dare 48

Finally making some progress

Its not the most original nor clever usage of the theme, but it is what it is. How you all been doin.

animation.gif