ultrarat

LD33

Flying Spagetti Monster Idle Clicker!

My jam entry is up: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=27370

 

A few in progress shots of the order I did things in:

  1. Skeleton layout
  2. 1Layout

  3. Button Handcursor And Satisfying number animation complete with formatting of dummy info
  4. 2HandcursorAndNumberAnimation

  5. Stats Popup
  6. 3StatsPopup

  7. Dynamic Button inserts and Tooltips
  8. 4DynamicButtonInsertAndTooltips

  9. Button content updates
  10. 5ButtonContentLiveSite

  11. Logic working on everything
  12. 6LogicWorksCostsGrayedTitleBarUpdates

  13. Real art
  14. 7RealArtIsFun

  15. Floaty Text!!!!!!
  16. 8FloatyTextInAllBrowsers

  17. Toast Popups and Save load
  18. 9ToastPopupsAndSaveLoad

  19. Win condition
  20. 10WinMenu

  21. Final  including weird css bug fixes.
  22. 11Final

 

 

What happens when you’re really tired and google for transparent images because you’re trying to figure out a really dumb IE fading bug:
DumbShitToGoogleFor

I’ll add more details on my blog about the process here later http://www.MollyJameson.com

LD36

LD36 Progress shots “Landfill of Underappreciated Advances.”

Play My Game Here

Per usual I used this jam to program in a new tool or language: Godot Engine.

Consider myself a Godot Engine fan after using it for the first time this weekend. It was super intuitive although the docs make a bit of assumptions that you are familiar with other tools or languages.

Friday Night
00Learnings

1. “Early Learnings” – I spent Friday night reading docs and just playing around in a test project. It turns out Godot Engine absolutely just needs a right mouse button for some context menu interaction especially for deleting.

1.5 ( Not pictured ) Brainstorming terrible ideas with friends on Facebook and writing down everything I could think of in my notebook. The original idea was I liked was to do a serious game about migration in the US as a result of Air Conditioning and Refrigeration ( I grew up in Las Vegas. ) However, as implied from my previous games I love going for humor, so me making a serious game didn’t feel right. From there I thought about how to get people to think about things that are still in use but take for granted sort of a “diamond in the rough” type feel so started tweaking minesweeper or battleship like mechanics. The optional popups gave me the chance to be both humorous and educational so I decided I liked the idea enough to go with it. Plan B was to go meta and learn Fortran… I’m glad I went with plan A.

Saturday Morning

01SceneStructure

2. Set up a basic scene graph of game states first so I wouldn’t need to refactor them in later. Godot’s scenes are closer to unity prefabs than unity scenes.

02EarlyGrid

3. First Gameplay grid

03PopUps

4. Sidebar UI and popups. Man, UI always takes forever.

04GameplayFirst

5. First pass at backgrounds. At this point I was still deciding whether or not I wanted the hidden objects to take up multiple tiles like in battleship and have people find them by silhouettes. Once I saw this however, I thought I could do a cool heatmap by setting color on the verticies and I didn’t want to have to pick objects based on shape so design decision made.

05BetweenLevels

6. Did a “level progression state” to show progress. I think this is a good applied lesson from previous game jams, just pick 3 – 5 levels and then people will be done. I also chose to cut my planned “Shovel Durability” because I realized a lose state isn’t always needed.

Saturday Afternoon

06VariableSizeTesting

7. Verifying my scaling grid sizes and randomness worked.

07Art

8. Real Art going in and wrote descriptions of things past level 1. Art was just from around the internet, tried to find free creative commons photos takes awhile.

Saturday Night

08Particles

9. PARTICLES!!!! No game engine can be properly judged without them. Also game awesomeness x100 at this step.

Sunday Morning

09BuggyDebugGradient

10. Decided I had time for fancy gradients officially rather than the big chunky blocks since it seemed like I wasn’t getting called into work. More buggy iteration of me breaking the game here.

10Reveal

11. Mostly working

Sunday Afternoon

11Final

12. Final testing, and screenshot taking before uploading.

Play My Game Here

I’ll write up more on my personal blog once I’ve slept at http://www.MollyJameson.com

LD 44

Unreal 4.22 has broken sprite sorting

Ugh... this was a wobbley discovery when it came time to integrate art. https://forums.unrealengine.com/unreal-engine/feedback-for-epic/1602799-bug-sprites-depth-sorting-along-axis-doesn-t-work-in-4-22

Had to downgrade and manually copy stuff over. Boo

Ludum Dare 46

Another Ludum Dare in the books

This time I got to experiment with some more lighting and tech art stuff rather than just doing programming bits thanks to having a other scripters/programmers on the team.

I usually jam solo so this was a nice change of pace. Pretty happy with the result although as always the "cut panic on Sunday morning" list was quite long.

https://ldjam.com/events/ludum-dare/46/how-to-keep-the-dance-floor-alive-answer-alcohol

Trying to think of ways to make players explore around more

We ended up with a game that's a bit more fun just to wander off and dance rather than do the objectives we tell people to do. Didn't realize this until very late in the jam so probably couldn't have fixed it but I think for next game definitely need to provide some way to imply more sandboxy moments. Maybe a bit of breathing room from the main objectives or telling people they can move or hide the UI telling them what to do so directly... I dunno.

We still need more ratings so check it out if you have time: https://ldjam.com/events/ludum-dare/46/how-to-keep-the-dance-floor-alive-answer-alcohol

Ludum Dare 55

Enjoying rating games this jam

I really appreciate seeing so many different engines and tech stacks used. It makes just browsing random games super interesting.

Also, thanks for everyone rating me too. https://ldjam.com/events/ludum-dare/55/uber-for-summoning-circles