triggthediscovery

Ludum Dare 46

feed me, see more v0.001

Just wanted to get in with the work I've done today, mostly modeling and some animation.

The goal of the game is you trying to feed your carnivorous plant without raising suspicion.

There is some game play, namely you can pick up and throw npcs, but it's all in a pretty bare bones state currently.

https://youtu.be/e5jvALRkXCE

Feed me some hats.

Quick halfway update for my game, it's coming along nicely with NPC alertness and different interactables. You have money to lure NPCs, disguises to lower suspicion, and incidental throwables like trash cans, which can stun them.

There is some bugginess around NPCs running into each other and rasing alertness, and I would like to have thrown enemies get up (if their health permits) but right now it's kinda playable, which is honestly more than I was expecting.

https://www.youtube.com/watch?v=Q-wa9M0yfqc

Overworlded!

Finally did the basic layout of the overworld, I think this is gonna come down to the wire.

screenshot.png

Well, That's a game.

I wrapped up work on my game, but not before deciding 20 minutes before the end to update unity to add some hot ambient occlusion right before the deadline.

hot_ao.png

I wish I did more, but it's a functional game where you can pick people up and throw them at a giant plant, so I'm happy.

Ludum Dare 49

I'm in!

Hey, I'm back and looking forward to another jam/compo!

I'll be using Unity, as is tradition. With any modeling in Blender, Audio in Audacity, and images in Gimp.

Good luck everyone!

Unstable City builder

I wanted to show a gif of the water physics I'm developing for my city builder game. The idea is you're tasked with building a city in an perilous environment, and must find ways of averting (or at least mitigating) catastrophe.test.gif

Ludum Dare 50

I'm in!

Is it Ludum Dare time again? Tying to go for the compo this time. My toolset is Unity, Blender, Gimp & Audacity.

Good luck everyone!

Prototype tile placement working!

I've decided to go with a city builder (hopefully I don't abandon it 24 hours in like I did in LD49 lol) but this time with the twist it's happening on a sphere instead of a normal 2d grid. I was able to write a shader in Unity that can warp a 3D model to fit the exact footprint of the tile. This way I can (hopefully) avoid the alignment artifacts one would normally run into when tiling a sphere.

planet.gif

Conveyor belts!

Since a big part of my game is going to be production chains, I figured why not do the thing all the cool building/management games do and add some conveyor belts? After writing way more code than I anticipated, I'm pretty happy with it, but it still needs some work to be "shippable" (whatever that means for a Gamejam, lol)

ezgif-2-74693550b1.gif

Makin solar panels!

As the specter of time management strikes again, I've decided to crop out a gif of the process of making solar panels in my game. There's a lot I'm going to need to do to get this in workable state (the concept is that the universe will age drastically as you play, limiting your viable options) but I'm still happy with what I've managed so far.

solar.gif

Ludum Dare 51

I'm in.

Returning once again for another Ludum Dare!

This time I'm going to try to see if I can bodge something together out of WebGL. I have some testing code (a model loader and some basic shaders) which I'm going to use to save me some time in the jam.

For other tools, Blender for 3D modeling, Audacity for audio, Notepad++ for text editing (IDE?).

Good luck to everyone participating the jam!

Ludum Dare 53

I'm in.

This time I'm going to experiment with making a good game.

Ludum Dare 54

I'm in

Either going to go Godot or WebGL, depends on what the theme ends up being. I've done more work with WebGL, but it's very low level. Godot looks super capable, but I have almost no experience with it. Either way, it should be fun.

Ludum Dare 56

I'm in.

Looking forward to another jam! Still have to decide on what tech I'm going to use, will probably wait till the theme is announced to commit to an engine.

In a bind

I've somehow managed to make the game without adding any graphics or sound with only 3 and a half hours to go... hehe, I'm in danger.

game_1.gif

Ludum Dare 57

I'm in

Back in the fray, going for the compo as per usual. Probably going to use HTML5+javascript for the engine/framework and use Notepad++, Gimp and Audacity for tools, though I always might hear the siren call of 3D and go that route.

Ludum Dare 58

Right up to the line as always

So I managed to submit my game, Video Store Blitz, right on the line of the compo. And that's because it's likely the most complicated game jam project I've worked on. It's actually two games in a trench coat, one a high octane arcade collecting game, the other a fake Wikipedia.

Video Store Blitz Screenshot 2025.10.05 - 16.00.23.96.png Screenshot 2025-10-05 163239.png

I wanted to make something that gamified my personal collecting experience, a game which could include the back and forth of doing a bunch of research at home and then going to the store and hurriedly scanning all the shelves to see if they have this or that film I really wanted. Unfortunately, that required building a database of fake movies to collect. There are over 70 fake movies with descriptions, cast, crew, awards, all to make a little fake video store come to life. The first 24 hours of this project was just building out the logic to generate all the fake movies without having to sit and do it all by hand (though there was still a ton of hand work). The fact it's playable with a fairly sizable database synced between two different programs (written in two different languages!) Is pretty cool imo.