Feed me some hats.
Quick halfway update for my game, it's coming along nicely with NPC alertness and different interactables. You have money to lure NPCs, disguises to lower suspicion, and incidental throwables like trash cans, which can stun them.
There is some bugginess around NPCs running into each other and rasing alertness, and I would like to have thrown enemies get up (if their health permits) but right now it's kinda playable, which is honestly more than I was expecting.
https://www.youtube.com/watch?v=Q-wa9M0yfqc