shady1024

LD17

Music for yer game

Hi LD community, I’m shady and this will be my first game comp (so be gentle). I wanted to see if I could get some suggestions from the game makers out there about their favorite music making application/technique. I hope you don’t think that’s like aiding the enemy.

Good luck to everyone!

Comments

billknye
19. Apr 2010 · 02:23 UTC
Well there are a lot of ways to go on this. For simple sound effects I think a lot of people use sfxr. For music you can use any kind of sampling / sequencing program. I’ve recenlty discovered pxTone and like it a lot for it’s simplicity. Audacity is also a great app for sound recording either for voices or for samples for another program.
19. Apr 2010 · 07:41 UTC
Propellerhead Reason is really awesome and I’m using that but if you’re looking for something to use this week-end that probably won’t do.
mattdev
19. Apr 2010 · 08:00 UTC
Another vote for ModPlug tracker – I tried it last time I did Ludum Dare, and found it quite easy to use.
19. Apr 2010 · 09:29 UTC
I use either LMMS or Musagi. I know nothing about making music and I can sometimes get decent results from them despite that.
19. Apr 2010 · 13:05 UTC
I’ve used LMMS and it’s pretty cool. If you use it I’d recommend playing around and learning the interface, since it could be a little confusing at first.
Cosine
19. Apr 2010 · 21:16 UTC
PXTone is the way to go for simple chiptuning without using a tracker (I told billknye about it). I would also recommend Renoise, but it’s not free (however you can get a demo).
Osgeld
19. Apr 2010 · 22:52 UTC
cheap keyboard (or in my case decent keyboard, just 1000 years old) with some editing functions, though I think I am going to skip music this time and use that time to polish the game
SonnyBone
20. Apr 2010 · 19:58 UTC
I’ll be cranking out something with FL Studio XXL, but that’s because I’m incredibly familiar with it. My last game was SILENT.

Keeping it simple

I’ve got my tile engine up, mouse support is good. I’m doing a pretty simple game where you’re just surviving on an island after a some accident on your yacht or private jet or whatever (I think I’m going to let you pick which type of crash you survived, and that would control the items you start out with). You have to eat, drink, build shelter, etc. or you die. The point is to survive long enough to get rescued. The terrain will be generated at random, but I have to create a better algorithm than what I have now. I’m in the states so I’m off to score some sleep (finally).

keep it simple

keep it simple

Comments

24. Apr 2010 · 05:58 UTC
Seems I’m not the only one who is going for the survival idea. :)

It’s playable, but there’s not a lot to do. You can drink, eat, and fish at this point. I’m working on sounds and some form of hunting for food. I also want to add some trees and some way to make shelter, but not sure if I’ll get that far. I also want to add some kind of radio that you can try to fix and a signal fire. There’s no way to win at this point either you just wander around until you die… not very cheery.

Dying of thirst

Dying of thirst

LD22

looking forward to it

This will be my second submission. I used XNA last time, but I want to use Java this time around to make sure the linux/mac/freebsd/etc people can play my game. Good luck to everyone and have fun!