Keeping it simple
I’ve got my tile engine up, mouse support is good. I’m doing a pretty simple game where you’re just surviving on an island after a some accident on your yacht or private jet or whatever (I think I’m going to let you pick which type of crash you survived, and that would control the items you start out with). You have to eat, drink, build shelter, etc. or you die. The point is to survive long enough to get rescued. The terrain will be generated at random, but I have to create a better algorithm than what I have now. I’m in the states so I’m off to score some sleep (finally).

keep it simple
Comments
24. Apr 2010 · 05:58 UTC
Seems I’m not the only one who is going for the survival idea. 
