Music for yer game

Hi LD community, I’m shady and this will be my first game comp (so be gentle). I wanted to see if I could get some suggestions from the game makers out there about their favorite music making application/technique. I hope you don’t think that’s like aiding the enemy.

Good luck to everyone!

Comments

billknye
19. Apr 2010 · 02:23 UTC
Well there are a lot of ways to go on this. For simple sound effects I think a lot of people use sfxr. For music you can use any kind of sampling / sequencing program. I’ve recenlty discovered pxTone and like it a lot for it’s simplicity. Audacity is also a great app for sound recording either for voices or for samples for another program.
19. Apr 2010 · 07:41 UTC
Propellerhead Reason is really awesome and I’m using that but if you’re looking for something to use this week-end that probably won’t do.
mattdev
19. Apr 2010 · 08:00 UTC
Another vote for ModPlug tracker – I tried it last time I did Ludum Dare, and found it quite easy to use.
19. Apr 2010 · 09:29 UTC
I use either LMMS or Musagi. I know nothing about making music and I can sometimes get decent results from them despite that.
19. Apr 2010 · 13:05 UTC
I’ve used LMMS and it’s pretty cool. If you use it I’d recommend playing around and learning the interface, since it could be a little confusing at first.
Cosine
19. Apr 2010 · 21:16 UTC
PXTone is the way to go for simple chiptuning without using a tracker (I told billknye about it). I would also recommend Renoise, but it’s not free (however you can get a demo).
Osgeld
19. Apr 2010 · 22:52 UTC
cheap keyboard (or in my case decent keyboard, just 1000 years old) with some editing functions, though I think I am going to skip music this time and use that time to polish the game
SonnyBone
20. Apr 2010 · 19:58 UTC
I’ll be cranking out something with FL Studio XXL, but that’s because I’m incredibly familiar with it. My last game was SILENT.