PeculiarCarrot

LD29

Beneath the Mind – Action Platform Game

I’ve just submitted my first completed game ever to the Ludum Dare Game Jam! I would really appreciate it if you guys could play it and rate it. Here are some screenshots, because everyone loves ’em:

 

SS4 SS5 SS1

 

Play it here!

(If you’re wondering why the player is holding a knife but shoots, it’s because of a lack of communication team-wise and the time limit. :P)

Tags: action, jam, java, platform, platformer, shooting

LD30

Perplexing Wormholes

Perplexing Wormholes is a top-down puzzle game where you have to solve puzzles using the tools you find laying around and switch between two worlds while doing it.

There are three short levels, total play time is about 5-10 minutes.

screenshot1 screenshot2 screenshot3

Play Perplexing Wormholes here!

LD33

Possessive Post-Mortem

 

Possessive is a game for the Compo about an unnamed ghost girl. She has been trapped in a laboratory, and needs to make her escape. Luckily, she has the power to possess others for a limited time.
What went wrong:

  • Level design. Holy crap, level design. I intended to make a blend of puzzle and action, but the puzzles aren’t very challenging. Also, it seems like the difficulty jumps up and down between levels.
  • The game is kinda difficult. It seems that’s a common themes in my games recently, that’s something I need to work on.
  • Making the music, took, like, a bajillion hours. I really wanted to have some good, original chiptune music, and I think it turned out pretty good considering my musical skill 😛
  • Holy cow I ran out of time. While making music, somehow two hours passed, which means I had an hour before submission hour began. I’d planned to add polish after the music, but I really didn’t expect the music to take that long.
  • Bugs. Buggy, buggy bugs. Probably took two hours out of my total compo time D:

What went right:

  • The art! For once, I’m happy with my art! I tried to go for a pico-8 feel, with a 128×128 screen and the 8-bitty music and sounds.
  • The mechanic. I love the mechanic. The mechanic is my baby. <3
  • The AI was really fun to implement, and I tried to make it as realistic as possible. The NPCs don’t know you’re possessing a body unless they see you possess it, etc.

Yeah, that’s all I have to say about my entry. It’s probably my favorite game I’ve made so far, which is pretty awesome. 😀 I would love some more feedback on it!

 

Tags: LD33

LD 40

Health Hazard - Timelapse

I recorded my progress during the compo into a timelapse. 18 hours of footage sped up 10000% = ~10 minutes of frantic alt-tabbing and code-writing. Disclaimer: I'm still new to Unity, so I'm sure there some bad practices going on here :P

https://www.youtube.com/watch?v=H-pmdYkgnDg

You can play + rate Health Hazard here (please do! I love feedback!): https://ldjam.com/events/ludum-dare/40/health-hazard

Ludum Dare 48

Magic Takes Root - Steer a root, talk to moles, uncover lore, kill God

Okay, you can't really kill God, but you can collect hats! And stack them! And dodge imps and fireballs and dark moles! And steer a tree root as deep down as you can! And uncover the lore and secrets of mole society.

How deep can you go, and how big can your hat collection get?

https://ldjam.com/events/ludum-dare/48/magic-takes-root 3f8cc.png