oxysoft

LD27

> generic “I’m in” post

Well, since everyone is making one of these I’ll make one too. I’ll be doing the compo, not the jam.
It’ll be the first Ludum Dare event I partake in and I hope I do good. I could make a fairly nice game in 48 hours given that I don’t waste time on anything else than coding and that the theme allows me to think

These are the tools I will be using for

Language: C#
Library: Monogame (Cross-compatible XNA)

IDE: Visual Studio 11
Graphics: Paint.net / Photoshop
SFX Gen: BFXR
BGM Gen: Autotracker-c
Timelapse tool: Chronolapse
Extra: Energy drink (Why not, I rarely drink them)

I will also be live streaming the whole event. Twitch.tv >> http://www.twitch.tv/theoxysoft/

Ludum Dare countdown broken for me

For some reasons, the countdown ended at 6 pm and now that it’s 6 pm, it’s going back up in reverse. Interesting.

Countdown

Eastern time for anyone wondering. I suppose it really starts in 2 hours then.

Comments

tylorlilley
23. Aug 2013 · 20:09 UTC
I’m seeing this too… leaving me rather confused. I was all excited to start now; its a bummer the time is wrong!

The first 5 hours of “Preludes of the high ground (?)”

Going to bed. Around 3 hours of coding and 2 hours of doodling some graphics. I have a solid idea in mind and it has potential for a high replay value.

What’s done so far:

* Camera with easing and stuff (Almost, adding rumbling tomorrow then it’s done)
* Downward collision detection
* A nice idea for the game
* A basic tile engine
* Some very nice looking tile

Game looks like this at the moment

You might want to open the image in a new tab to see the full glory of my rock/dirt tiles which I am really proud of.

Tomorrow: The game core mechanics
On sunday: Finishing up and prettying the graphics, ADDING JUICE TO THE GAME

Easing library for those using Monogame/XNA and C#

I would like to remind you all there there is my easing library available for everyone which you can get at this link
https://github.com/oxysoft/Easy-Ease

It is based on the formulas by Robert Penner on this page
http://www.gizma.com/easing/

Good night/day !

Ludum2D

I am writing a C# Monogame 2D platformer game library called Ludum2D. It is going to be an extraction of my engine used in my Ludum Dare 27 game with additional and more refined features.

I am developing it specifically to be extremely fast to make games with.

Features:

Gravity
Collisions
Entity management
Artificial Intelligence
Tile based levels
Particle engine
Hit Scanning
Smart post processor (Effects like Blur, Bloom etc.)

These are just few of the many features it will have.

It is made open source under the GPL license which means if you make any improvements or additions to my engine, I would like if you would make it public so we could implement your patch into the engine.

A port to Java with LWJGL is planned once this version is complete.

Link: https://github.com/oxysoft/Ludum2D

LD28

I’m in etc.

I will be participating for the second time.

Last time, I fucked up bad because I had no engine to work with, I simply used MonoGame and C# and wasted 90% of my 48 hours working on the game engine.
The result was… Well, there was not any result. It was simply an engine will basic features. I wasted too much time on pixel art and engine and that the bottom line.

This time, I will probably try to go for more simplistic graphics, and I will make a quick engine which I will make public on github right before the competition starts.

Code:
Language: Java (cross compatibility, ditching C# this time around)
Libraries: LibGdx

Tools:
IDE: Eclipse
Graphics: Graphicsgale, Photoshop and Paint.net
Sounds: BFXR
Musics: Sunvox if I have time, but if not, crappy music generated with Autotracker-c
Timelapse tool: Chronolapse

I will livestream during the whole time at http://www.twitch.tv/theoxysoft/

Sweat Marathon preview 2

Plot for those who did not see the first post:
You are controlling Eugene, an overly obese man in a tracksuit who must get to random locations in the world for some reasons.
But because it is terribly hot outside, you must make sure to rest under shadow spots to cool you down every now and then or else,
you only shirt will get all full of sweat!

Eugene running toward the next checkpoint (highlighted in yellow for debugging purposes)

LD29

Participating for a third time

Perhaps I’ll make a finished product this time. I have a pixel artist but our timezones are the complete opposite so I’m still debating whether or not I should do the jam with her.

Language: Dart
IDE: Dart Editor
Libraries: Probably none
Music: Pixitracker or Sunvox (or Abundant-Music.com if I run out of time)
Sounds: Either BFXR or I had a thought about making the sounds with my voice, could be fun
Graphics: (if not doing the jam) Pyxel Edit
Extra: Coffee, etc.

Comments

McDonaldsWizard
21. Apr 2014 · 00:34 UTC
Working with someone in a different location certainly has its difficulties, but they can be overcome. Usually you only figure out how to deal with it after you go through it a few times. I’d recommend doing it and then you’ll be be able to work with offsite folks much easier in the future.
tinfoilboy
21. Apr 2014 · 01:06 UTC
Oxy, make more sweaty games.

Control a colony of ants RTS

Still no idea how I’ll incorporate RTS elements, this will be interesting

Comments

26. Apr 2014 · 15:20 UTC
TyrAnt is a RTS Ant Colony game I saw at Games For Change 14, you might be able to draw some inspiration from there.

LD30

Incredible music generator I found

Last ludum dare, I found something quite terrific which I think is worth a mention

http://www.fakemusicgenerator.com/

If you have ever used Autotracker-C, you should know that any song generated by that script sounds quite bland and you can almost always tell when it was used for the music.

This website however is incredible and generates very good sounding music.

I found that it didn’t quite fit the pixel art look of my game so what I did is use a bit crusher to make it sound more retro.

The result wasn’t very clean but it sure made the game more interesting

If you know your way around a music tracker but you’re not very good at composing, you can always just reproduce the generated song and it would sound pristine as fuck and shouldn’t take too much time out of your 48 hours!

Here are the two songs I used and bit crushed in Ludum Dare 48

http://www.pokesharp.com/ld29/assets/bgm/bgm1.wav
http://www.pokesharp.com/ld29/assets/bgm/bgm2.wav

LD31

enemies

enemies

They rush to the player.

this is my second go at this Ludum Dare, the first game was a little too ambitious so I ended up scraping it about 10 hours in. It looked something like this

maze

Only 14 hours to go

and the game is not nearly complete

Comments

MatejaS
08. Dec 2014 · 10:11 UTC
I like your pixel art :) Keep going!

LD33

In for a 7th

Well, here’s your generic I’m in post. This is the 7th time I attempt this event.

This is actually my true 6th attempt since I wasn’t really feeling it last April and dropped midway after having countless issues with the library I was using.

Below, I shall present my pocket knives

Language: Coffeescript
Library: Phaser (Gets stuff done fast)
Text editor: The excellent Sublime Text 3
Graphics editor: GraphicsGale, the perfect choice for drawing colorful pixels
Music: Bosca Ceoil, the only software that I can produce “decent” music in
Sound effects: Bfxr or some similar sound generation software
Timelapse: Chronolapse as always
Extra: Weed to get mad blazed and brainstorm fun ideas, and copious amounts of coffee to write quality code

here goes for another insane 48 hours, good luck to everyone!

looking good

finally squished a bug that was pissing me off and wasted me around an hour but this looks flame now

image

a screenshot doesn’t even do justice to how nice this feels in-game but I don’t want to show too much here for those who’ll play the finished game

LD35

LD 39

Spirit of the Lake

The mythical spirit of the lake is forced to relocate and find a new home as its own is running out of souls to feed on...

featuring CPU expensive effects

Mystical landscapes

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The mythical spirit of the lake fights off evil low poly test spheres as its camera comrade wanders off to take some classy pictures from afar for its ludum dare friends

Suddenly, a vaporwave head

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just when I thought this game couldn't get any more bizarre

Trials of the Vapor Lattice

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An action adventure game about A E S T H E T I C S ... And also journeying in otherworldly locations.

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LD 40

Presenting Om

Logo.png

Om is a game of patience and decisions with a glitchy and interesting art style.

Come check it out!

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