Howdy from another first timer
This compo looks very interesting, I will try to submit something this weekend. It will be my first try at rapid prototyping a game.
My tools are:
- Visual C++ Express
- Blender
- Gimp
Good luck to everyone.
This compo looks very interesting, I will try to submit something this weekend. It will be my first try at rapid prototyping a game.
My tools are:
Good luck to everyone.
Here is the workplace picture. I don’t really like the theme that much, but we’ll see what I can come up with. I’ll spend the next hour or so with game design.

Tags: deskphoto
So I spent about an hour and a half on the game design and about two hours on the sw design. after about 5 pages of scribbling, below are the two important design documents 😛 game design concept tree on the left and uml class diagram on the right. Looks like there is going to be around 40 – 50 classes in this thing. Oh by the way I’ll try to do a platform / rpg game called “Kara Toprak“. It means “Black Earth” in Turkish :).
Our guy is a warrior sent to the caverns of hell by the Sultan to fight the evil iblis’es and djinns and various servents of Seytan himself. By force, and by magic…
Here is a snapshot of my log:
8.28.2009:
———–
8.20 PM
Just learned the theme. posting the workspace photo
8.36 PM
Joined IRC
9.35 PM
Initial game design ideas %50
10.01 PM
Game Design 1.0 completed. I am doing a platform/rpg game
11.39 PM
Sw Class Design %80 except IVisual tree. That means classes responsible for the game mechanics are now designed and seem quite flexible. Let’s see how coding turns out.

Tags: deskphoto
I have a ton of code to write, and i have no graphics at this point. Things are looking pretty hopeless. But I just stocked my energy drinks, water and candies, rewatched the keynote speech and am totally motivated.
It is gonna be a long night…
I am still terribly behind schedule, and most probably won’t make it. But I have made minor progress. My sprite animation framework is implemented now. Still a long way to go.
And one more thing I learned… I really can’t pull “all nighters” anymore.
I am still continuing the work in good spirit but I am pretty sure, that i won’t make the deadline. Below is a screen shot.
still no enemy ai and less than 2 hrs left. 
Nice work, hope you can make it. Even if you can’t, I will force you to finish this game, don’t worry 😉A picture is worth a thousand words:
Well OK, maybe not this picture
how about a download link ?
I’m quite happy with the results.
This can support quite a few genres: shoot’em ups, platformers, maze explorers, and puzzle’s come to mind
It’s worth repeating how much difference the Kaitila book made on my preparation and perspective on LD.
Earlier I was at the Seattle Gathering meeting new people so quick shout out to everyone there. I had to come home now but I’ll be there again tomorrow.
OK decided to build a kind of maze crawling / 2D doom type of a thing. I am happy with the theme too, although I am not quite sure yet how I am going to work the theme into the game. I brainstormed through a bunch of funny and a bunch of more serious unconventional weapon ideas. We’ll see.
I quickly added camera rotation to the engine and suddenly the feel has changed so much (I think in a good way)
I will try to add firing and some simple ai by the end of tonight. we’ll see how this goes.
Oh and good luck to everyone

I have decided on the name of the game: Agents of YIELD 
In the future the world is invaded by aliens and they over power all of our armies. But the international farming organization YIELD finds that the alien robots use an element in their circuitry that fails when it gets in touch with a corn seed. So they send one of their seeder robots to fight loaded with corn seeds. Agent Cornson…
Well I was watching some Agents of Shield yesterday and that gave me the idea 
Other than healing packs and keys I have an initial gfx design for every other graphic element. And it started to look much more like a game now
I am happy with the progress. Before the end of day today, I intend to finish in game graphics and start a music piece for it.
If you have spare cycles or just want to step away from things for a moment how about shooting corn seeds at alien robots for a couple minutes and let me know what you think about:
Feel free to check my previous post for the background story of “Agents of YIELD” if you are into that sort of thing
Thanks in advance.
Just finished composing two little pieces of music. on for the title screen and one for in game. The in game piece is a derivative of the title theme to save time. added a few sfxr sound effects too.
Now I need to finish up any gameplay/feel issues and if time is left a nicer title screen
Added two new pieces of music that I built this morning and some sound effects and some minimalistic explosions to help with feedback of having bullets hit. Also added a not so great title screen.
here is the earlier gif which does not have the new explosions

In the remaining time I will look at maybe adding another level.
Here is a link to the beta if you wanna playtest
Wanted to try posting a gameplay video. Enjoy 
Using my own C++ 2d game engine NFB. I am not as well prepared this time, but let’s see if I can still squeeze in a game here.
My previous LD game was from LD32: Agents of YIELD.
Got 3 fairly carefully designed levels that should prove challenging enough. Let me know if it actually is fun
Download (for Windows)
I need to still replace two previously used sprites and two musics but that’s for tomorrow. A gameplay gif is probably worth a thousand words:
