Agents of YIELD: Wanna playtest?

 

 

 

If you have spare cycles or just want to step away from things for a moment how about shooting corn seeds at alien robots for a couple minutes and let me know what you think about:

  • inputs: is rotation/walking too fast/slow?
  • difficulty: are bullets too weak?
  • level design
  • graphics

Feel free to check my previous post for the background story of “Agents of YIELD” if you are into that sort of thing

Thanks in advance.

Comments

19. Apr 2015 · 10:44 UTC
Neat! Bullets could be a little stronger, but in this case you rather avoid enemys rather then attacking them. Rotation is ok, walking is slow, but I think it fits the game. First I didn’t know what to do, but you need to gather the keys. and to do something with them. AI and stuff is also great.

I like it. I didn’t really play it to the end, but I’d love to play it when it’s finished!
greg-anims
19. Apr 2015 · 13:37 UTC
This game has actually re-inspired my faith in games a little bit and makes me want to create something similar for this LD before its over. All these games.. they’re almost “parodies” of what is popular right now, from the pixel graphics, or the low poly unity graphics, or the gimmicky gameplay looking to impress blogs but almost all of them lack “feeling” to me. I guess its a feeling a lot of old games had where they weren’t flashy or gimmicky, they were simple “shoot things, collect things, in a solid theme, and reach the exit” but the gameplay was thought out and so was the level design and the game evoked the right kind of mood. So did the faceless clone enemies and obstacles invite you into this strange world, a kind of abstract place – Fade to Black is a good example in 3D – its not “all there” which makes it even stranger, and leaves more to your imagination.. whereas new games try to be EVERYTHING there, even a million little things which really don’t need to be there, like little particle effects and shaking the screen and such.
20. Apr 2015 · 13:47 UTC
This… This is some interesting feedback. I need to think about it more. It’s really useful. I realize now how good the game of nightlord really is. The mood and the thoughts about the level especially.

I realize now my game is probably going to be seen as a flappy-bird-copter-bomb-game-ridicilous spinoff.

Thanks for it. All have a nice LD.