mrbandler

LD 41

So here is the always needed "I'm in!" post.

Ludum Dare 40 was a tough one for me, I just couldn't find an idea to implement. I hope this time it will be better!

Still undecided if it will be a 3D or a 2D game 馃

Tech stack:

Engine: Unreal Engine 4

Platform: Windows only (for now I think, let's see how far it takes me)

Language: C++ / Blueprints

IDE: Visual Studio 2017 / VS Code

Graphics (3D): - Photoshop - Quixel Suite 2 - Blender (Modelling and Animation)

Graphics (2D): - Photoshop - Asprite

Music and SFX: - Ableton - Audacity

Happy Ludum Dare everyone!

First of: This is certainly not my kind of theme...

It's like every other Ludum Dare, the theme gives me nothing...

But I think I have three quite good concepts now and now to the hardest part deciding which on to make.

Will post update if I have something to show! :)

Happy coding everyone!

LD 42

In it to win it!

We or rather I am definitely in!

Last time it was not my theme, apparently, this is always the case, anyhow hoping for a nice theme this time around.

My tools of choice will vary based on the type of game I am making.

2D Game: - Godot (GDScript or C#) - IDE: In engine code editor or VS 2017 - aseprite - Photoshop - Audacity - LMMS

3D Game: - Unreal Engine 4 (BP and C++) - IDE: VS 2017 - Blender - Quixel Suite 2 - Photoshop - Audacity - LMMS

Happy coding and have a fun jam! :)

LD 43

Post to find my comrades!

Hello there, ignore this post, my comrades need to follow me to make a team!

Ludum Dare 46

Progress after day #1... (forgot to post last night, sorrry )

While I was busy creating my first ever pixel art (I hope it's not all that bad 馃檲) the other guys (@mwfiae and @cloud925) have been very productive implementing a ton of gameplay features, take a look (beware it's very Godot-heavy):

Gameplay.gif

I finished up all the player character animations last night, just a few more tweaks and they should be ready to go:

Turn.gif RunDown.gif WalkDown.gif RunRightDown.gif WalkRightDown.gif RunRight.gif WalkRight.gif RunRightUp.gif WalkRightUp.gif RunUp.gif WalkUp.gif RunLeftUp.gif WalkLeftUp.gif RunLeft.gif WalkLeft.gif RunLeftDown.gif WalkLeftDown.gif

It is done!

Hi there,

I hope everyone had a blast the last couple of days making their "dream" game, I definitely had a lot of fun and I am looking forward to participating in the upcoming October Jam aswell. I hope in the same team constellation we had this time around.

Sooo, this is the child we bore after 72 hours of sweat, tears and pixels:

MedicTitleCard.png

Be sure to check it out and give us feedback! I, myself, will be starting to judge entries tonight. Psst, just between you and me.. leave your game in the comments below and I will set it at the top of my play list!

Soo, a quick rundown of the events that are now past. As we are in Germany I used a good nights sleep and started refreshed when most of the US colleges where moving into their beds. To my surprise we quickly had workable game ideas. So, it's fair to say the theme didn't suck this time (but it definitely will next time... Pretty sure, this streak can't hold). A few ideas in and we started a table of the ones we liked best and started voting.

GameIdeas.png

We had a stall, of course we did. After a little bit of a discussion which one would be more manageable (talking scope here, it's a dreaded topic...) we decided on the Hacksaw Ridge game idea, which turned into Medic!. BTW, great movie you should watch it!

Well, then we were of to the races. I started doodling pixel art which I never had before, and @cloud925 and @mwfiae got the ball rolling on implementation details on player interaction. Check out this post for a very Godot-heavy prototype they had in place just after the first day. By that point I was only just finishing up the player character movement animation, talking about a bottle neck... Sorry, not sorry! It was a blast creating art, I had to consult a few of my trusted YouTubers for their almighty tutorials but after a few hours I got into the flow and after 1 1/2 days I finished all animations, player character and soldiers. You never saw a prouder me, and then I realized we still needed environment art... Well, back to the drawing board then.

After the main points where flushed out and most of the artwork done we started to glue stuff togehter and noticed a LOT of bugs, which @cloud925 and @mwfiae tackelt one after the other on the final day. And what was I doing, of course, creating SFX and music. What's a game without a fake gun shot SFX made entirely out of your own clapps... Beware it's annoying as hell.

After all the art was done I went into the engine and wanted to get started creating and designing levels but Godot threw me a curveball. It started behaving weirdly, but only on my machine. After a short while of mumbling obsence words against all of the worlds electronics and the software running on them (yes, I am talking about you Windows, maybe it's time to switch to Linux).

The last 3 hours where like hell, @mwfiae had a internet outage and very important fixes in his local branch on his machine. After about 1 1/2 hours it worked again but we lost precious time which we felt near the deadline, I think I press publish like 30 secs before submission hours was over. But hey, we made it!