Fragment Division – Stop the Operatives!
Getting towards the end of my first day of development here in the UK. My game is a kind of reverse Splinter Cell, where you place and control cameras and guards to stop a squad of highly-trained special forces operatives from reaching your base. Had a lot of fun getting shadows and detection to work properly – not quite there yet but it’s playable at least!
Tools
- Unity 4.0 (Pro! Thanks LD!)
- Logic Pro













