InsanityCode

LD 44

We're back.

First Participation since LD38. We're back guys.

This ass is on fire.

Chosen One.png

Three and a half hours over and we have a stickman with a burning ass.

the chosen one

The Chosen One.png Here he is: Our sword wielding fire ball launching chosen one to sacrifice his blood and tears for the task of vanishing a demonic evil he sold his soul to.

Boredom Be Gone

LoadingScreenFragezeichen.png

It's oddly satisfying spending half the night playing the nonsense you came up with even after the jam ended. It turned out to be more fun than we even expected!

Want your part of our fun, too?

Get it for Windows

PS: Enjoy the music!

Boredom Be Gone 1.1

1.1 Title.png

Yay, we released a new version of our game Boredom Be Gone which includes several minor fixes and also some new content. You can find a detailed change log on the download site.

Feel free to check it out.
Have fun!

Ludum Dare 45

Programming Cat is back!

Miau.png

And here we go again. The setup is mostly completed and as you can see it's mostly the same as last time

As usual I'm gonna cooperate with chaosBrick (legacy).
We're gonna use our self written framework along with gimp for graphics, blender for modelling and major brainfuck for that stuff we call sound effects.

ò - ó

Ô.png

Generic I'm In Post

Soooo. I think it's time to participate in this "I'm In"-Post spamming...

Eeehm. HELLO!!

Anyways: Have a great LD45, guys!

Forgot something very important.

We totally forgot to complain about the theme! So here we go:

Stupid theme! Who would vote for that? Bla bla blah...

Journey of a Drunkard

Ever wanted to get wasted without a hangover?

Then here you go: run through an empty bar and drink whatever crosses your way without those nasty headaches! Find beer to make progress and drink shots and longdrinks to keep your grogginess up and finally find a way out of the bar.

Just click on the image below and get your drinks ready! LD45

Ludum Dare 46

Keep the Flame Alive

LD46
This time we tried a rythm game.
It turned out to look pretty neat.

Keep the Flame Alive is still not playable on your toaster!

But our PC Version got even better!

LD46

What changed? - Keyboard notes that have to be held now display their note length properly and also recognize their release time correctly, making things a lot easier. - Drums got new notes to play, making the game more balanced. - Did some visual improvements on the keyboard lighting. - Made some changes in how a well played riff affects your total audience satisfaction. - Added a borderless windowed mode.

What are our future plans on the game? - Create a selection of multiple tracks to play. - Implement the concept of optional notes. (Give bonus if played but no penalty if missed) - Some sort of music sheet to let you know what to play in the long run. - Maybe some sort of visual recommendation on how to place your fingers on the keyboard for each instrument.

LD46

Keep the Flame Alive is still not playable on your coffee machine!

But our PC Version still keeps improving!

Post Mortem: Keep the Flame Alive 1.2
What has changed?
- Added optional notes to drum tracks. - These notes are represented by striped or white balls. - They can be played for bonus but do not yield a penalty if missed entirely. - When played, they yield their usual reward though, even if it was horrible.

![1_2Drums] - Added quality tracker to top right corner.

![1_2Break] - Added a display for your overall performance at the end of your solo.

![1_2Score]

  • Improved hud fire indicator in top left corner.
  • Fixed some race conditions on note disposal.
    • Very rarely a stray billard ball would stick around.

Ludum Dare 48

DOWN - The Descend

For this Ludum Dare we tried to create a modernized approach to old school first person shooter gameplay like DOOM or Quake. Our take on the theme was to make it a bottomless tower you have to descend while eliminating the bad guys. You can choose between three weapons to eviscerate your foes:

| LD48 | LD48 | LD48 | | :---: | :---: | :---: | | Shotgun | Rocket Launcher | Slingshot |

Killing endless waves of bad guys to some heavy metal music never gets old!

Get it here and kill some baddies!

DOWN - The Descend (v1.1)

Out NOW!

LD48

What changed?

  • Fixed the slingshot!
  • Introduced bullet lines
  • Fixed "Far Lands" floating point errors when descending too far
  • Added a screenshot feature
  • Main- and PauseMenu controllable with GamePad
  • Improved difficulty curve
  • Removed a debug line that prevented two already existing maps from showing up
  • Made enemies spawn a minimum distance from the player (and each other)
  • Added a grenade cooking indicator when firing
  • Added aerial friction

LD48

New Controls

| Action | Keyboard | Mouse | GamePad (PlayStation / XBox) | :---: | :---: | :---: | :---: | Take Screenshot | Print | - | Back / Share | Main Menu - Start Game | - | Click the Button | A / Cross | Main Menu - Settings | - |Click the Button | X / Square | Main Menu - End Game | - | Click the Button | Y / Triangle | Pause Menu - Continue | - | Click the Button | A / Cross | Pause Menu - Back to Main Menu | - | Click the Button | X / Square | Pause Menu - End Game | - | Click the Button | Y / Triangle

LD48

What are our future plans?

  • Two new weapons
    • Chaingun
    • Sniper rifle
  • A new enemy type
    • Skullface - A flying enemy throwing fireballs and exploding when getting too close.
  • Some new Arenas
    • Making more use of Launch Pads and Portals

Get our game here!

Ludum Dare 58

We may be in!

Well, our engine is far from done. The main goal is... To finish it and checkout whether we can build a game with it. Aaaand maaaaybe, just maybe, we may actually build one!