Hi everyone, this will be my 5th Ludum Dare!
I’ve spent this last week trying to decide which engine to use, as my personal SDL-based engine is being a nightmare with pixel formats.
Part of me wanted to make a Gameboy Advance game, but after a bit of experimentation I’ve decided this is not a good idea. I technically have the tools to make one, but I don’t have a reliable workflow – adding new sprites or adjusting my tilemap turns out to be just too time consuming and there’s too many things that could go wrong.
For example how do I specify that a tile should be ‘solid’ when the tilemap is being generated from an image by an automated tool? I can’t rely on the index of the tile because that could change the next time I export.
So, I’ve decided to play it safe and make a game with LOVE
Framework: Lua/love2d
Editor: ZeroBrane Studio
Music: Renoise, with synths such as Korg M1, FXpansion’s Strobe, and Charlatan
Graphics: GraphicsGale for pixels, Fireworks for general editing