geckojsc

LD21

I鈥檓 in

I’ll hopefully be entering my first Ludum Dare this weekend. I imagine I’ll use FlashDevelop/Flixel for programming, Fireworks and Graphics Gale for graphics, and either SunVox or MilkyTracker for the music and sound. Dunno how I’ll fare, but I’m looking forward to it anyways! 馃榾

Tags: as3, flashdevelop, Flixel

Early Stages

prison cell

Started making a very basic prison cell in DAME.
Don’t worry though, the relation to the theme isn’t that straightforward. 馃槈

Some Music

I threw together a couple of songs in SunVox last night and polished them off this morning. 馃榾

Intro Scene

Hero Enters

LD26

I鈥檓 in!

Hey, this is going to be my 2nd Ludum Dare! My first one was for LD21 ‘Escape’, where I made a Flixel platformer, which went pretty successfully apart from some audio and level design issues.

This time I shall be using my own game engine called Vamos, which is a FlashPunk-style library written in the ooc programming language using SDL 2.0.聽I’ll likely be using Renoise for music, Fireworks and Graphics Gale for sprites, and Ogmo Editor for maps/levels (using the Tiny-XML library to read the level data). The mixer in my engine isn’t working yet, so I’ll be using another ooc library called bleep to play back sounds.

I’m really looking forward to this. I’ll admit I’m anxious about writing a desktop game in 48 hours – there’s a lot more things that can go wrong compared to Flash – but being able to write a game in my own engine will be a cool achievement.

Good luck guys!

It just occurred to me

The seed that he used to grow that big flower was actually a potato.

LD31

I鈥檓 in!

Hey everyone, this will be my third Ludum Dare!

I will most likely be using L脰VE, along with a load of code I hurriedly collected in the last 2 hours: https://github.com/geckojsc/ld31prep

Looks like it’s Fireworks and Gale for the graphics, and Renoise for the music, however this time I have a set of professional software synths (DCAM Synth Squad) from FXPansion, so I’m looking forward to making some awesome songs with them.

If everything goes wrong at the start and I can’t think of a game (*cough* snowman), I might team up with one of my friends and enter the jam instead, in which case we might use Java or something. Please don’t make me do that guys. xD

Comments

Hexicube
05. Dec 2014 路 23:52 UTC
I’ll be doing Java with him when- er, if the time comes…he’ll also be chained to a desk somewhere…

Weird Space Music

https://dl.dropboxusercontent.com/u/11403463/drop/ld31a_prev.ogg

I normally hate space games, but I’m making a game in space… but there will be nature and stuff, so it’s okay!

You will be in a cute house on a floating island, and you can go outside and collect artefacts that float past in space. The island is a little chunk of land that fits on the whole screen (though the objects will come from off-screen). Hopefully that’s good enough for the theme!

Comments

06. Dec 2014 路 04:08 UTC
Woah, really digging this track. Can’t wait to hear it in-game!
mightywhale
06. Dec 2014 路 05:52 UTC
Disasterpiece, please relog :) Great stuff!
06. Dec 2014 路 14:06 UTC
Haha thanks guys. I love Disasterpeace, that means a lot to me :)
08. Jan 2019 路 21:14 UTC

LD32

I鈥檓 in!

Oops I only just got round to writing this (was at a chiptune party!)

So here goes:

Platform: Windows (but I can support Linux too)
Editor: Brackets
Language: ooc
Engine: Vamos (my own engine built on SDL2)
Music: Renoise + various plugins (FXpansion, Korg, and some freeware stuff)
Sfx: SunVox + a pocket recorder, gameboy, monotron and some other kit
Maps: Tiled (if needed)

Good luck everyone!

Tags: im in

LD33

Hi everyone, this will be my 5th Ludum Dare!

I’ve spent this last week trying to decide which engine to use, as my personal SDL-based engine is being a nightmare with pixel formats.

Part of me wanted to make a Gameboy Advance game, but after a bit of experimentation I’ve decided this is not a good idea. I technically have the tools to make one, but I don’t have a reliable workflow – adding new sprites or adjusting my tilemap turns out to be just too time consuming and there’s too many things that could go wrong.

For example how do I specify that a tile should be ‘solid’ when the tilemap is being generated from an image by an automated tool? I can’t rely on the index of the tile because that could change the next time I export.

So, I’ve decided to play it safe and make a game with LOVE

Framework: Lua/love2d
Editor: ZeroBrane Studio
Music: Renoise, with synths such as Korg M1, FXpansion’s Strobe, and Charlatan
Graphics: GraphicsGale for pixels, Fireworks for general editing

After 10+ hours of work

I spent far too long trying to decide on a graphical style, experimenting with physics and skeletal animation. I have a bit of an engine in-place but apart from that, this is all I have to show:

rawr

Comments

22. Aug 2015 路 21:46 UTC
“’cause this is thriller, thriller night

And no one’s gonna save you from the beast about to strike

You know it’s thriller, thriller night

You’re fighting for your life inside a killer

Thriller tonight”

LD34

I鈥檓 in!

Hey! Slightly late but I shall聽be doing something for this Ludum Dare, as long as I can get this uni assignment done in time :)

These two themes are both excellent!

Tools:
LOVE / Lua – framework
Renoise – music
SunVox – sfx
Fireworks / Pro Motion – graphics

Good luck everyone!