FloxPlox

LD 40

First Ludum Dare, here I come

So I'm in as well. I already created alot of shitty, little, unoriginal games but I never created any from scratch with a given theme within a given time. Soooo... let's see how this will go.

Things I'll most likely use (depending on the themes and my idea): Unity, Monogame in VS, Aseprite, Paint.Net, Blender, Bosca Ceoil, Fruity Loops(also some O² and alot of C8H10N4O2)

Things are going pretty slowly.

So one day is almost over and I feel like I achieved NOTHING. I wasted hours and hours trying to create only a prototype of what I inteded to do. So I threw that idea right in the bin, got a piece of paper and searched for a new one. And finally got something.. kinda? For now I can't really show you any progress since all I managed to finish is some behind the scenes logic. But I took a short break to create some art for the game. It looks horrible, but it'll do for the jam. spritesheet_some Art.png

Scrolling through all of your blog posts actually demotivates me. I see alot of awesome work so far. Keep going!

P.S.: If you can actually make use out of my crappy art go ahead, it's all yours :D

Day 2 is almost done...

And it feels like I achieved something. Not that much though. I still have a ton of work to do and I'm missing the time to finish everything. Since I have to go to my usual workspace tomorrow I'll have even less time to work on the game.

ProgressMap.png

The map generation still isn't as polished as I want it to be, but it'll have to do. I had in mind to do the generation with a mixture of Perlin-noise and game of life, but there is. No. Time. To. Implement. That. URGH! For now it's genereated with a basic randomizer.

Progress.gif

The window interactions are still a little clumsy and they are missing some context and functionality in general. But at least I actually do have something to show! I really need to hurry up tomorrow though.

And as always: Scrolling through your work from time to time. Alot of very good looking games so far. Keep going!

Aaaand I'm out (plus a little post mortem LD)

Yup. I fighted until the bitter end. And the end is 20 minutes early, because I simply can not finish everything, but I tried. It's kinda playable BUT that's not something I want to hand in here. No tutorial, no sound, ugly sprites, no way to actually win or score points. Here, have some pre-post mortem instead.

Why I failed I guess my main problem basicly was the lack of planning most of the content I want to have in my game, and how I can implement that. Well yes, I did plan what I wanted to have in the game but I never thought about the fact how to display each and everything. How could the user interact, how are things working together. I never thought about all of that up to the point when I had to write it in code. That threw me off a lot of times.

Secondly I'm kinda new to C#. I literally grew up with Java. And to all the people saying "But C# is alot like Java": Well, fck you too. I feel like it's the best of Java, mixed with the worst of VB. For me it's a weird language, but I guess I got used to it a lot more in the past 72 hours.

The idea From the beginning of this jam, my project got the name "WindowCiv". It basicly is a settler-type of thing but with less settlers and more window. Now that I think about "SettlementOS" could have been a great name. Meeh, whatever. So, as I said it's alot like settlers. So you build a woodcutters lodge and a quarry to get some starting materials, before you start building farms and mines and other buildings. Just get an item from one building to the other so the second building can create something new out of it, bla bla bla. You all know how the settler games work. The twist is: There are no settlers to carry your items around. Instead with every building you place on the map a new window opens up and you'll see this buildings production progress. If you want to move items out of a building and into a new one, you have to create a shipment. Depending on the distance(Manhatten Distance if you wondered) on the map, a shipments need different amounts of time to deliver the items. And yes: a shipment opens up another window. "But floxplox. This doesn't sound too bad. I just close some windows when there are too many" Well yes, you could do that. But buildings will stop working if their corresponding window is closed and shipments will abort. So you want to have them all open at the same time. Oh, and btw: Your farm has reached it maximum storage capacity? Here, have a popup window. I originally intended to have barracks building where you could train soldiers for three gold coins and one sword, and one soldier would have given you 1 score-point-thingy. But. There. Was. No. Time.

Current.gif

Conclusion I really need to take more time into planning at the beginning before I actually start coding. And I should also take a day off work at my regular workspace next time. That has cost me 10 hours today, urgh!

Looking forward to the next LD. See ya! FloxPlox out.

LD 42

Second Ludum Dare. First one I'll finish

So I have been excited about this Ludum Dare alot! The last one has been a catastrophic failure time management wise. Had to go to my usual 9-5 job as well, so I couldn’t even get close to what I imagined. This time I’ll have a day off on monday, so I can definitly finish things. Good luck to everybody!

Ludum Dare 45

I am in!

Last two ludum dares have been catastrophic for me. I actually haven'n finished any of them due to miscalculations in time as well as in skill :upside_down: I grabbed myself a friend of mine to join in with me,so I actually have high hopes this time.