Yup. I fighted until the bitter end. And the end is 20 minutes early, because I simply can not finish everything, but I tried. It's kinda playable BUT that's not something I want to hand in here. No tutorial, no sound, ugly sprites, no way to actually win or score points. Here, have some pre-post mortem instead.
Why I failed
I guess my main problem basicly was the lack of planning most of the content I want to have in my game, and how I can implement that. Well yes, I did plan what I wanted to have in the game but I never thought about the fact how to display each and everything. How could the user interact, how are things working together. I never thought about all of that up to the point when I had to write it in code. That threw me off a lot of times.
Secondly I'm kinda new to C#. I literally grew up with Java. And to all the people saying "But C# is alot like Java": Well, fck you too. I feel like it's the best of Java, mixed with the worst of VB. For me it's a weird language, but I guess I got used to it a lot more in the past 72 hours.
The idea
From the beginning of this jam, my project got the name "WindowCiv".
It basicly is a settler-type of thing but with less settlers and more window. Now that I think about "SettlementOS" could have been a great name. Meeh, whatever.
So, as I said it's alot like settlers. So you build a woodcutters lodge and a quarry to get some starting materials, before you start building farms and mines and other buildings. Just get an item from one building to the other so the second building can create something new out of it, bla bla bla. You all know how the settler games work.
The twist is: There are no settlers to carry your items around. Instead with every building you place on the map a new window opens up and you'll see this buildings production progress. If you want to move items out of a building and into a new one, you have to create a shipment. Depending on the distance(Manhatten Distance if you wondered) on the map, a shipments need different amounts of time to deliver the items. And yes: a shipment opens up another window.
"But floxplox. This doesn't sound too bad. I just close some windows when there are too many"
Well yes, you could do that. But buildings will stop working if their corresponding window is closed and shipments will abort. So you want to have them all open at the same time. Oh, and btw: Your farm has reached it maximum storage capacity? Here, have a popup window.
I originally intended to have barracks building where you could train soldiers for three gold coins and one sword, and one soldier would have given you 1 score-point-thingy. But. There. Was. No. Time.

Conclusion
I really need to take more time into planning at the beginning before I actually start coding. And I should also take a day off work at my regular workspace next time. That has cost me 10 hours today, urgh!
Looking forward to the next LD. See ya!
FloxPlox out.