Day 2 is almost done...
And it feels like I achieved something. Not that much though. I still have a ton of work to do and I'm missing the time to finish everything. Since I have to go to my usual workspace tomorrow I'll have even less time to work on the game.

The map generation still isn't as polished as I want it to be, but it'll have to do. I had in mind to do the generation with a mixture of Perlin-noise and game of life, but there is. No. Time. To. Implement. That. URGH! For now it's genereated with a basic randomizer.

The window interactions are still a little clumsy and they are missing some context and functionality in general. But at least I actually do have something to show! I really need to hurry up tomorrow though.
And as always: Scrolling through your work from time to time. Alot of very good looking games so far. Keep going!