Defend the castle!
Click with the mouse to build a tower. Ctrl-Click to build a casino.
Need Flash 9 installed
Tags: 2D, final, flash, tower, tower defence
Defend the castle!
Click with the mouse to build a tower. Ctrl-Click to build a casino.
Need Flash 9 installed
Tags: 2D, final, flash, tower, tower defence
I would call my game Incoming Fodder both a minor success and a minor failure.
My goal for this competition was to create sound and music in the game, and of course it must be playable. So I made a lot of sound effect, some good some bad, mostly bad when things get crowded there are so many sfx playing it’s annoying. The music, or what you might call it (You can kill the music) was a complete failure. There was a MOD player lib for flash that I though would be awesome to use, took about an hour to get it to work.
Then I needed to create music. I suck at composing, I know it, doesn’t matter what tools I use, it’s just awful. I might have a tune in my head, trying to get the music to sound like that never ever happens. So I scribble down something trying to make it sound like music, copy paste. Crap, I better sing the tune next time.
I chose flash 9 as platform, that was good. Learned a few valuable things, like it’s not easy to pause things running with event listeners without preparing for that before you build your system. I had to skip pause, lost some time there.
Game play wasn’t as developed as I wanted. I really don’t know why I didn’t have time to improve here, I picked the idea of the game so I could spend more time on polish, but I guess I wasn’t interested enough in the idea to really devote to it. I need to be quicker in this area. I need to focus on that in the next LD.
Coding OOP is lovely, I had one moment of awesomeness this time. I’ve built a tower that can shoot arrows, then I built a castle to protect, after a while I realized that the castle also should shoot arrows, so I made castle inherit tower and voilà it shoots arrows! I did have to make it own 3 more towers to make it have 4 arrow shooters.
Graphics was the least of my priorities and it turned out ok, the defeat screen it the best of the whole game.
Tags: flash, OOP, post-mortem, postmortem, tower, tower defence
Industry sim.
You have a small house, we can call it a factory. You need to eat. Somewhere to sleep.
Clothes.
You find an order of 1000 nailes. You have taken a loan of $500 from the bank with 8%
interest. You need to buy: Material (Iron), Tools (Hammer, Anvil, Tongs), Fireplace &
Energy (coal). You hire a worker (An old chap). Tell the worker to make nailes. It goes
slow, but steady forward.
I can simplify it a bit: You need, energy, material & labour.
I have base thing working, 2d tilemap, using Tiled as editor, animated characters, although these are just placeholders. Working collision&response, Sound, Camera, Input and you can shoot the Thugs! What about that! I also managed to purcase a x-mas-tree and play some Black-OPS today!
Click to play in your browser! Arrows + Z.
Im off to bed!
I focus on polish this LD, gameplay is second

This entry was posted on Sunday, December 19th, 2010 at 5:32 am and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Still got lots of stuff todo, but Im happy with the graphics so far. Next up: Loot!

Im going to bed posting my tech demo of a generated world, rendering 10000+ sprites at 50 fps in flash.
http://dl.dropbox.com/u/848324/minild26/Auuuuu.swf
Until next time gadget! Next time!