CrociDB

LD15

New

Heeey!

This is gonna be my first compo, and I’m excited for this. =D

I will use C++ and Allegro, ’cause I’ve been playing with it for a few years… Code in Windows, but using mostly opensource softwares, such as gimp, inkscape, netbeans (or notepad++, who knows…) and mingw compiler. I’d use GitHub, if I could set my git to work with github in windows… but whatever… haha

I’m reallyyy excited, cannot wait! hehe

LD17

I鈥檓 IN!

This time I’m in.

Development

  • Programming: Python and Pygame
  • IDE: Maybe Netbeans…
  • Graphics: Gimp and Inkscape
  • Sounds: sfxr and Audacity
  • Music: I’ve got some music so I may use them…

Physical

  • Place: Home. My room, kitchen, toilet, whatever 馃槢
  • Food: A lot of food
  • Drink: Cold Tea

That’s it. Good compo for everyone. See you on irc. ;]

LD19

Late, but still in.

I think this is my third first time. And I’m a little late, but i really want to finish a game this time.

I’m going to make a simple metaphor game about the constant search of meaning on our lifes. Just don’t know exactly how.

I was going to try JavaScript and Canvas, but i’ll go with Flex SDK instead, once I’m used to it. GIMP and Inkscape for graphics.

That’s it for now. :)

LD36

Starting right now

I was thinking into joining js13k compo, now I’ll be in both in this LudumDare and js13k. Seems easy to mix “Ancient Technology” with “Glitch” themes. So I’ll be writing聽some javascript from now. 馃榾

LD 41

Just woke up and...

I just woke up with a minor hangover and saw the theme. Thinking of trying to make some sort of mode7 racing game mixed with something I'm not pretty sure what. I'll start coding some javascript, maybe later I have some clear idea. :D

Some progress

Alright, I spent the last five hours deciding which javascript game framework to use and trying to make a simple "mode7" map. I picked PIXI.js because it seemed pretty complete and simple.

I had some progress: gif0.gif

Now I'm trying to optimize it, because it's quite slow yet.

I still don't know what I'll be mixing it together, though.

I think I found the idea

All this time in and I think I finally found the game I want to do. It's gonna be an "infinity runner meets old school mode7 ship game".

The first tests I was doing on "freestyle mode" and it was really messy. I now have improved the code and it's really going somewhere now. The code is on github. That's what I got so far:

gif1.gif

You can see I've been playing with PIXIjs Filters. :P

I'm out...

I'm leaving the competition and the jam because I couldn't really think of a way to make that "infinity runner" part be interesting. But I'm okay with it, I'm glad of what I did.

It's only a ship wandering around, but I like the results.

  • You can play it here: https://crocidb.github.io/game-ld41/
  • The code is all here: https://github.com/CrociDB/game-ld41

gif2.gif

It was really fun, but now I think I need to play some Overwatch to relax and call it a sunday. Thanks for the amazing time. :)

Ludum Dare 51

day 2

ld51-gif5.gif

i finally have some basic game flow (menu, game, gameover). time to start implementing the shield sections!

20221002_151246.jpg

Ludum Dare 59

Development Timelapse

I don't know why timelapse videos are not in fashion anymore, I remember fondly all the people showing off their development process as a timelapse, as it used to be in the past. Here's an example of one I made for ldjam 55:

https://youtu.be/7gBm8ZDFg

Anyway, you are interested making a timelapse video of your process and you happen to run linux with a wayland compositor/window-manager, I made a quick tool that uses grim to capture screenshots and ffmpeg to generate the video after:

https://github.com/crocidb/wayland-timelapse

Excited to join the jam this time! See you all then. :)

I'm in

Good morning!

I woke up around 8:30 german time, already did some stretching, a quick run, and had breakfast. Time to start out!

I'm doing double jam. Trying to make one game that will fit both LD59 and gamedev.js jam 2026. The themes are very compatible, Signal and Machines, so I already have a somehow solid idea. It's a tower-defense-style puzzle game where your "pawns" in battle (which are machines) actually receive signals from an emitter. But the emitter will always send the same commands, it's up to the player to turn the machines on and off in the correct time to destroy the enemy.

Ok, maybe it's not that solid yet. Let's see when I actually get stuff working.

I'll do it in Javascript and Three.js. Mostly because I want to be part of gamedev.js jam as well. :)

Anyway, have a good jam everyone!

Day 1 Report

I did a lot less than I wanted today. But here's my update:

ld59.gif

The idea is that there are these "emitters" that keep sending signals to the canons to fire. There will be other types of emitters too, more specifically to move the canons. You, will have to disable/enable the canons in order to have them correctly aligned with the enemy objects to be fired.

I don't even know if that will work or be any fun. But I'll keep working on it. :)

See you all tomorrow.