Clavus

LD25

Obliterate the City

Finally done. My first Ludum Dare entry. Me and two of my friends locked ourselves into my apartment for the weekend to work on our separate LD compo entries. Sadly one had to call quits earlier this evening because his tools failed him, and the other guy is still deadlining as I write. I however just submitted my entry an hour before the deadline.

otc_screen_finalotc_screen_final2

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18043

Hope people will like it. Had plenty of fun making it :)

LD29

Sharing the Löve

For me, one of the things that eat up an unnecessary amount of time during each LD is reinventing the wheel of all sorts of functionality. Things such as camera behaviour, tweening, timers, etc. I make games using the LÖVE framework, since I love Lua and the framework itself is great. However, it won’t give you all the same tools as Unity for example.

This is why I’ve been working on building my own framework on top of LÖVE to drive my LD entries, dubbed Conclavus (github). It integrates a lot of useful tools from the LÖVE community (such as a gui library, easy particle creation tools, file hotswapping and a browser debug interface), while adding a whole range of other game-agnostic functionality. It should fit within the LD compo rules, which is why I’m making this post. My framework can be forked by anyone who wants to mess around with it, though mind it has been mostly untested. I’ll probably spend some time during LD debugging my framework 😛

Comments

23. Apr 2014 · 08:35 UTC
Amazing libset – or framework, idk. Still love it, one of the best stuff I’ve ever found in the field of game programming.

LD32

Gearing up

Got my game idea. Now hope I can get it all done in two days with enough time to juice it up (really want to practice that).

I’ll be using:

  • LÖVE Lua game framework
  • My own Conclavus framework on top of that
  • ZeroBrane Studio IDE
  • Paint.NET
  • Bfxr
  • No idea what to use for music… if there will be any

LD34

Crazy weekend, but my VR game is done!

This weekend was probably the best game jam I’ve ever had. Just got into a flow that I didn’t break out of until the deadline. The result is pretty great too:

A VR game about using transforms to move around! Also playable without VR for all you poor monitor folks out there 😉
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=18043

LD 38