Amerigo Gazaway

LD 44

Music producer/composer looking to join team for LD44

Hello everyone! I am a music producer/composer looking to join a team for LD44. I have produced music for film, tv, commercials, and recently videogames. You can check out some of my work here: http://amerigogazaway.com/licensing/

Elevator Pitch: A Game About Wasting Your Life...

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Happy to have contributed original music, sfx and co-design for "Elevator Pitch, our entry for this year's LD44. Time to relieve all that built up tension by destroying the office!

Check it out here: https://ldjam.com/events/ludum-dare/44/elevator-pitch

About Elevator Pitch:

You are a disgruntled employee at large AAA game studio "Viral Videogames Inc". Everyday you spend countless hours wasting your life away in exchange for currency (without any overtime pay or benefits). You’ve been staying late nights and weekends crunching just to ship out the latest cash-grab games, all while Mr. CEO hides away in his ivory tower. Until one day, you just can’t take it anymore. Time to hitch a ride to the top floor and show "The Boss" who’s really boss.

Listen/Download the Soundtrack here (including Bonus Beats and DJ Scratch FX): https://amerigo.bandcamp.com/album/elevator-pitch-original-game-soundtrack

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A Game About Nothing

https://youtu.be/gU6L5y9uVVg

Play our game and I'll play yours! Leave links in comments below:

Play Elevator Pitch: https://ldjam.com/events/ludum-dare/44/elevator-pitch

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About Elevator Pitch:

You are a disgruntled employee at large AAA game studio Viral Videogames Inc. Everyday you spend countless hours wasting your life away in exchange for currency without any overtime pay or benefits.

You’ve been staying late nights and weekends crunching just to ship out the latest cash-grab games, all while Mr. CEO hides away in his ivory tower. Until one day, you just can’t take it anymore. Time to hitch a ride to the top floor and show The Boss who’s really boss.

Feel like smashing some stuff?

https://www.youtube.com/watch?v=gU6L5y9uVVg

Last chance to play out game "Elevator Pitch"!

It's finally time to release all of that built up stress. Flip tables and cause chaos like you always wanted to do!

(╯°□°)╯︵ ┻━┻

You can play it directly on your browser with HTML5: https://ldjam.com/events/ludum-dare/44/elevator-pitch

Elevator Music: Creating the Soundtrack of “Elevator Pitch”

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Been meaning to post this for a while but I was traveling. If you haven't tried our game out yet you can play online here!

Your Life Is Currency

When the Ludem Dare theme was first announced (your life is currency), my initial thoughts were to create a game that took place in a futuristic or dystopian setting. Maybe something to do with lifetime limits (due to overpopulation or genetic engineering) or people's memories being uploaded to the cloud and sold on the black market for currency (Yikes!). Either that or maybe I just secretly wanted an excuse to compose some cyberpunk music, who knows. Since the jam started I've seen a lot of games like this so far, some of them executed better than others.

Another idea my partner (developer and lead designer) had was to do something involving robots and battery life, which I've seen a lot of as well (My favorite so far is Coin-Op Kid, which features a coin operated robot...even better!). Anyway, after some thought we decided to take a more humorous approach. I suggested we do an "Officespace" like scenario where a disgruntled employee (who spends his whole life working in exchange for currency) starts relieving some built-up stress by breaking everything in sight...desks, chairs, computers, printers etc.

https://www.youtube.com/watch?v=N9wsjroVlu8

After smashing up the place, eventually our character takes an elevator to the top floor to defeat the "Boss". The original concept was to have multiple "levels" and "bosses" (referencing both the world of videogames and office environments) that the player would have to reach and defeat via elevator. Hence the title "Elevator Pitch". Unfortunately we only had time to create one level/boss, but I'm hoping we can expand on it further and apply some of the great feedback/ideas we've gotten thus far.

Another key inspiration was Howard Beale's infamous speech in the 1976 film "The Network": "I'm mad as hell and I'm not going to take this anymore!" We even quoted it in the game during the opening cutscene.

https://www.youtube.com/watch?v=ZwMVMbmQBug

For the game's background lore, I had an idea to make the main character an employee at a large AAA game studio (conveniently called "Viral Videogames Inc.", just to be super meta). I also thought this was a good opportunity to provide some much needed commentary on the videogame industry in general and the "crunch" culture that many of the big AAA game companies use to make their employees stay late/work overtime without pay..

Main Theme

While composing the soundtrack for “Elevator Pitch”, I wanted to create a quirky, retro aesthetic while also applying some of the techniques I’ve been reading about in the book A Composer’s Guide to Game Music by Winifred Phillips (composer for Assassins Creed, God of War, LittleBigPlanet, The Sims, etc).

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One of the things Phillips talks about in her book is the importance of theme. A well written theme can not only enhance the storytelling of a game but also become a unique part of it’s core identity. With “Elevator Pitch”, I attempted to achieve this by establishing a musical theme (or melody) that reappears in many shapes and forms throughout the game.

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- As you can see, the notes/melodies are essentially the same but the structure, BPM, and rhythms are varied.

Going Up?

The first track I created was the "menu music". In many video games, the menu music also serves as “main theme” of the game/franchise. It’s usually something very triumphant sounding (to get players excited/amped up) or something very peaceful (to induce a state of calmness). For this game however, I didn’t want to subscribe to either of those conventions. Instead, I wanted to create a sense of anxiety, waiting, frustration, etc. After all, that’s what the whole game is about, is it not?

https://youtu.be/7TvleE0UrUc

With this in mind, I decided the first thing I would use would be the sound of a clock ticking (which would also establish the overall rhythm/BPM). After experimenting with several different tempos, I finally settled on one that’s around 80 beats per minute. After that, I added a simple bassline that was almost meant to imitate the ticking sound that a clock makes. The bassline alternates between three notes, back and forth, creating a clock-like rhythm and the sense of boredom and repetition one might feel at an office-like environment.

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Next, I added the main melody. I was trying to create something that was simple yet complex enough to function as an effective theme, and could be utilized in various time signatures, keys, tempos, etc. At the same time I was just trying to go with the flow and play the notes that felt right at the time. My process is usually a balancing act between these two states...having a specific goal in mind and still being open to new ideas. The instrument sound chosen for this melody is also meant to allude to a bell or chime sound a modern elevator makes when it arrives.

Another Day At The Office

During the initial development stages, I had originally envisioned the "main level" music to be something a little more “angry”. I imagined the player destroying the office, flipping tables, breaking computers etc., and I felt the soundtrack should evoke that same type of energy (I was thinking hard rock, electronic beats or some combination of both). However, once I got the first build and saw the gameplay, I immediately began to notice the visual rhythm of the game.

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Once I played it , the game felt a lot more “bouncy” and fun than it did “angry”. Then I started thinking about how the player’s character might be feeling at this point, casually breaking office supplies as if it were a relaxing sport (instead of a psychotic rage). I thought to myself "maybe now that the character has broken free from his capitalistic hamster wheel he can finally relax!", which is what inspired the jazzy groove I eventually ended up with.

https://youtu.be/-aggvCUaOVg

I was also thinking about the “Grand Theft Auto” series, and how it usually involves the player causing some kind of mayhem while a funky pop tune or classical music blares out from the car radio. I wanted to create that same sort of effect of irony within the game. For this track however, I went for something a little more jazzy, and I was inspired by older games like Earthbound, Donkey Kong, Paperboy, etc. Retro games that either take place in a modern setting or have an inherently silly vibe to them.

https://www.youtube.com/watch?v=Doio2m4cgnE

After this newfound epiphany, I started getting to work. First I programmed a jazzy brush loop (or a downsampled SNES/SPC sounding version of it). Then I created the walking upright bassline that does exactly what it's title implies. After that I added some funky organ stabs and a MIDI horn riff to act as a “call and response” counterpoint melody. Last but not least I threw in some oldschool orchestra hits and some DJ scratch FX for the extra hip-hop flavor.

  • I feel like a lot of game soundtracks in the 90’s were often referencing hip-hop in some kind of way (as the genre was just taking off at the time), and as a hip-hop producer the influence tends to make it's way into everything that I do. That's why I also included the bonus beats and scratch FX on the soundtrack, something commonly found on 12-inch vinyl singles and breakbeat LPs.

Elevator Music

If you hadn't noticed by now, every aspect of the game is intentionally designed to frustrate the player (just as the character is frustrated in the game). It is designed that way in order to build up the anxiety and rage needed to defeat the final "Boss". The intro cutscene and the elevator sequence (which is basically just an extended "loading screen") are no exceptions. For the "elevator music" I went with a typical bossa groove one might hear in an elevator (except using videogame sounds instead of real instruments).

https://youtu.be/BXmeoUK6Ty8

I originally started out with a live bossa nova percussion loop just to get the rhythm down, but quickly exchanged it for an 808 driven loop instead. This gave it a much more synthetic sound that I was looking for. After that I added a latin upright bassline, staccato piano stabs (which were originally guitar plucks, but that's another story) and a synth lead to carry the melody. The lead is a squarewave synth, meant to emulate the sound of an old NES console. The entire song was also partly inspired "Costa del Sol", the theme music for a small beach town in one of my favorite games, Final Fantasy VII.

https://www.youtube.com/watch?v=hM1xAeErgf0

You’re Fired!

For the "boss battle" music, I decided to incorporate elements from the main menu aka the “main theme”. I used the same clock ticking sound to establish the rhythm, but sped it up to a much faster tempo. I played the same bassline but replaced it with a more aggressive sounding instrument.

https://youtu.be/P-BX-tyxd7s

I also added some organ to build tension and some arpeggiated synths to give it that “videogame” vibe. Last but not least I added the same melody from the beginning music, played by another synth lead. Once again I was also inspired by FFVII, particularly Jenova's Theme, one of the final bosses encountered in the game.

  • As you can probably tell, Nobuo Uematsu (composer for Final Fantasy games) has been a huge inspiration for me and is one of the reasons I got into music production (along with artists like J Dilla, Quincy Jones, Stevie Wonder, etc). I used spend hours trying to recreate his compositions on the MTV Music Generator game for PS1, long before I had a proper DAW setup or knew how to record/mix.

Payday

The last track I created was the “victory music”, aka the music that plays when you defeat the Boss/beat the game. Again, I incorporated elements of the main theme in order to highlight the completion of the player’s journey. Originally, I wanted this to be faster tempo, but I eventually slowed it down to half-time to give it more of a marching band feel. I also knew that I wanted to use major chords this time, and I was listening to a lot of the winning music on games like Sonic and Super Smash Bros. for inspiration.

https://youtu.be/9lJWaGAiK5I

After laying the chord structure down and adding some faux MIDI horns, I played the main melody (the main theme) once again in the form of a synth lead. This is another retro lead reminiscent of NES games like Mario, Megaman etc. Most of these NES style lead synths have been from the Super Audio Cart sample pack, a highly recommended purchase for videogame composers and music producers alike. The other sounds are mostly just Reason Factory Soundbank and various soundfonts I’ve collected over the years.

Tools of the Trade

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Sound Design

In addition to music, I created over 60+ original sound effects for “Elevator Pitch". Some of the other sounds you hear in the game came from royalty free sample packs that I tweaked and edited to serve our game's specific needs.

https://youtu.be/jfZUtKwLxPE

One of the sounds I had a lot of fun creating from scratch was the coin SFX (for when the Boss explodes into a big pile of coins at the end, spoiler alert). I recorded samples of coins from several different countries including US, Croatia, Brazil, and Turkey, which gave each take a unique flavor. I also recorded a lot of sounds with my mouth, including throwing SFX and grunts for when the player or Boss gets hurt.

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Another section I enjoyed working on was the beginning cutscene, where the character begins to have his breakdown. For this scene I wanted to emphasize the anxiety our character is feeling in his office prison. I started with a looped recording of typing noise as a foundation and kept adding to it until I had created a “symphony” of office noises (printers, fax machines, air conditioning, phones ringing etc). I purposely spaced the phone ringing apart further and further so that just when you think it’s stopped completely, it starts ringing again...

https://youtu.be/TN0kw-qtrpE

The last thing I did was record myself saying phrases like “Viral Videogames, can you hold please? Just a moment..” and then pitched it up to sound like a receptionist at our fictional game studio. Combined together all this creates the overall ambience and tension needed to move on to the next part of the game: breaking stuff!

Conclusion

This is the first game soundtrack I have ever produced, and I still have a lot to learn. If I could go back, I would probably embellish the songs more, creating longer and less repetitive loops. That said, I think it went quite well considering we only had 72 hours to create the whole game. The amount feedback we have gotten so far on both the game itself and the audio portion has been overwhelmingly helpful/positive, so for that I’m thankful. I'm also hoping we can update it at some point in the future, adding more levels, bosses, security, etc. In the meantime, I look forward to learning more about the world of game audio and collaborating on more game soundtracks as well.

Still looking to build my game audio portfolio so if you would like to collaborate or need music/SFX for a post-jam version of your game I'd be happy to collaborate. You can reach me via emaill at amerigomusic@gmail.com or on Discord (AmerigoGazaway#4558).

Last chance to vote for our game "Elevator Pitch"!

https://www.youtube.com/watch?v=gU6L5y9uVVg

Feel like breaking some stuff?

Watch the trailer and play online here: https://hugimugi7.itch.io/elevator-pitch

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Thank you to everyone who has commented/voted so far!

Ludum Dare 45

Music/audio composer looking to join a team

Hello everyone! I am a music producer/composer looking to join a team for LD45 and build my portfolio. I have produced music for film, tv, commercials, and recently videogames.

You can check out my last Ludum Dare entry here: https://ldjam.com/events/ludum-dare/44/elevator-pitch

You can also check out my itch page with other game soundtracks I've produced here: https://amerigo.itch.io/

My official website here: http://amerigomusic.com

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Music/Audio composer looking to join a team

I have scored music and sound for films, documentaries, commercials, and several games. My work has also been featured by NPR, Huffington Post, MTV, Grammy Association, Google, Apple and more. Looking find a passionate team to work with and build my game audio portfolio with something fairly polished and presentable.

You can check out my last LD entry here: https://ldjam.com/events/ludum-dare/44/elevator-pitch

And my itch page here: https://amerigo.itch.io/

Official Website: http://amerigomusic.com

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Teenage Mutant Ninja Kittens!!!

Had a blast composing original music for our LD45 entry "You Gotta Be Kitten Me"! Can you escape with all nine lives?

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"You Gotta Be Kitten Me" is a 3D Platformer built in Unity 2019. You play as a mutant cat attempting to escape from the A.C.F (Animal Cruelty Factory). As you progress through the laboratory the cat unlocks new abilities allowing the player to get closer to escaping.

Play/rate the game here: https://ldjam.com/events/ludum-dare/45/you-gotta-be-kitten-me

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Listen to the soundtrack here: https://amerigo.bandcamp.com/album/you-gotta-be-kitten-me-original-game-soundtrack

You've Gotta Be Kitten Me (Original Game Soundtrack) Now Available!

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Stream/download the original game soundtrack (composed by @AmerigoGazaway) on Bandcamp. Inspired by Sonic, Donkey Kong, Metal Gear Solid and more.

  • https://amerigo.bandcamp.com/album/you-gotta-be-kitten-me-original-game-soundtrack

You Gotta Be Kitten Me is a 3D Platformer built in Unity 2019. You play as a mutant cat attempting to escape from the A.C.F (Animal Cruelty Factory). As you progress through the laboratory the cat unlocks new abilities allowing the player to get closer to escaping.

Play/rate the game here: https://ldjam.com/events/ludum-dare/45/you-gotta-be-kitten-me

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New teaser trailer for our game!

https://youtu.be/i2Ujrd8n6gM

Had a blast composing original music for our LD45 entry about mutant kittens escaping from a secret laboratory.

  • Play/rate the game here: https://ldjam.com/events/ludum-dare/45/you-gotta-be-kitten-me

About

You Gotta Be Kitten Me is a 3D Platformer built in Unity 2019. You play as a mutant cat attempting to escape from the A.C.F (Animal Cruelty Factory). As you progress through the laboratory the cat unlocks new abilities allowing the player to get closer to escaping.

Soundtrack

Stream/download the original game soundtrack (composed by @AmerigoGazaway) on Bandcamp. Inspired by Sonic, Donkey Kong, Metal Gear Solid and more.

  • https://amerigo.bandcamp.com/album/you-gotta-be-kitten-me-original-game-soundtrack

Thanks to everyone who played so far!

A Purrrfect Score: Creating the Soundtrack of "You Gotta Be Kitten Me"

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A behind-the-scenes look at my creative process for scoring the Ludum Dare 45 videogame “You Gotta Be Kitten Me”. If you haven't tried our game out yet you can play online here!

Start With Nothing

The Ludum Dare 45 theme, "start with nothing", is actually a great metaphor for game development, music production, or any other creative endeavor for that matter. This is usually how it all begins....with nothing. Nothing but an idea that is. I've seen some really creative ideas in this jam so far and it's been super interesting to see how they were executed.

We kicked it off with a group brainstorming session that led to some pretty wild scenarios. One idea I had was to create a survival game in a forest or on a desert isle using MacGuyver style crafting mechanics. Another idea was to create a strategy RPG about colonizing and terraforming a barren planet in the distant future. Last but not least, I suggested creating an escape game where the player has to find their way out of some sort of prison or cell. We actually ended up incorporating this idea, but in a completely different way than I expected.

https://youtu.be/i2Ujrd8n6gM

When I got the word we were making a game about mutant kittens escaping from a secret laboratory, I can't say that I wasn't excited. My first thoughts were to create a soundtrack with elements of synthwave mixed with spy music. Synthwave, for those who aren't familiar, is a style of electronic music inspired by 80's sci-fi films, cartoons, videogames, and cyberpunk aesthetics. I also wanted to incorporate a jazz element to the score, mainly because in the 1920s the word "cat" was also a slang term for a "cool jazz musician". That and I always thought that cats were sort of cool and "jazzy" in a way (especially the way they move and sneak around). I dunno, maybe I just like really like jazz.

A Purrrfect Score

https://youtu.be/kAsNHGfh88A

For the main title theme, I was heavily inspired by David Wise and the original Donkey Kong soundtracks. I remember being a kid and just sitting on the DK menu screen, scrolling through music tracks and listening in awe. I wanted to make something contemplative like that, something that would evoke the same sense of wonder and mystery I had playing these games as a child.

https://www.youtube.com/watch?v=slKNBP7VEvI

To begin, I started the track off with a synth pad alternating between two sustained minor chords. Then I added a funky bassline underneath, which hints at the main melody to follow. The melody riff (played by a chip-tune style synth lead) was actually composed while jamming separately on the following track; I transposed it over to this one and it worked perfectly with the new chord progression. After that I created the drum pattern, which I played live via MIDI controller. At first I planned on using an 808 or something similar, but instead I went for the most lofi, SNES-cartridge sounding drum sounds I could find. I ended up using the '94 Drumkit from the Koji VST plugin, which includes a great variety of retro 16bit style videogame samples.

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Meow Mix

Next up was the main level music. This is the music that plays when the player is sneaking around, exploring the laboratory, knocking over beakers, etc. For this track I wanted to incorporate more jazz, (for the reasons I mentioned earlier) and also an element of spy music. What I ended up with was something more along the lines of electronica, chillout, downtempo, or trip hop. First I started with some jazzy Rhodes chords, and a bassline inspired by the music from games like Perfect Dark, Goldeneye and the Metal Gear Solid series.

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Most of the battles and cinematic sequences in those games have an action packed soundtrack, but when your sneaking around  it's more of a hybrid of electronic and downtempo music (typically around 80 BPM or so). I tend much use a similar formula for starting out a lot of my productions: jazzy chords, funky bassline, a catchy melody and a groovy drumbeat. I also added some DJ/turntable scratches for the extra hip-hop flavor.

https://youtu.be/5th88xcaF6o

Housekeeping

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The battle theme was inspired by synthwave, Sonic The Hedgehog, and racing games like Outrun. Other influences include Drum & Bass artists like LTJ Bukem. I originally wanted to do some form of interactive or adaptive music, in which the main level  or "sneaking around" music transitions seamlessly into the battle piece. That idea ended up getting scrapped because of time constraints, but both tracks still bear a lot of similarities. They are both in the same key, and both were designed to alternate smoothly between 80 and 160 BPM. In essence the battle theme is just a beefed up remix of the main level theme.

https://youtu.be/dOycxB_-6hw

The second half of the arrangement switches to a minor chord progression. and is meant to signal a departure from the high energy momentum of the first half (possibly a moment where out feline hero is struggling or trying to overcome his Roomba nemesis). This is a common technique in linear game music composition, in which the composer intentionally writes a "victorious/triumphant" section and a more darker section representing the player's decline or near defeat. Then you just kinda roll the dice hope things line up when they play the actual game (which they surprisingly do from time to time). Although the battles are pretty short in this game, this is a great trick to use when composing RPG battle themes or Boss Fights (which are usually longer and a lot more more intense). Which brings us to our next song:

Roomba's Revenge

Roomba's Revenge is actually a remix of the victory theme from my LD44 entry "Elevator Pitch" (I like to shamelessly reference my own work from time to time). I used mostly the same musical palette from before (drums, bass, horns, synth lead, organ) but wanted to create something a lot more dark and menacing. This track was also inspired by the opening of the final boss theme from Sonic The Hedgehog 3 (although someone else who commented said it reminded them of Sonic The Hedgehog 2: Death Egg Zone.

https://youtu.be/RyoMQg3d5cs

https://youtu.be/ojxKfBBDIGg

For the melody I interpolated some of the the main theme from the title track, starting with same progression of notes but then spiraling into something completely different.

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Menu Theme (Melody)

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Boss Theme (Melody)

Conclusion

This is my second Ludum Dare entry and I'm quite happy with the results. Our team Enigma Dragons was very organized, and I particularly enjoyed being a part of the brainstorming process. If I had more time I would have liked to contribute to the SFX department, as there's still a handful of sounds that didn't make it into the game. That said, not having to work on sound gave me the opportunity to really focus on the music. Big shout out to Austin Dhillon who did a fantastic job on the sound design.

The idea to use interactive music was probably unnecessary for this type of jam (considering the layout of the rooms was pretty straight forward). If it were a more open-map type level design I could see that making more sense. But composing the music with interactivity in mind definitely caused me to think about it differently, and I believe the transitions from exploration to battle music still feel pretty seamless even without using middleware. I would have still liked to incorporate some type of adaptive music transition (or even a low-pass filter) for the pause menu, but maybe next time. I think my favorite part of the jam overall was seeing the game come to life and playing new builds. Also the brainstorming process.

Thanks to everyone who played so far! It's been a blast playing/rating all the other LD45 entries as well :)

  • Play the game: https://ldjam.com/events/ludum-dare/45/you-gotta-be-kitten-me
  • Download the OST: https://amerigo.bandcamp.com/album/you-gotta-be-kitten-me-original-game-soundtrack

I'm still looking to build my game audio portfolio so if you still need music/SFX for a post-jam version of your game (or another project) I’d be happy to collaborate. You can reach me via email at amerigomusic@gmail.com or on Discord (AmerigoGazaway#4558).

Thanks for playing/rating our game!

https://www.youtube.com/watch?v=i2Ujrd8n6gM

*Thanks to everyone who played /rated our game so far! This is my 2nd Ludum Dare and it's so been so inspiring to see what everyone came up with for this jam. If you haven't checked out our game now's your last chance! *

Play here: https://ldjam.com/events/ludum-dare/45/you-gotta-be-kitten-me

About

You Gotta Be Kitten Me is a 3D Platformer built in Unity 2019. You play as a mutant cat attempting to escape from the A.C.F (Animal Cruelty Factory). As you progress through the laboratory the cat unlocks new abilities allowing the player to get closer to escaping.

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Ludum Dare 46

"Angst" Soundtrack + Now Available!

https://youtu.be/gOFLgwLXdds

Had a blast composing original music for our LD46 entry about "Angst".

  • Play/rate the game here: https://ldjam.com/events/ludum-dare/46/angst

About

Angst is a 2D adventure-exploration game about fighting one's inner demons.

Help a socially anxious lady to make it through a day at her office job without having a panic attack.

Learn how to fight your inner demons by finding healthy ways to discover comfort in a busy and crazy world! You'll encounter various demons inside her "mind forest", use the environment and music to push them away and get back to the office.

Soundtrack

Stream/download the original game soundtrack on Bandcamp.

  • https://amerigo.bandcamp.com/album/angst-original-game-soundtrack

Thanks to everyone who played so far!

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Music & SFX composer looking for pixel artist/developer/team to collaborate with

Greetings! I am a DJ, music producer and composer who’s worked in film, advertising, documentaries, and game audio/development. My work has been featured by NPR, Huffington Post, MTV, Grammy Association, Google, Apple and more.

I am looking for a 2D pixel artist/team to collaborate with. I have done lots of LDs and game jams in the past but most have been 3D games and I would like to start including more retro-inspired examples in my portfolio. I am also learning pixel art myself so would love to collaborate with someone/team who has experience in this style and maybe pick up some things along the way.

Website: http://amerigomusic.com Itch: https://amerigo.itch.io/

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Ludum Dare 50

'Mythic Garden (Original Game Soundtrack)' Now Available!

Thanks to everyone for playing and rating our game 'Mythic Garden'!

'Mythic Garden' is an action-packed and wacky plant watering game. You are tasked with taking care of the most exotic British garden. From flaming trees to teleporting flowers, you will improve your arsenal of water weaponry. Will you be able to make it to the end?

Play/rate here: https://ldjam.com/events/ludum-dare/50/mythic-garden

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Mythic Garden (Original Game Soundtrack) 🎵

I had a lot of fun composing the cheerful music/SFX for this game and I was heavily inspired by games like Stardew Valley, Harvest Moon, old-school SNES era RPGs (town/village/world map music) and of course The Great British Baking Show ;)

The 'WAAATER', 'happy plant sigh', and 'gasp for air' sounds are actually recordings of my wife Marija, and they were all completely improvised/unrehearsed. I basically just hit the record button and told her to close her eyes and ‘pretend to be a thirsty plant’ lol. We’re so happy they made it into the game and brought some smiles, and she is also stoked to have her first official video game credit/cameo!

The feedback for the music/audio so far has been really great, so I've decided to release the original soundtrack (along with a bunch of other game OSTs, remixes, etc.) via my new videogame-inspired record label imprint Retrograde Arcade (http://music.retrogradearcade.com).

Thanks again for your feedback and if you’re ever looking for music or sound for your games feel free to get in touch!

Listen to 'Mythic Garden (Original Game Soundtrack)': - Stream/download: https://music.retrogradearcade.com/album/mythic-garden-original-game-soundtrack

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'Mythic Garden' now has an official trailer!

https://youtu.be/W0QuOUlv3IM

This just in, our game 'Mythic Garden' now has an official trailer! I had some free time over the past few days, so I captured some gameplay footage and put together this nifty little teaser video. Big thanks to everyone who's played/rated our game so far (and if you haven't you can do so via the link below).

Play/Rate: https://ldjam.com/events/ludum-dare/50/mythic-garden

About The Game

* *Mythic Garden is an action-packed and wacky plant watering game.**

You are tasked with taking care of the most exotic British garden. From flaming trees to teleporting flowers, you will improve your arsenal of water weaponry. Will you be able to make it to the end?

I had a blast composing the original music and sound design for this game, which you can read more about here: https://ldjam.com/events/ludum-dare/50/mythic-garden/mythic-garden-original-game-soundtrack-now-available

Listen to Mythic Garden (Original Game Soundtrack): https://music.retrogradearcade.com/album/mythic-garden-original-game-soundtrack

Last to chance to play/rate 'Mythic Garden'!

https://youtu.be/W0QuOUlv3IM

* *Mythic Garden is an action-packed and wacky plant watering game.**

You are tasked with taking care of the most exotic British garden. From flaming trees to teleporting flowers, you will improve your arsenal of water weaponry. Will you be able to make it to the end?

Play/Rate here: https://ldjam.com/events/ludum-dare/50/mythic-garden

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Thanks to everyone who's played/rated our game so far! I had a blast composing the original music and sound design for this game, which you can read more about here: https://ldjam.com/events/ludum-dare/50/mythic-garden/mythic-garden-original-game-soundtrack-now-available

Listen to Mythic Garden (Original Game Soundtrack): https://music.retrogradearcade.com/album/mythic-garden-original-game-soundtrack

Ludum Dare 55

'Thalatta's Grand Heist' OST Now Available!

Thanks to everyone for playing and rating our underwater adventure/puzzle game 'Thalatta's Grand Heist'!

https://www.youtube.com/watch?v=OV6VDhVRqmI

About the Game

Embark on an epic underwater heist in Thalatta’s Grand Heist, a thrilling adventure game set in the depths of the ocean. You play as Thalatta, a cunning thief on a mission to steal back the legendary Crown of the Tides from the clutches of the evil goddess Ceto.

Explore an ancient submerged temple filled with treacherous obstacles, and fiendish traps. Discover summon spells to aid you in your quest. Match wits against a devious rival thief who seeks the Crown for their own ambitious purposes. It’s a race against time to reclaim the Crown and restore balance to the tides.

Uncover the secrets of the temple, master Thalatta’s skills, and prove yourself as the greatest thief in the seven seas!

Created with passion (and lots of caffeine) during the intense 72 hour LDJam game jam. Can you rise to the challenge and pull off the heist of the century? Dive in and find out!

Play/rate here: https://ldjam.com/events/ludum-dare/55/thalattas-grand-heist

Mythic Garden (Original Game Soundtrack) 🎵

I had a blast composing the original music/SFX for this game and I was heavily inspired by the music of Donkey Kong, Final Fantasy series, Stranger Things, Ecco the Dolphin and more.

Listen to 'Thalatta's Grand Heist' via Retrograde Arcade: - Stream/download: https://retrogradearcade.bandcamp.com/album/thalattas-grand-heist-original-game-soundtrack

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