I think I had a good concept and made really good progress, for the first day that is.
The progress made today though, is almost naught. Of about 9 hours spent working on the game, I have reverted things and fiddled so much that the game is pretty much as it was this morning 
So I’ll pull an all nighter trying to pull my shit together, if that doesn’t work, I’ll just enter the jam. I’m not giving up on this baby!
Here’s a screenie:

It’s not actually called BoneTesting, I’m just lazy!
I spent all my time on writing everything from scratch, because of the headstrong idiot I am.
I think my day yesterday went like:
- Write basic line renderer so I could see bones (this started as a test to see if I could write a skeleton animation thing at all)
- Make a rigged hand model (I love you MakeHuman for the arm x0x0)
- Write lighting system
- Implement BulletPhysics for movement and collision
While today went like this:
- Fiddle with shit
- Think of how great this product could be
- Rewrite the lighting
- Unimplement BulletPhysics
- Create a dungeon generator that almost did what I wanted (too specific maybe)
- Make a level, then delete it in anger x 3
- Reimplement BulletPhysics
- Fiddle with lighting
- Stare at my code like its the matrix
Good use of my day huh?
Well I’m about to re-unimplement BulletPhysics and this time it will work!
Look out for my game if I actually do something with it!