Reluctantly Pulling Out

Well, I failed. Not entirely, just in the main aim of making a game in 48 hours. Don’t really think I’ll finish in time for the jam either.

I didn’t get a lot done this round, even though it is the most time I’ve put into a ludum dare.

What did I do wrong?

  • I got caught up in little details that didn’t really matter, it wasn’t polish so much as being pedantic.
  • I wrote the lighting, physics (not really, just movement + collision and everything was axis aligned) and loaders from scratch. I think this was the main cause of bullet point 1
  • About half of the techniques I used were new concepts or more complicated than familiar concepts. I spent too much time thinking things through and building it into a test, then implementing it properly. The reason I used unfamiliar techniques was because they are nicer in the long run.

 

Anyway, I’ll probably keep working on my ideas for it (damn you ambition) over a few days/weeks and it may flourish.

Here’s a snippet of the beginning: (in terrible quality on some dodgy looking site) http://videobam.com/aezuN

Well, I still learnt a ton and better luck next time I guess!