{"assets":[],"author_link":"author\/twistedsnail\/","author_name":"Twistedsnail","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387182840,"event":"LD28","likes":4,"metadata":{"p_key":"79778","p_author":"Twistedsnail","p_authorkey":"0","p_urlkey":"288790","p_title":"Reluctantly Pulling Out","p_cat":"LD #28","p_event":"LD28","p_time":"1387182840","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/16\/reluctantly-pulling-out\/","text":"<p>Well, I failed. Not entirely, just in the main aim of making a game in 48 hours. Don\u2019t really think I\u2019ll finish in time for the jam either.<\/p>\n<p>I didn\u2019t get a lot done this round, even though it is the most time I\u2019ve put into a ludum dare.<\/p>\n<h2>What did I do wrong?<\/h2>\n<ul>\n<li>I got caught up in little details that didn\u2019t really matter, it wasn\u2019t polish so much as being pedantic.<\/li>\n<li>I wrote the lighting, physics (not really, just movement + collision and everything was axis aligned) and loaders from scratch. I think this was the main cause of bullet point 1<\/li>\n<li>About half of the techniques I used were new concepts or more complicated than familiar concepts. I spent too much time thinking things through and building it into a test, then implementing it properly. The reason I used unfamiliar techniques was because they are nicer in the long run.<\/li>\n<\/ul>\n<p>\u00a0<\/p>\n<p>Anyway, I\u2019ll probably keep working on my ideas for it (damn you ambition) over a few days\/weeks and it may flourish.<\/p>\n<p>Here\u2019s a snippet of the beginning: (in terrible quality on some dodgy looking site) <a href=\"http:\/\/videobam.com\/aezuN\" target=\"_blank\" title=\"LD48 Video\">http:\/\/videobam.com\/aezuN<\/a><\/p>\n<p>Well, I still learnt a ton and better luck next time I guess!<\/p>","time":"December 16th, 2013 8:34 am","title":"Reluctantly Pulling Out","title_was_empty":false}