terry

LD16

Mini LD #14, Go!

Bah – it’s basically Friday, isn’t it?

Like the last TIGSource contest, this contest has a dual theme. You and you teammates can choose to use either theme, or both.

The themes are Comedy and Tragedy.

Unlike other Ludum Dares, this time you are required to collaborate! (If you haven’t found a partner yet, see the post below this one.) If your team decides to use both themes, each member should take creative responsibility of one theme each and ensure it finds a place in the game.

You can make the game at any stage this weekend that suits you. And don’t worry if you can’t start for a few days or if the project goes a little beyond the usual 48 hours – I have a very loose definition of weekends that includes Wednesdays.

Whenever you’re ready, you can submit your game here!

Comments

13. Nov 2009 · 00:16 UTC
Ooh, nice themes Terry. And I like your definition of “weekend” 😉
test84
13. Nov 2009 · 00:36 UTC
I’m stuck at a collision detection bug. Do you guys all use Game Maker and stuff? since implementing an enemy system takes me like 2 weeks.
13. Nov 2009 · 01:30 UTC
Thanks Zod you announced this early. It looks like it’ll take us 24 hours to decide on the kind of game to make before we even start working on it.
13. Nov 2009 · 01:40 UTC
Something familiar, something peculiar…
Tût-tûûût
13. Nov 2009 · 07:27 UTC
I love your vision of weekends too ! And your idea of requiring a partner has nice effects, like adding new people to the community. I was “hired” by Tenoch especially for this mini LD ^^
ippa
13. Nov 2009 · 09:17 UTC
.. Hard theme 😛
dertom
13. Nov 2009 · 10:47 UTC
…would it count as two if I’m a schizophrenic? One mind is doing the graphics and the other’s doing the programming! 😀 Ok,..just kidding!
14. Nov 2009 · 00:04 UTC
This non-restrictive theme was totally designed to make teammates fight.
Broxter
15. Nov 2009 · 17:24 UTC
So will you be accepting entries ’til Wednesday?
15. Nov 2009 · 23:29 UTC
Is there any kind of “official” time to get the games in by? If not, it could lead to a compo that drags on indefinitely (“have other people submitted their game yet? No? Then I’m sure going to keep working on mine!”)
jminor
16. Nov 2009 · 06:49 UTC
Boy this is fun. I just wish my job knew about this whole Wednesday weekend thing :) Hopefully I’ll have something playable before I have to go back to work.
cactus
16. Nov 2009 · 13:09 UTC
Game done, hell yeah!
Broxter
16. Nov 2009 · 14:18 UTC
I haven’t spoken to the guy I’m collaborating with in nearly 2 days. >_<
16. Nov 2009 · 14:56 UTC
We’ve only had three entries so far, so I’m in no hurry to call an end to this :) And I’m serious about the Wednesday thing; the games are far more important than any silly arbitrary deadline!
16. Nov 2009 · 16:59 UTC
Our game-making weekend turned into an awesome weekend of Mario 3 multiplayer and Super Smash Bros. It was good times but we didn’t accomplish much in terms of making a game :(
17. Nov 2009 · 03:21 UTC
I’ve got some time still, so if this thing’s really open to Wednesday, I’ll probably work on it until Wednesday :)
18. Nov 2009 · 04:57 UTC
Sorry if this is a dumb question, but is there anywhere to comment on individual entries?
Tenoch
18. Nov 2009 · 09:58 UTC
Also, PoV, entering non ASCII characters in the submit form is FAIL. Some utf8 is lost on the way. It makes my name look ugly. Poor, poor non English speaking countries…
Tût-tûûût
18. Nov 2009 · 14:39 UTC
Excuse me Tenoch (partneeer ! <3) but I find that my nickname looks far more ugly than your name :p
Broxter
18. Nov 2009 · 19:40 UTC
Wooh. Finished my entry.
19. Nov 2009 · 18:28 UTC
Question: what are the rules or procedures for updating a submitted game? I mean, I’m not totally sure how this mini LD works: will there potentially be voting? Or no? If there isn’t voting, can/should we update our game by simply replacing the current linked download? If so, is there an appropriate place to note changes being made, bugs being fixed? Or should the linked download not be changed after a game is submitted? Should I get my own website for development journaling on a game I’ve submitted? Thanks for the clarifications.
DrPetter
21. Nov 2009 · 08:30 UTC
Jordan: For development journal I think it’s common practice to just make blog posts here on the site. Check out other entries to see how they did it (like what tags to use, you might need to put in minild14). The search/link function seems broken though, trying to use the incorrect tag “minild-14”. I’ll talk to the adminators.
22. Nov 2009 · 00:09 UTC
Thanks DrPetter! And yeah, I know the ladders are weird… it was really an available time issue, as ladders are far easier to program for npc’s than proper jumping algorithms between platforms.

Mini Ld #14, STOP

Ok, I think that weekend’s over :)

Congrats to everyone who took part! It looks like we had 13 participating teams, which is a lot more than I expected given the complications with the rules this time – you can view all the entries here. Let’s have a playing party in irc sometime this weekend :)

Next month is THE REAL Ludum Dare, with proper deadlines and everything! Find out more here.

Thanks again to everyone who took part, and congratulations!

Comments

Tenoch
20. Nov 2009 · 05:55 UTC
PoV said there would be voting at ~20 entries. Sadly we’re at two thirds only.

Any chance that ~20 entries will be turned into ~20 contestants, in which case voting will occur?
ippa
20. Nov 2009 · 10:44 UTC
A vote would be cool =) .. maybe with less categories though.
21. Nov 2009 · 05:33 UTC
Unfortunately, one thing we can’t currently do is let your teammates help out in the vote. I’d like to, but that’s a limit of our voting system right now. But if you guys still want to vote under these conditions, we could. With so few games, we’re going to need a majority of you to play everything to make the results meaningful.
simon123
21. Nov 2009 · 11:08 UTC
I’d like to vote and will play everything.
jminor
21. Nov 2009 · 14:02 UTC
I’d vote and play them all.
vede
21. Nov 2009 · 18:16 UTC
I’ll play them all and vote!
chuchino
21. Nov 2009 · 21:08 UTC
I’ll do the playing and voting thing.
22. Nov 2009 · 05:16 UTC
Sure, I’d like to vote and will play everything.
22. Nov 2009 · 05:17 UTC
And just to be clear, the games should NOT be updated, from when we submitted them, right? I mean, if we do updates, bug fixes, etc., we should make a separate post and link, right?
22. Nov 2009 · 05:20 UTC
(So we’re voting on the games as they were originally submitted, rather than with later additions, right?)
Tenoch
22. Nov 2009 · 08:29 UTC
“I’d like to vote and will play everything”

Sounds like swearing an oath 😛
22. Nov 2009 · 08:29 UTC
To be fair, yes. It’s a MiniLD, so the deadline itself was already a little lax as is. Use your best judgment.

LD17

Ludum Dare Jam, Live at CB2 Bistro this weekend!

Hello! A bunch of people are meeting up in CB2 Bistro in Cambridge, England this weekend to work on our Ludum Dare entries together. It will no doubt be a lot of fun, and you are very welcome to join us! Cambridge is just a short 45 minute train trip from London.

We promise to post lots of spicy chip pictures!

You can find out a bit more about it here.

Comments

19. Apr 2010 · 20:34 UTC
Totally awesome. 😀
DoctorMikeReddy
20. Apr 2010 · 00:27 UTC
Newport will host if you ever want a Welsh LDMeet
matrin
20. Apr 2010 · 03:47 UTC
I’d actually be tempted to come, but the current state of air travel leaves me grounded. :S
20. Apr 2010 · 07:38 UTC
I’ll be there, rocking a crappy old laptop! Let’s hope I can still work effectively!
Fiona
20. Apr 2010 · 10:45 UTC
Is anyone else in the Manchester area willing to do something like this?
20. Apr 2010 · 11:11 UTC
Wow.. this is a really cool idea! Sounds like so much fun too! I should see if there are any LDers even remotely near me to try something like this in the future.
20. Apr 2010 · 23:58 UTC
I’m in Dover. It takes me about an hour to get to Manchester, so it should be about that to Merrimack. A New England LD meeting would be pretty sweet. In a recent post I found that billknye is over here too (Rochester). I remember MrPhil being in VT and there are a few in the Boston area.
20. Apr 2010 · 13:49 UTC
I too would love to do an in-person LD. I think I might be the only LDer in Florida, though.

Squall VS Squall

Progress!

Hmm

Yesterday’s thing didn’t really work out :( Today I’m working on this.

Don’t quite know what it is yet.

Comments

Tenoch
25. Apr 2010 · 15:45 UTC
Blender?

Radio Silence

radiosilence

Finished! Made today in Unity! 😀

Comments

25. Apr 2010 · 22:29 UTC
I like it – is there an ending?
25. Apr 2010 · 22:38 UTC
More or less!
25. Apr 2010 · 22:49 UTC
Yep I think there was an ending. I obtained all the radios and then the game went black. I got impatient as nothing was happening so I exited full-screen and the game crashed, I hope I didn’t miss anything!

LD18

Alternate History RPG Challenge at RPGDX

alternate

Hi Ludum Darers! There’s a game challenge starting tomorrow that I thought some people here might be interested in – RPGDX’s Alternate History RPG Challenge.

Participants have one week to make an RPG that explores the theme Alternate History. It’s very informal; there’s no voting and collaborations are encouraged! More info here.

Comments

08. Aug 2010 · 19:36 UTC
Thanks! I’ll check it out.

Ludum Dare Jam, Live at CB2 Bistro this weekend!

Hello again! Last Ludum Dare the Cambridge Friendship Club held a meetup in CB2 bistro, Cambridge, England, to work on our Ludum Dare entries together. We’re planning to do again for this Ludum Dare!  You are very welcome to join us! Cambridge is just a short 45 minute train trip from London.

You can find out a bit more about it here.

Comments

Notch
17. Aug 2010 · 13:08 UTC
And Cambridge is a lovely town!
19. Aug 2010 · 20:32 UTC
Game development is best with wobbly chairs and spicy chips!

I wanna make one too!

Really looking forward to Ludum Dare this weekend! Haven’t a clue what I’m going to make yet, or what I’ll end up using to make it.  I only really have one goal, this time:  I wanna do something somewhat technically challenging, for once. I’m thinking possibly some procedurally generated content, if I can shoehorn it into the theme somehow.

I’ll be taking part at the Cambridge meetup, so it should be good fun even it doesn’t work out :)

Finally, because everyone else was doing one: Here are my previous LD entries, including some games that I ended up developing after the original deadline:

terryld

Tags: montage

Comments

19. Aug 2010 · 20:31 UTC
It’s so awesome that Pathways and Don’t Look Back started off here! :)
19. Aug 2010 · 21:08 UTC
Don’t Look Back was a Mini? Cool, indeed.

Maziacs

Trying to make a simple 2d maze generator for my idea. This is about four hour’s work :(

Hmm.

Progress

My maze generator is starting to actually make interesting levels!

My idea is to make a dungeon crawler where you equip your defeated enemies. For example, defeating a Vampire allows you to equip his fangs, and so on.

MORE Progress

I can now walk around my generated maps! This is coming together really quickly :)

Comments

Notch
21. Aug 2010 · 17:16 UTC
Ooh, this is looking mighty cool, Terry! 😀 Will the minimap be part of the game like that? I like!
21. Aug 2010 · 17:16 UTC
Yep! I’m going to make it a bit nicer, though :)
The Jahn
21. Aug 2010 · 17:45 UTC
Oh dayum. This is looking great.
moltanem2000
21. Aug 2010 · 17:47 UTC
wow, very nice
snowyowl
21. Aug 2010 · 21:26 UTC
Bug report: You can go one square off the bottom of the map, or one square off the left-hand side (using the minimap as a guide here). You partly go through a wall, and there’s a bit of graphical weirdness.

Playable Build

Really happy with how this is coming along. I want to focus on story stuff tomorrow, so I’m going to try and get the basic game working completely today – which means moving onto the RPG stuff right away.

Here’s a playable build!

You can walk around and that’s pretty much it so far. Refresh to generate a new level if you start stuck in a wall.

Comments

pants12
21. Aug 2010 · 18:18 UTC
i like the music nice creepy feel 😀
lurreluck
21. Aug 2010 · 18:55 UTC
Very nice, I like it a lot. My favourite so far! :-)
21. Aug 2010 · 19:04 UTC
Pretty cool. I chime in on the music being suitable. Could maybe be a bit less harsh, but it fits an empty dungeon like that. One thing I’d like to see is the automap filling in more in front of you, so if you see a dead end in the distance it will be marked on the map, and you won’t be lured into checking out the same area again (and again) later.
moltanem2000
21. Aug 2010 · 19:09 UTC
I’m slightly bothered by the wall slamming into my face every time, but other than that it’s pretty sweet
keiya
21. Aug 2010 · 22:11 UTC
Oopsie on the music. Also you can walk into the outer walls, and they don’t show on the map. But heh, it’s coming along well I guess. Better than I could do >_>

Last screenshot

Doesn’t look like I’m going to be ready to submit to either the compo or the jam, but I’ll keep working on this tomorrow and try to finish it up next week. Spent most of today working on battle stuff. I really like where this is going.

Good look to everyone rushing to submit something tonight!

Comments

Critical Failure
22. Aug 2010 · 19:40 UTC
The screenshot looks sweet. I hope to get the chance to play it.
deps
23. Aug 2010 · 07:11 UTC
I really hope you continue to work on this, because it looks awesome! 😀

Randomly generated tales of lies and betrayal

Some stuff came up today, and I didn’t have time to do anything whatsoever with my game. So it doesn’t look like I’ll have anything for the jam tonight. Oh well :(

Here’s a final playable build, from what I had finished up last night! I decided to embrace that placeholder music and use the rest of the loops from the game it’s from, which, as it turns out, is kinda thematically similar to what I’ve got in mind.

Again, good luck to everyone racing to have something finished up tonight :)

Comments

24. Aug 2010 · 05:03 UTC
You’re right, the music is very effective! I’m looking forward to seeing how this game comes together.

LD19

Something

Probably won’t finish this game this weekend.

Comments

Henry Blank
18. Dec 2010 · 15:51 UTC
Is that ascii 3D ? …
18. Dec 2010 · 16:10 UTC
Looks cool, half tone shader of sorts?
Sparky
18. Dec 2010 · 16:32 UTC
Oh wow. This is so beautiful. If you don’t finish this weekend, would you at least post a build? I’d love to play around with this and show it to a friend of mine.
18. Dec 2010 · 18:44 UTC
To be honest, it’s really nowhere near as nice as your own experiments with dithered shading :(
Fififox
18. Dec 2010 · 16:34 UTC
That looks great ! 😀

Something else

Gave up on yesterday’s project (for now!) so that I could have something finished for the deadline!

Comments

19. Dec 2010 · 16:44 UTC
I really enjoyed your new game!! 😀 Can’t wait to see it wrapped.

LD22

My LD Gift

My LD secret santa gift arrived today! I’ve got no idea who’s it’s from – there’s nothing in or on the package to identify the sender, except an Irish stamp. What’s inside?

Alcohol! 😀

Oh, there’s something else in here…

More alcohol! Magnificent 😀

There’s also this game design book, which I don’t know much about but will have a look through over Christmas:

And best of all, a BAH HUMBUG Santa hat:

Thanks very much, Santa!

Tags: ldgift

LD25

Dog Game

doggame

I guess I’m making a game about a dog or something idk

Ludum Dare 46

I'm in

Haven't done one of these in a while. Am very excited about it!