6th Ludum Dare! I still remember my first like it was yesterday.
To everyone joining Ludum Dare for the first time: Have Fun!
Tools
- Java
- Notepad++ or Netbeans IDE
- Audacity
- GIMP or Paint.NET
- Notebooks
- Coffee
6th Ludum Dare! I still remember my first like it was yesterday.
To everyone joining Ludum Dare for the first time: Have Fun!
Tools
I got a lot more done than I expected myself too, which is a rarity. Making a game that has to do with sound and creatures from other planes going into a city and stuff.
First I made a big ol diagram from UMLet to get my head organized.

Its kinda like programming, only you don’t feel forced to make a bunch of classes for the giggles.
It is in a PDF that I want to put in with the source code, and it has been a huge help.
I made something that reminds me of assembly language to make the game stuff happen. Think of a list of instructions being ran in order. It is gonna help a ton when it comes to making the gameplay.

I am taking an online class for assembly language, and that is where the inspiration came from.
I also made the city be made from a text file in a JSON like, awkward to read format thingy.

This was inspired from Java and JSON. I could smash each building on 1 line, but then it would be harder to read, and it is hard enough to read as is.
So apart from text file parsing galore, I got this much graphics progress:

The lack of color makes it easier to see the color.
Those blotches are suppose to represent sound. The point of the game is going to be balancing the level of sound in the town. If it is too loud, then the Noise clan will break in the world; if it is too quiet, the Silence clan will break it. When this happens, you gotta fight em off with the mouse.
Next up is polish, because right now the game is UHHHHHHHHH-GLEEEEE
I got my kinda-sorta-art. The images are super-small, so you gotta squint.

The Silence clan

The Noise clan

Clubbin’
And because text parsing is addicting, we got a launch configuration file.

“fullscreen” is the one that most will care about
I’m really surprised with how much time I have left, for every other Ludum Dare , I had about 1 hour to do sound, and 1 hour to get it working for release, but now I have way more time for that.
The launch file lets you point to a custom instructions file and a custom city file, and the extensions of the custom files don’t even have to be “.game.”
Maybe I will make a manual on how to write the game instruction files and city files so people can make their own gameplay experience and their own cities.
Tired of taking 3 minutes to setting up a Java environment for when you start a new project? This small tool generates the build script, manifest file, and file folders.
We made a Github repository, since we are working as a team, with some base code. Posting to adhere to the rules.
Time for another exciting round of Ludum Dare! This will be my 8th Ludum Dare!
My goal this time is to make something playable and fun to play.
I will be using:
Lets do this!
Made some fast base code that builds an SDL project, setting up OpenGL in the process!
I’ve posted several flowchart makers in the past, but they all have been
crummy and broken, but this one is not, for realsies!
Process Sketcher’s github page
Tags: tool
I did the last few Ludum Dares in a team, so this time I want to do it solo.
This is my last Ludum Dare before I head off to college: this event has been a big part of my life all throughout high school, and I want to make this one my best entry!
This time is going to be a time crunch for me, because I won’t be able to start until Saturday morning, and I have finals next week
Regardless
Tools
-Java
-Audacity
-Paint.NET
I am hoping to
Gameplay is pretty much done. You can’t win yet, and levels can’t change, but that will be put in once I get my levels done.
The gameplay for this is simple compared to other projects, which will make it easier to create content and play test it.
I managed to make a level editor, so that will make level creation much easier and faster.

Level Editor

With only 2 enemies, badly drawn assets, and simple controls, finishing shouldn’t be too challenging, even with only 7 hours left.
Banzai!
Banzai!