radiolemon

LD25

I am going to be attempting to make an entry for the famous LD!

Hello! This is going to be my very first time entering into Ludum Dare 48 hour challenge! I am a high school student and a VERY new code writer.

I’ll be using the Eclipse IDE for source code, and Paint.net and Audacity for my assets!

I will try my best and have fun with it!

Comments

nerdyogre254
09. Dec 2012 · 00:49 UTC
Best of luck to you, and glad to see that you’re starting early.

I forgot to post to the libraries I will be using!

I already posted a ‘IM IN YAY :D’ post to this wonderful site, but I forgot to post the code I will be using after reviewing the rules, and I am not sure if it is appropriate to make a completely new post or not, but I will know that rule if I am told otherwise after posting!

I will be using a home baked framework that I made with the help of the programming text ‘Killer Game Programming in Java’. Here is the link to it on github.

Sorry if it was inconvenient at all, I’m excited to join you all on this competition!

A progress shot of what I have so far!

ScreenShot1EthansBike

 

I have a long way to go for my game, so I better get cracking! Most of the time so far was to think about how the game will work, now its time for serious business! I am very surprised with what I have done so far due to my lesser experience with development!

You play as Ethan, a 6 year old little boy who wants to buy himself a new bike! How will he get the money!? From swindling the other kids of course!

What I have done: (not much)

-Title

-Basic menu framework

 

What I want to get done in 12 hours from now:

-FINISH interface

-Day progression

-Most of the inner mechanical coding

 

Good luck to all!

~12 hours of programming into it!

Besides the misadventures of sleep and food, and busy stuff I have to do, I have been full time on this project! I am pretty gosh darn new to development, and I have never made anything bigger than 10 classes in Java before, so this is a HUGE learning experience for me and I’m LOVIN’ it!

Here are screenshots of my lovely progress!

ScreenShot2Interface

ScreenShot1EthansBike

ScreenShot3EndOfDay

Playing as a swindling mischievous 6 year old fits enough into the theme right?

Looking through the site, everyone is doing EXTREMELY well on their own projects! I sure got a lot to learn still!

LD26

Me and my Bro are going in the Jam!

Huzzah! This event brings so much motivation to me, since I know that there are so many others doing the same exact thing;  making games! I hope that I will be able to finish something once more, and to get motivation to learn more on my off-time!

Last time I joined Ludum Dare #25 solo, and had loads of fun doing the game making (Although I did not participate in the after-math D: ). My game quality was not very awesome, but I learned a little bit about development in that time.

This time me and my brother TheColorMan are doing the Jam, and neither of us have ever REALLY done any super awesome game making, and so it will be a blast. I just hope my brother will be able to look at his talents and what he can learn rather than what he can’t do, same goes for me.

Summary: Lets do this!

My bro already said our tools, but I like listing things so:

  • Physical Tools: Little Whiteboard, Big Whiteboard, Lots of EXPO Markers, Lots of pencils, lots of notebooks, Programming/Coding references, and COFFEE
  • Art Tools: My brother’s High School Digital Media class experience, GIMP, and Paint.NET
  • Sound Tools: Audacity, and the hope for me to learn how to implement Sound in my game!
  • Planning Tools: Our brains, UMLet (It’s great!), Google Docs
  • Programming Tools: A little library that I made, Netbeans, Eclipse, and the endless Web!

I almost for sure can make it to the Jam with my bro!

Good luck to all! I’m excited for this!

 

 

 

4

This entry was posted on Tuesday, April 16th, 2013 at 5:03 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Things are going well!

Progress1

I almost have everything I need to make it playable! I can’t believe I haven’t run into anything game-smashing yet!

Mr. Consumer is ecstatic!

BigHead_Happy

The main mechanic of the game is working indeed! Albeit it is not very interesting, but hopefully chaining stuff onto the main feature will make it more so!

So far you are playing the very happy gentleman shown above, and he wants stuff! Therefore, you have to buy stuff! And if you can’t buy anything… Then go to your work and get paid!

I bring my 24 hour progress!

Huzzah Huzzah!

I am super happy about my progress so far, and I am also happy with my bad art!

We got everything!

cheese

We got Cheese!

mcdonalds

We got McDonald’s mockups!

potato

We got potatoes!

Here is a time-lapse of the first 24 hours, which I had a blast doing! Tomorrow I am hoping to finish the town and add in a Casino!

Timelapse for Consumerism thus far! (Not very good quality!)

 

Blobs, feature fall, and general progress!

Progress2

I think I made this toooo simple.

So simple that when I try to add things on, then it becomes a gigantic blob of Objects, methods, and variables.

Moral of the vague story: Make things extendable ALWAYS.

All this extra time to calm the beast that is my GameState class does still allow me to make more stuff, but if I ever make something bigger than a 48 hour spiel, then it would be too ravenous to handle.

Good luck to all out there with their own blobs!

I got my entry done!

I am not too proud of it though, I screwed up on design and mechanics.

Time to learn programming better! Also can’t wait to try out everyone else’s games!

Why not check it out?

Screen3

Here goes nothing

The theme for myself when it comes to Ludum Dare has always been to become a better programmer, so here I go to try again. This time around I am armed with a better understanding of the matrix and vectors, and have a little bit more stable library. I am hoping I can step it up this time around.

Lets have fun!

Platforms!!!!!!!!!!

progressShot1

I have never made simple physics or platforms before, so this is extremely exciting!

Tomorrow I make side-scrolling and a player that controls the world around him!

What happened for me on day 2

Hello! I am trying to make a Platformer-RTS for this competition.

Day 1. Made platforms and a world with a simple physics engine!

Day 2. Tried to do things with this physics engine; nothing worked

Day 2.5. Newfound motivation to make a better platformer physics engine and a deeper understanding on what goes on behind the scenes!

I shall redo my game with putting everything into matrices!

I will have concrete progress later!

Lets do this, me!

LD27

My No-Progress Progress post

This whole physics thing is harder than I thought it was going to be, at the moment the green player box can float around with the force of gravity pulling it down, and the platforms stopping it.

I’m hoping to finish movement soon, so I can actually add in RTS elements.

progress2

Collisions and maths website that I recommend

In my adventure of trying to understand game physics and programming for this competition,  found this website. (Thanks r/gamedev)

It gets down and dirty with all things math and game programming, and explains them with great detail. I don’t understand 80% of the website, but that’s why I’m reading it. Its old, but that doesn’t make it worse or better.

Hope it helps everyone trying to learn about collision, physics, and other hard to understand stuff!

Comments

Alucard J
25. Jul 2013 · 14:45 UTC
Thanks for posting that link, I have bookmarked it to read after MiniLD =]

I’m joining!

This is my third Ludum Dare! I have loved every moment of participating in it!

I am going to focus on playability this time around!

Good luck and have fun to all!

I am using a tiny framework that I am working on at this moment, and will put the files out when I finish it!

In the meantime: my Toolbox!

  1. Netbeans IDE for code!
  2. HyperMiniSkeleton library that I whipped up here This other library that I whipped up here These tiny codebases that I whipped up here, here, and here
  3. Audacity if I ever learn how to put sound in!
  4. Paint.NET because GIMP blows my brains!
  5. GitHub if me and my bro go into the 72 hour Jam! (Otherwise, I am doing the 48 speel!)
  6. You guys for motivation to finish it!

I have completed my library, and I am so happy, I am posting a thing!

It is obviously more important to be saving space for the “I’m in!” post, but I am SO happy about this thing, that I am going to post it! (Plus I need to share this before the competition starts)

It includes everything I have ever learned in the past 3 years! My other two Ludum Dares were big fat learning experiences, but I don’t REALLY like the games that turned out there.

The features of this 4-pack library include:

  • Barbaric sound loading/playing!
  • A Camera!
  • Sprites that animate!
  • A GUI system!
  • Game States!
  • Collision that works! (yay!)
  • Image loading!

I am mostly posting this for myself; because the thing is not documented at all… I should do that.

Anyway this is the library I am using for Ludum Dare with it’s source, its split into 4 tiny pieces so I could focus better on the specific parts (cuz otherwise I go on a tangent)

Good luck to all!

If you are on your first; this will be an INCREDIBLE learning experience!

The Cycle of Game making

Cycle

This is what the last 2 or so years have looked like for me; let’s hope that this Ludum Dare, I can finally get to breaking it!

While making my warmup game, I realize that it is INDEED a bad library, so I scrapped it (:P)

YET I shall push forward and make a warmup anyway!

I’m mainly posting this to make it known for myself (and perhaps others who do the same thing)

Another library; this time it’s final

I’ve already made several pre-Dare post, but so I follow the rules; here is ANOTHER library of mine. This time I broke down everything, and smashed it into the ABSOLUTE basics, with little structure at all. It handles;

  • Rendering
  • Constant FPS

The library contains 5 Java classes overrall

Side Note: I am a big new-guy to the game development thing myself; but I love that we are having so many “First time!” post here :)

Comments

adventureloop
19. Aug 2013 · 11:06 UTC
You look very prepared for your first time, remember to take it slow, more speed less haste is the motto. Good Luck.

Another library revision

Getting those last-minute things that I might not want to do twice!

Lib!

Super excited!