Boberro

LD24

A note about 8bit style music

While checking all those “I’m in” post I’ve found out some of you are using YMCK’s magical 8bit plugin. While I prefer 16bit arcade style music than 8bit chiptune I’ve decided to fool around with it, and found out one problem that may emerge while creating 8bit style music.

I’m no musical expert, so I wont tell you what is exact name of this problem, but two instruments playing same note (even different octaves) may distort each another. It’s known problem in music recording, but since 8bit sound is so minimalistic, it’s hard to correct it using equaliser. One approach to this problem, is to lower the volume of both tracks, but I needed them to be lead tracks of my song.

What I did, was to export each track to audio, import them in new project and move one of them a little (like 5 ms), so oscillator sound don’t reach their peak in exact moment:

Another approach would be to detune instruments a little, maybe using S&H LFO (unfortunately there’s no  LFO in plugin I’ve been trying). I believe this problem wasn’t as crucial in original hardware that is today, because sound chips never kept perfect tune.

Comments

sorceress
18. Aug 2012 · 11:51 UTC
Overlaying two copies of the same waveform is called either:
Gaeel
18. Aug 2012 · 12:24 UTC
Also, I want to point out that buzzing and other artifacts caused by interfering pulse waves are actually a desirable effect of Chiptune. Take note that original 8 bit circuits didn’t push out perfect squares, they have a bit of a DC offset correction and some aliasing and other oddities.

Yay! My first post wasn’t “I’m in!” one

But I am in.

I’ve had a plan to write a gui system for flashpunk, since I know that I can waste few days working on it no matter of what I’m supposed to be working on. (Un)fortunatelly I’ve got new job this week and had no time for it, so I’ll be using no custom libraries, FP only.

So many distractions

Not good.

Yesterday I’ve broken my tablet (installed Win8 on it) and I have very big problems with drawing anything with a mouse. And all my ideas around “evolution” required at least decent graphics. In this situation anything is tempting me to drop off (like my boss calling me to write something for monday morning) , but I’ve started working on something. It’s going to be a little platformer with logical elements (I hope).

Defeat

My plan for LD24 was to hide at home and cut off phone. I failed and finished work (for my job) 6 hours before LD24 deadline.

Hopefully I’ll have more luck next time.

LD29

I’m gonna jam

Last time I tried to do this I failed completely. I hope this one will be better.

I had two ideas, one easier to do, second easier to draw. I’m no computer artist, so the latter it is:

 

01

Progress so far…

A little. Very little. Still, it’s something.

 

I found ocean script for unity: http://scrawkblog.com/2013/02/24/ocean-renderer-for-unity/

Scrawk, its author is a wonderful human being.

 

02

SubMageddon

Today I was supposed to work on radar-ish sonar, and some targets, but since I spent whole day on steering (who would guess I was just supposed to add steer?), it may be that I’ll just make submarine racer.

Well, that would be a thing, right?

 

-5

LD30

Cast is getting ready

LD30-Cast
I’m tempted to work some more on this scene, but enemies first.

Slow ahead

Capture2
It’s not looking like much changed, but I was mainly working on code side of the project. Also maybe I have musical theme.

How not to love Unity?

http://forum.unity3d.com/threads/animator-parameter-does-not-exists-bugg.168103/

“Close the window and restart unity” fix sounds fishy and indeed, it does not work. Damn.

I need to learn how to compo.

If I’m lucky, till the end of the jam, I’ll finish prototype.
I have 90% of the assets and player controllers. Main mechanic is still to be implemented, and there’s no enemy AI. And tbh I never did anything with enemy AI. I need a lot of luck.

Capture3

Done!

Game is far from finished, but this time IT IS A GAME!

chrome 2014-08-26 01-50-47-33

Play it here.

LD31

It’s 13:30 over here, let’s say I’ll start working in half an hour

This time I decided that I won’t start anything before I know exactly what I’m doing.
I decided to take “you’re playing the game on the screen inside the game” route, even though my uniqueness assessment says that at least 60% of games with a twist will take that route.

8 hours later

Looks like it might be my worst jam so far. After 8 hours, I have 5 pages of notes and plans, and this done:

Boberro - LD31 - 001

I’m afraid I’ll need to dump any story, even though with my skills it’d be easier to work on than puzzles.

Comments

Boberro
06. Dec 2014 · 20:55 UTC
I won’t give up. Nevah!

Neva givu up!

I feel bad, I’m already emotionally attached to stuff I had to discard.
I’m also probably gonna skip sounds. Again. The thing is music and sound production are my hobby, and I always feel bad working on them, as there’s always something that needs to be worked on more badly (“you always can do sound later, you know how to do it, unlike THIS stuff”).

Sleepy time.

PS. There’s a song about today: https://www.youtube.com/watch?v=Txq736EVa80

Critical failure.

I had to scrap 80% of my (I was sure thay they were reasonable) plans, but I’m closing to playable mini-mini-game.
Time to add some sound.

Boberro - LD31 - 002