LDJam user 236256

Ludum Dare 48

I'm in for my first jam

Teaming up with the 5 time Ludum Dare veteran @trusty with my blender skills to try for a 3d game!168521111em183109576821502/em5813893119491139736emn.png 165838600/em2916454171926867em724441917310638041/emn.png

Things are coming along

the entire cast.png

These are probably all the monsters we're going to have time to implement. Pretty excited about how nice the game's graphics look so far.

And we are finished!!!!!!!

https://ldjam.com/events/ludum-dare/48/$235867

3ecf7.jpg 3ece4.jpg

This was so much work but we have a game I'm proud of now. It's got shooting, a variety of monsters and levels, voice acting, and most importantly it works! I'm the blender guy who made all the graphics so I certainly want to hear everyone's feedback on that, while I stretch my hand that was drawing on a tablet all weekend. So please comment if you play it and let me know.

A little behind the scenes

So here is your main character, Mr. Gun, in all his rendered glory. gunrender.png

Here's how messy some parts look in wireframe, from boolean-ing out the barrel gun3.png

To animate the slide I parented everything to an empty that can be slid back and forth gun1.png gun2.png

First time making a gun in blender and there are plenty of ways I could have made this nicer in the future. Anyway, don't forget to check out our game and see the rest of my modeling! https://ldjam.com/events/ludum-dare/48/the-depths-of-science

Some more behind the scenes

So here's one of the main common enemies you'll face while going deeper into the research facility rendered finished.png

Originally I sculpted the whole body, then built clothes around it pre deletion.png

Unfortunately there were clipping issues when animated where the clothes and skin came through, so given the time limitations, a painful choice was made post deletion.png

But don't worry, shooting her in the chest still hurts, even if there's nothing there

Bonus behind the scenes: title bonus.png title card.png

https://ldjam.com/events/ludum-dare/48/the-depths-of-science

Making my favorite monster

moster render.png

So this was my favorite monster to make because I could really flex my sculpting skills in making a super muscular character, and minimal clothing to get in the way

moster high poly.png Pretty high poly in it's original state, the final had to be decimated heavily

moster split apart.png I kept it's body split apart to make animating easier, since I knew decimating would make it harder to move the joints nicely if I didn't

moster tentacles.png Tentacles were made with paths, which I used the geometry tab to create a thickness

https://ldjam.com/events/ludum-dare/48/the-depths-of-science

Now available (free) on sketchfab

Hey all, if you liked my game, or liked the models in my game, I've now posted one free on sketchfab for download. https://sketchfab.com/3d-models/ld-jam-monster-c6590f4620d1473c887d266ff0586583

This is not actually the version that appears in game, I took more time to make it better optimized and use normal maps to keep it to about a 5k poly count. You'll be able to see this version in our post jam release coming soon

LD Jam wireframe.pngLD Jam rendered.png

We've released a post-jam version of our game with improvements

Thank you to everyone who played our first 3D game this jam, and everyone who left comments letting us know what we could do better. After weeks of work we've now released a post-jam version with plenty of revisions that you can find on https://trustyshm.itch.io/tdoshd

Trusty made a pretty detailed post about all the changes, most noticeably a major graphics boost and significant improvement in enemy AI. You can find that here https://ldjam.com/events/ludum-dare/48/the-depths-of-science/the-depths-of-science-hd-polished-post-jam-version-now-available-on-itch-io

And of course, a gameplay trailer https://www.youtube.com/watch?v=J_E6HRidpn4

For my part, I made a redesigned gun with flashlight and clips, which now is reloaded in the game. gun render post jam2.png

Look at that beauty.

I also made some statues for decoration, and light fixtures throughout to make more sense of where the light is coming from in each level. You'll also find some new enemies and surprises that I don't want to spoil.

Ludum Dare 49

Been practicing since the last jam and I'm ready for 49

Coming back with the same teamup as in April. As the 3d modeling part of the team I can show off my progress over the last few months in a very visual way. Here is what I made last time for ldjam

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and then here is my most recent character model and some outfits that I made

3 pose progress cycles.jpg

I have a youtube channel now where I show timelapses of my work and I expect that I'll record and post some videos of my work during LDjam 49 there too.

https://www.youtube.com/watch?v=OcQu0M6YtBE

Day 1, created the protagonist

character render.jpg

I'd say it's going pretty well. I made a character who's looks I'm happy with and it's fully rigged with all 4 walking directions and an idle. Bed time now but tomorrow it's time for the environment.

Some cool renders of my game assets

image.jpg broken high res.jpg

The artwork is basically done for the game now so I thought I'd show off some images of it. These are basically all the game assets being used but in different layouts and combinations. I think this gives an idea of what we're going for on this theme.

Video of making and animating the character

I thought it would be cool to record the process of making the game assets that were used in making our game in blender. This is the video from day 1 where I focused on making the main character and animating his walking. I'll also be uploading another video of making the environment and objects.

https://www.youtube.com/watch?v=Cs3tCXyBjZY

"Making of" videos

Hiiiii! If anyone is interested I put up videos of my process of making the 3d assets for my game.

https://www.youtube.com/watch?v=Cs3tCXyBjZY

https://www.youtube.com/watch?v=8y8LoKbrXOc

Ludum Dare 51

Anyone else making 3d games?

This will be my third time doing a ldjam game, as the 3d modeling side of our team using blender. I'm definitely out of practice with animating though since I usually just make 3d prints.

Looking back on my last jam

https://www.youtube.com/watch?v=Cs3tCXyBjZY

I made a timelapse after the jam last year, I recorded how I made all my 3d game assets. I think my methods for making a character are likely going to be different this time, I know I lost a ton of time trying to model a body type that I wasn't familiar with making at all, and therefore I went really boring with the clothing. If I compare this to how I currently sculpt characters, I think I'll come up with something much better looking

https://www.youtube.com/watch?v=NHm3rsfqKJE

though who knows, we might not even end up making people, gotta see what the theme is.