Making my favorite monster

So this was my favorite monster to make because I could really flex my sculpting skills in making a super muscular character, and minimal clothing to get in the way
Pretty high poly in it's original state, the final had to be decimated heavily
I kept it's body split apart to make animating easier, since I knew decimating would make it harder to move the joints nicely if I didn't
Tentacles were made with paths, which I used the geometry tab to create a thickness
https://ldjam.com/events/ludum-dare/48/the-depths-of-science