{"author_link":"\/users\/cheeks","author_name":"Cheeks","author_uid":"cheeks","comments":[],"epoch":1619662619,"event":"LD48","format":"md","ldjam_node_id":254899,"likes":3,"metadata":{"p_key":"156867","p_author":"Cheeks","p_authorkey":"1236256","p_urlkey":"377114","p_title":"Making my favorite monster","p_cat":"LDJam ","p_event":"LD48","p_time":"1619662619","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1236256","us_name":"LDJam user 236256","us_username":"236256","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":236256,"body":"![moster render.png](\/\/\/raw\/0ea\/93\/z\/41793.png)\n\nSo this was my favorite monster to make because I could really flex my sculpting skills in making a super muscular character, and minimal clothing to get in the way\n\n![moster high poly.png](\/\/\/raw\/0ea\/93\/z\/41794.png)\nPretty high poly in it's original state, the final had to be decimated heavily\n\n![moster split apart.png](\/\/\/raw\/0ea\/93\/z\/41795.png)\nI kept it's body split apart to make animating easier, since I knew decimating would make it harder to move the joints nicely if I didn't\n\n![moster tentacles.png](\/\/\/raw\/0ea\/93\/z\/41796.png)\nTentacles were made with paths, which I used the geometry tab to create a thickness\n\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/the-depths-of-science\n","comments":0,"created":"2021-04-29T02:14:00Z","files":[],"files-timestamp":0,"id":254899,"love":3,"love-timestamp":"2021-04-29T03:22:32Z","meta":[],"modified":"2021-04-29T03:22:32Z","name":"Making my favorite monster","node-timestamp":"2021-04-29T02:16:59Z","parent":235867,"parents":[1,5,9,233335,235867],"path":"\/events\/ludum-dare\/48\/the-depths-of-science\/making-my-favorite-monster","published":"2021-04-29T02:16:59Z","scope":"public","slug":"making-my-favorite-monster","subsubtype":"","subtype":"","type":"post","version":781875},"node_metadata":{"n_key":"254899","n_urlkey":"377114","n_parent":"235867","n_path":"\/events\/ludum-dare\/48\/the-depths-of-science\/making-my-favorite-monster","n_slug":"making-my-favorite-monster","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"236256","n_created":"1619662440","n_modified":"1619666552","n_version":"781875","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/the-depths-of-science\/making-my-favorite-monster","text":"![moster render.png](\/\/\/raw\/0ea\/93\/z\/41793.png)\n\nSo this was my favorite monster to make because I could really flex my sculpting skills in making a super muscular character, and minimal clothing to get in the way\n\n![moster high poly.png](\/\/\/raw\/0ea\/93\/z\/41794.png)\nPretty high poly in it's original state, the final had to be decimated heavily\n\n![moster split apart.png](\/\/\/raw\/0ea\/93\/z\/41795.png)\nI kept it's body split apart to make animating easier, since I knew decimating would make it harder to move the joints nicely if I didn't\n\n![moster tentacles.png](\/\/\/raw\/0ea\/93\/z\/41796.png)\nTentacles were made with paths, which I used the geometry tab to create a thickness\n\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/the-depths-of-science\n","title":"Making my favorite monster","wayback_source":[]}