LD10 December 14–17, 2007

Starting up

Just woke up and noticed the theme was Chain Reaction. While, again, not too happy about the theme, I’m going to set out to figure out an idea for a game. Not sure what it’s gonna be, though. I was planning on making a marching cubes implementation (just for fun and profit) and use that for something. Still not sure how to make a chain reaction game out of it though :).

Blog awaken!

A bit disappoitend about the theme (done so many times already in proper games), I was hoping for some time travelling. I’m not 100% sure about the gameplay of this one yet, but it involves platforming so I decided to start with a level editor which is about 50% done here. I’m coding it with python and pygame.

I hope 2/3 of entries are not explosion chain reactions…. because that’s just lazy.

First screen

A Part Of This Complete Breakfast

cereal

I’m not vegan, I just like Silk better than milk.   It’s saturday morning, time to start crankinating!  I am going to make the stupid prospector game.

Tags: foodphoto

A Part Of This Complete Breakfast

cereal

I’m not vegan, I just like Silk better than milk.   It’s saturday morning, time to start crankinating!  I am going to make the stupid prospector game.

Tags: foodphoto

Idea found

Yay, nothing a long shower wouldn’t fix, it seems. I have got an idea, with all possibilities to include my marching cubes stuff and all. Though my current idea will require a LOT of work. I shall start right now and if it looks to be feasible, I will divulge some more details from what I’m going to do =).

Chain Reaction Reaction

So far I have mostly been sleeping. Woke up to find that the theme was Chain Reaction. I’ve had a couple of vague ideas, and I think I’m probably going to go for the least interesting because it’s the one I’m most likely to finish. Here are my initial thoughts:

– Some kind of physics-based puzzler, like The Incredible Machine, or maybe some sort of domino variant.

– Something like Lights Out or Reversi/Othello, where your move affects other pieces on the board.

– A looser interpretation of the theme (ie. kind of ignoring the “reaction” part): a scrolling shooter where your weapon is a morning star.

At the moment, I’m thinking the last of the three. I never liked Lights Out, and I think the first one is too much to do. I’ll give myself another hour to think about it, though.

Tags: theme

sleep as a catalyst for a chain of dreams about chain reactions

Hmm the evening continues! Here’s the first screenshot from my LD10 entry:

hmm wonder what it is!

So far, Friday I worked until 5:30, there was a lame xmas picnic for lunch in which I ate mostly starch. Starch and cookie. My Maia picked me up and I had 1 hour to divert my eyes from 7 hours of videogame testing before 48 hours of videogame programming, the simple act of observing a lamp brings tears to my eyes.

I had a pre-dare snack involving a Tofurkey kielbasa, the best Saurkraut in the universe, and etc. As I delved into the reactorium on #ludumdare, mama maia was making me-a stuffed vegetables, mm mm. Proof!

Also my lack of desk brings this intangible workspace:

Tags: deskphoto, foodphoto, screenshot

Proof of concept

Chain reaction? Hahah yeah right, more like things blowing up and blowing more things up.

ludumscreen1.png

Hell yeah! Purple things fly on the screen, player shoot, purple things blow up, purple bits come out, hit more purple tihngs, they blow up.. a chain reaction!

http://www.myrmidonprocess.com/ludum/Ludum10a.ra

(arrow keys and QWERTY z to shoot) Windows Fenix binaries included only. (If you get the equivalent foryour OS it sholud still work)

Woo…

-Fiona

Comments

Fiona
15. Dec 2007 · 08:22 UTC
(LOL I forgets to say to drags game.dcb onto fxi.exe.. stupid fenix interpreter!.. what the hells? Get back to making your game!)

Log entry Saturday 11:41 – First thoughts

After having relaxing sleep and relaxing breakfast and all that, I’ve investigated current situation. The theme that’s won is Chain Reaction, and it’s won by quite a lot. It’s not the theme I most wanted, but then, whenever do you get what you most want?

So, I really don’t have very much time today to work on things, just a few hours, but with some luck I have the whole of tomorrow available.

I’ve so far made two conclusions about the theme: It’s extremely easy to come up with a non-innovative game for it. Could be a tetris/columns/pool/TIM (the list goes ever on) game. So it can be easy. But how fun would that be? But if I can’t come up with anything else decent …

I do have two ideas so far though, that’s half-way innovative. Almost. Not quite though. A bit innovative to be sure. Not a blatant rip off of existing games. Much.

So first idea I had was an explosion chain reaction game. You had different kinds of explosives and maybe something else. The explosives had different explosion radius and critical explosion radius. If another explosive is within the explosion radius (but not within critical radius) it goes off too. Then you can get a chain reaction. Goal would be to blow something up, I suppose. Thing is I’m not sure it would be such a fun game really, and I’m not sure I could keep the goal tasteful. It would be too easy to make it all goreish. Not sure I want that, even though it probably would be popular among some.

And second idea I had was you have your space ship stranded in space, without any fuel, and you need to reach your home bay. Problem is, the home bay is several jump gates (or whatever they’re called, think like in Eve) away. So in each star system, you need to get to the gate that takes you to another star system, and so on until you eventually reach your home bay. Each system is a level, but ultimately, they’re connected. In fact I could allow revisiting of star systems, and multiple paths if I were to allow multiple gates per system. Anyway, in each system, you would need to get your ship to the gate. To achieve this you can make use of your initial momentum (not much), gravitational forces from planets and the sun, and hi-tech gravity modules and explosive weaponry you can launch from the ship. Or maybe just place. Dunno for sure yet. Then the idea is to plan a level, then let it go, get to the next level, and so on. In the end you’d have the full path through all the games automatically traverseable. I’m not sure if this is enough chain reaction… and interesting enough.

Well, that’s my thoughts so far.

Tags: log

Conclusion of day 1

kid1.png

Here is my “schoolgirl” sprite.  Not too shabby!

Well, it’s the end of day 1 for me so here’s where I stand:

  • Bombs explode
  • Player can run around
  • Using sounds made with DrPetters awesome sfxr app like oh, 99% of the rest of ya bastids!  Hope to augment this with some mic stuff later.
  • Need to add the items, walls, win/lose, levels, etc

explosions.jpg

Goodnight and good luck!

Get set, ready..

Bit of a slow start for me — lots of time wasted trying, and failing, to sleep. Got it eventually, but now a lot of time has gone by already. Oh well..

Got a couple ideas for what I’m going to make. I was thinking of maybe making a vertical shoot-em-up thing with enemies sending projectiles towards other enemies when they die, but it seems a couple other people have similar ideas, so I might end up making something else. Or maybe not, we’ll see I guess..

In the mean time, here’s a photo of my desktop:

gerrys-desktop.jpg

Tags: deskphoto

just started

Hi,

I’m a little late, the contest has begun here in Germany at 4 am, however I have just started. I’m developing with GLBasic (www.glbasic.com). It will be a 3d game and the modelling is done with anim8or (www.anim8or.com). I’m still thinking about the gameplay and I’m not really shure, but it will be something with lots of small insect-robots 😉 .

Here’s a first screenshot of my insect-robot-prototype (without legs and texture).

ld1.jpg

Comments

KungPhoo
15. Dec 2007 · 16:09 UTC
Looks quite good – but: you need a game, too. Thought about that? 😉

the idea

 A lot of you have already done so much. (O_O) It’s a litlle intimidating.

All i have to show so far is my idea (and some code, but you don’t wanna see that). I didn’t have a lot of good ideas for this one, so the best of them wasn’t realy oroginal.

You have you “ship” (pod or whatever), and you have to avoide getting

close to any projectiles, that are wooshing by. When a projectile gets close

to you or another projectile, it explodes, creating an explosion. If you get in

reach of it, you lose health. If another projectile gets in the area of the explosion

it explodes, creating a secondary bang.

You “ship” will be able to shot projectiles of its own, allthough they will be much

less powerfull, but will be able to destroy other projectiles. This is where you will gain points.

I hope i finnish it in time. If i don’t I’ll still try to complete it, at least to the point of playability.

idea

First Screen!

screen1 of prospector

Like so many, I have a random screen of tiles up and running now.  Guess I’ll make the editor, because this game will NOT work with random levels!  Well… hmm.  Better not.

Tags: tiles

First Screen!

screen1 of prospector

Like so many, I have a random screen of tiles up and running now.  Guess I’ll make the editor, because this game will NOT work with random levels!  Well… hmm.  Better not.

Tags: tiles

Log entry: springs are pretty annoying

I woke up this morning discovering the horrific theme of Chain Reaction, I was pretty bummed that something like Evolution didn’t win and to be honest, I was doubting if I could come up with anything that wasn’t just another Boomshine clone. Well, I sketched around a bit and came up with some ideas that involved chains reacting to input 😉

Originally I was gonna do some kind of “throw your rope and catch something” kind of game, but by tweaking spring properties I stumbled upon something that feels much better to play. You’ll play as some snake-like creature, and have to either kill enemies, or collect stuff by bashing your tail into them/it.

So this is a debug view of the current condition of the game. I prefer writing the gameplay mechanics before delving into doing the artsy fartsy stuff.

ld10_1-days_15_hours_36_minutes_left.png

still no idea

I still have no idea. That is, already when Chain Reaction won in round 1of the voting I thought I’d just remake an old puzzle game where you place to bombs to set up a chain reaction of explosions. Problem is, I already remade that very game in SpeedHack once, so it would be like totally un-inventive, a re-remake.

Another idea I’m toying with is, a chain reaction of light bulbs. Like, you have to light a Christmas tree with electrical bulbs, and a chain reaction is involved. A level is won when you manage to light the tree. Still don’t have a complete plan how it should work though.

First Post

beginings

Well its a start, but I dont really feel like working on it. Might just leave all the game logic until tommorow.

Partycle Popper

Frist post on ld blog.

Whoo boy. I still have ways to go, but I think this is turning out to be a game. Time log and bunch of screenshots are available at http://iki.fi/sol/ld10/ – here’s a recent one:

1512_649pm_little_things.jpg

it’s shrunk, so right-click and view image to see the full thing. I think.

so I better write something at some point

well I’m a little late to the party blogwise, anyhoo, heres a piccy of the game, I just got multiple wires working without too much fps loss (hey its flash, 20fps isnt that bad, heck its capped at 30 =p).

so I felt like putting wires up around the place :)

Tags: decorating, low fps, silly string