LD10 December 14–17, 2007

Lasers and Explosions

Screen2

Wee, lasers and explosions! What more do a game need? Oh right, should make some particle effects later.

The explosion physics turned out really nice on the first try , but you can’t really see that in a screenshot. They actually do have a chain reaction feeling to them, but more of that is coming.

First screenshot, featuring lazers, quads and.. Well that’s it

Here’s a first screenshot from my game. Writing it in python and spent a few hours on it so far. I hope I have time to put some better graphics in it (sprites at least ;)) but we’ll see how much time I got left after finishing the gameplay parts.

Enjoy..

First screenshot

Lunch Day 2ish

It’s day 2, and this is one big big hearty meal.  Luckily, I have assistance in eating it.

ld10 lunch

I was going to arrange it all pretty, but I figured I had to capture the moment while it existed.  This is my piggy plate, which my wife gave me as a joke, since I have issues with different foods touching (but not nearly the issues she claims.  Still, I like the piggy plate!).  Gardenburger, fries, and apple juice.  The latest issue of Game Developer arrived today and is in that pile there.  I didn’t renew my subscription about 2 years ago when they last asked, they just keep sending it.

Tags: foodphoto, lunch

Heli grappling a tripod

Camera and sidescrolling implemented (not wrapping yet though)

Oh and I made a tripod, a bit small. Fixed the controls a bit by cheating. turning left n right adds forces in those directions not only changes the upforce. Up n down still needs tweeking.

Heli grappling a tripod

The physics seems a bit unstable, (stuff act strange) I’m not sure my idea with chaingrapplings will work, perhaps I should revise the idea a bit.

Tags: 2D, chain, chain reaction, heli, physics, scrolling, tripod

Heli grappling a tripod

Camera and sidescrolling implemented (not wrapping yet though)

Oh and I made a tripod, a bit small. Fixed the controls a bit by cheating. turning left n right adds forces in those directions not only changes the upforce. Up n down still needs tweeking.

Heli grappling a tripod

The physics seems a bit unstable, (stuff act strange) I’m not sure my idea with chaingrapplings will work, perhaps I should revise the idea a bit.

Tags: 2D, chain, chain reaction, heli, physics, scrolling, tripod

DrPetter better give me points for this …

philhassey5.png

Late start

Starting late. This is my second attempt at LD48 (first one I missed the start and only made half a game). For those who do Pyweeks, I’m the same Tee from Pyweek (despite my generic name :)).

Anyway, I think I have an idea. Although the idea is just a seed and not really fleshed out, I’m starting to code something now.

First Post!

Hi!

Well several hours in and all I have to show so far is a crummy map that you can click on to select different countries. I’m using Java because my game is going to have a lot of GUI stuff going on and I like Java’s Swing library.

Here’s a fascinating screenshot:

screen11.jpg

Comments

Endurion
15. Dec 2007 · 13:26 UTC
Can’t go wrong with Elbonians in your game 😉

Doing this all wrong

This is my second entry, the first one being in the LD 2 or 3 maybe… Anyway it was called Wolf’n’Granny and I don’t even remember what the theme was (I think it was about tetris pieces, otherwise I am not sure why I had some in the game)

I’m 12 hours late, but to my defense, I was sleeping, and this is the week before Christmas, so I am not sure that my girlfriend will be as understanding as she was at my first Ludum, which was before the house and the kids…

I’ll post a screen later, here’s hoping that Blitzmax with a png loader is acceptable for the compo… (I have kind of a hard time navigating that site, not finding the forums and stuff)

Gameplay is a go!

Level editor works now and the game can be played to finish with the first types of units that there are. So the aim here is to get the one sad guy with the hat to laugh, by starting a chain reaction of laughter through the level. You start by placing different kinds of units on the level and then press start to see what happens.

First gameplay

Ugly as hell, but I’m just a coder. I’ll have to work on that tomorrow.

Comments

XMunkki
15. Dec 2007 · 14:28 UTC
Haha, awesome idea.. =)

Finally I can start…

Man, I’m getting into this a bit late.  My all of my finals were packed into the last two day so I had been up studying for the past few days.  I sacrificed my first night for sleep, but I think it worked out for the best.  I’ve got a simple idea now that I might actually be able to finish before the deadline (my first idea was ridiculously difficult to produce).  Plus, I get to do it in Python!  It’s been so long since me and Python have spent quality time together…

Sat. Morning Foodstuffs

Ooooh .. these compos always keep me from going to sleep. I think out of the 8 hours I lay in bed I got .. a lot less than 8 hours of sleep. Which is a pity, because I usually get some of my best coding done while I’m unconscious. Anyway, to awaken my soul this morning I ate some Frosted Flakes. Sort of an industrial breakfast .. after I already made it, my wife said, “Oh I could have made you muffins!” It’s the thought that counts, right? Maybe tomorrow.

p1007588.jpg

Tags: foodphoto

Kaboom, Version X

This is it probably for today, i’m going to a restaurant with wife and kid, empty their buffet and then waltz to bed 😉

Anyway, there is sort of a chain reaction going on, i decided to add another element, so you get a real goal. Any gameplay fun seems to be decided by level design. Again. Dang!

At least i’ve put an editor inside :)

Tags: Endurion, LD10 - Chain Reaction

Progress, Day 2

Now there are sounds courtesy of SFXr (just the fuse burning and explosions, at the moment, but that’s really all that can HAPPEN at the moment), and your fuse burns, and if it goes next to a barrel, the barrel blows up.  The barrel explosions chain to neighbors.  There are also a few assorted items visible on the screen – x2 and x4 score multipliers, and gold.  The gold and multipliers are intended to entice you into taking risks you shouldn’t.ld10 screen 4

Still all temp art, but I suspect the flame particles will stay like this.  They shoot up super vertically, looks like the barrels are practically launching into orbit.  Initially an accident, now a favorite feature.  I’m going to do art now, because I need to have the style down before I do the font stuff, which I feel is sort of next on the list.  The core gameplay is done, you just can’t lose.  And since this is a game of score, I need to get that score tracking up so I know what is happening there!  Art’s definitely the biggest portion of what’s left, so let’s get on it.

Tags: barrels, explosions, fuse, tiles

Slow going

It’s been another 4 hours almost, and not much has happened as it seems. I’ve wrestled a bit with drawing order for mobile objects in the isometric world, and I think I’ve got something usable now. It’s not as good as I’d like it, but good enough to move on. I might get back to it later. The main problem is probably that I handle map tiles and sprites similarly, despite map tiles having a clear 3D shape that allows more accurate Z ordering. Maybe I’m just stuck in a stupid line of thought here. My approach is to treat objects as billboards and apply a shaky offset thing to make moving objects from poking through the floor, but maybe I could do it in more of a cube/square fashion, using the isometric coordinate system instead of screen coords… I’ll give that some thought tonight, for now things at least look ok in most occurring cases.

Time to eat some and start putting in a bit of gameplay code. Ideal scenario would be to have the majority of code done tonight so I can focus on media and polish tomorrow (oh, and studying for my exam… but that’s a bonus for if I get some extra time left over ;))

drpetter_05.gif

There be more organized map elements and a placeholder player sprite with shadow. Topmost blue tile is broken, need to figure out why…. oh right, just struck me – I iterate from 1 and up in the drawing loop instead of starting at zero 😛

First tank

I’ve got the first object up. This is a close up of it. The tank has been made with the marching cubes tesselator. I may have to tweak it a bit to get it look a bit better. But even this one has something like 67000 triangles :). Oh well. Such is the coders way (I cannot draw myself out of a blank paper).

Log entry – Cake (not a lie), Some coding

Saturday 21:19
Back from lots of cake etc etc. Was a bit distracting, even though a lot of fun.

Been thinking about my idea. I think it could be a fun game, but I’m not sure it’s actually chain reactiony enough. Need to come up with something for it. I’ll just get on coding and see what happens, I guess.

Saturday 23:19
Been coding. Have the basic structure. And gravitational forces. Most advanced so far is the ship circling the sun. I also have state cloning and so, so can probably do the path thingy without much of a problem. Is pretty tired, so will go and sleep now. Not really sure I’ll have time to make a game of this tomorrow, but we’ll see.

Tags: log

Log entry: dinner approaching

So I kinda went back and forth between some ideas I had sketched out. They all involved the same mechanic though, so I was basically just figuring out which was more fun.

I came to realize that there’s simply too many possibilities with this setup. There could be major amounts of violence, I mean, just look at the spikes on those tails! But, I think i’ll simply make it into some kind of sports game, i.e. get the ball into your opponents goal, at least just for the compo entry. I will, however, be keeping the spiky tails.

ld10_1_days_9_hours_45_minutes_left.png

Dinner will be had in approximately 30 seconds.

More Progress, but is it a game!?!?

Here’s more of my progress I’ve made with the game:

HUD, CHains, Better graphics!

I had a pretty strong idea of where I was going with this, but I’m not sure it’s enough of a game.    Oh well.  It should be fun once everything’s in place.   Back to the board….

Heli bowling

Farseer physics lib woun’t play nice with my polygon collision meshes. I think I will have to redo them as primitives instead. Thus changing the chain-claw thing I had in mind, and perhaps make heli bowling? Man, I made my dev pipeline so awesome! Created paths in photoshop to define the collision mesh. Read the ai file with the object, all was swell.

Heli bowling

Those pins just fall by them selvs, thats an easy win. Anyhow, Im off to bed, tomorrow I will be away a few hours on dinner. Yeah, I’ll bring my laptop!

Tags: 2D, bowling, chain, heli, physics, pin, sleep