LD10 December 14–17, 2007

Experimental Madness!!!

Hey, so here it is. I managed to learn the basics of OpenGL and integrated with tinypy for a basic gamelett. I totally cheated by recycling one of my old games for the logic in this one. Which, I guess is cool, because I was able to get all that code working with tinypy. It uncovered a couple bugs which I fixed. Anyway, on with the game:

Download the goods – click on “main.exe” to run.
linux folks check out svn://www.imitationpickles.org/ld105/trunk ; python build.py

ld105-philshot.png

Tags: final, opengl, tinypy

LD 10.5 – Kittay

Howdy!

Here is my entry. It’s basically a cross between robotfindskitten and a generic platformer.

kittay screen 1kittay screen 2

DOWNLOAD: http://kittay.ca/kittay-fydo-LD105.zip (1.0 mb)

Written in C, uses OpenGL. Didn’t have time to make a linux binary, sorry team.

I’m planning on doing a post-compo version, with bugfixes and better level graphics. Also, I’ll incorporate the other 3 mini-songs that I recorded, too. 😉

Enjoy!

EDIT: Note that I’ve created a launchpad project for kittay. So you can file bugs there! Yay!

Tags: cats, final, kittens, kitties, LD #10.5 - Unexpected/Surprise - 2008, opengl, platformer, robot, robotfindskitten, SDL, SDL_mixer

Final 1970 Cutlass Extreme

Heh, so I still haven’t really found a point to the game, so for now you are a 1970 cutlass trying to collect cows before you get to the finish. If you hit a cat, you lose a cow, because hitting cats is bad! You can also launch off of ramps, which can either be good or bad, depending.

Download Linux/Source here –

Source Version

Download Windows py2exe here –

Windows Version

Final 1970 Cutlass Extreme 0.4

Tags: cars, cutlass, final

Comments

pymike
24. Feb 2008 · 21:57 UTC
Awesome! Not enough levels, but I guess time was an issue… Nice job! Gonna play again… 😉
eugman
25. Feb 2008 · 14:53 UTC
That’d be awesome if the link worked….
jolle
03. Mar 2008 · 11:52 UTC
Yeah, the Windows py2exe link says it’s unavailable :/
Cthulhu32
17. Apr 2008 · 12:29 UTC
Hey all, sorry I didn’t realize this thing had bad links. Damn you geocities! I just updated it with my main hosting website.
01. Mar 2009 · 16:21 UTC
Hi there,

Everything dynamic and very positively! :)

Completed ‘Exotic Inventory’

I’ve finally finished and it is actually a completed game (unlike normal where it’s missing a few vital things such as game play or sounds). It’s a python / pygame / pyOpenGL game but I haven’t managed to build a .exe version as there is some bizarreness with pyOpenGL and py2exe which it is far too late try and fix.

Exotic Inventor

You can download it from http://www.patenall.org/temporary/LudumDare/ExoticInventory.zip, it was developed on Mac OS X but I’ve tested it on windows (while cursing py2exe out) and it appears to work

Notes:

Best method is to come along side a particle by looking at 90deg to you direction of travel and using shift + arrow keys. Then when you’re going at the same speed and are targeted on it shoot it several times.

To turn just use the arrows keys. If you hold shift you will accelerate in that direction so you can strafe. And oh yes, your shots have momentum and push you back when you fire.

Tags: final

Cubetendo

Bit of a late entry for me, but oh well, here it is anyway:

Cubetendo

Download: cubetendo.zip (Updated with trivial fix for ATI cards)

Windows exe and source code included (compiles in Linux). Requires OpenGL 2.0. If it crashes, try running it from a console (updated the zip with a bat file that does this).

Tags: 3D, cubes, cubetendo, final, linux, opengl, SDL, Windows

Comments

25. Feb 2008 · 10:14 UTC
got a fatal error thingy! (through .bat also)
mjau
25. Feb 2008 · 10:32 UTC
That probably means you don’t have at least OpenGL 2.0 installed (or the game fails to load it for some reason). You could try updating your gfx card drivers maybe.
eugman
25. Feb 2008 · 14:27 UTC
Well I guess I can’t test it from school then.

Black Box

So, I’ve got something to submit (finally)! Not as polished as I’d like, but it’s pretty fun. It’s similar to asteroids, except instead of falling apart helplessly the asteroids fight back. Give it a try! WASD to move, IJKL to shoot.

Source (Install mzscheme and run it with “mzscheme -u black-box.ss”. libSDL, libSDL_image, and libSDL_mixer are required.)

Windows Binary (All libraries included.)

2008-02-25-044057_1024x768_scrot.png2008-02-25-044134_1024x768_scrot.png

Tags: final, scheme

Comments

25. Feb 2008 · 16:29 UTC
Pretty nice

the controls reminds me of grid/geometry wars

Good job
Joshua Ewulo
28. Feb 2008 · 15:40 UTC
Dude,
cppjavaperl
13. Aug 2008 · 20:30 UTC
I *really* enjoy this game. One thing I noticed, however. I had to nice the game up to -20 on Linux to make it playable. Under normal priority it was hesitating so badly I couldn’t play it.

Nitro Butts!

Some more project additions on my shiny new site. New design really makes adding stuff a lot more convenient compared to what I had before. Actually one of the updates is a project entry on that very system; SPCMS (the morbid can have fun looking through some source code on that one)

Mainly though, I finally got around to releasing Nitro Butts – an old game from 2005 that me and my brother made out of oldschool boredom. It’s actually quite a bit of fun and you can even do co-op if you have a gamepad and additional human around.

Tags: butts, co-op, music, pixels, retro, robotron

Nitro Butts!

Some more project additions on my shiny new site. New design really makes adding stuff a lot more convenient compared to what I had before. Actually one of the updates is a project entry on that very system; SPCMS (the morbid can have fun looking through some source code on that one)

Mainly though, I finally got around to releasing Nitro Butts – an old game from 2005 that me and my brother made out of oldschool boredom. It’s actually quite a bit of fun and you can even do co-op if you have a gamepad and additional human around.

Tags: butts, co-op, music, pixels, retro, robotron