LD10 December 14–17, 2007

custom library

Since everyone is posting custom libraries, I assume that was required somewhere in the rules? I’ll likely just use pygame, but if not, I might use this library or parts of it. I put the code on SF a few years ago, it uses Allegro and OpenGL: logo is here and code is here. It’s written in C disguised as Python (I converted it all from plain C after being inspired by pyplus).

Comments

TenjouUtena
12. Dec 2007 · 16:29 UTC
It’s not ‘required’ per se. But if you want to use code that you made before the compo, you have to release it to everyone to use before the compo starts.

Round 3 – final voting has begun

Make sure to vote!  It’s down to 10 choices now.  Results will be revealed to start the compo!

Custom Library

Well, this will be my first Ludum Dare, so I wanted to be prepared 😉

I had started a 3d library before, but it was buggy and cumbersome, so I later abandoned it.

Now I have retried it, and the result, after about 9 hours work, is PygLibsX.

It is a sibling to my PygLibs 2d library, except it is 3d.

you can get it here: PygLibsX

Let me know if it isn’t “acceptable”, but I’m sure it is :)

Cya Later :)

Tags: custom library, pygame, PyOpenGL, python

Get Psyched!

Wolf3D Psyched

Tomorrow is the big day people. Yee haw.

Tags: motivation

sfxr – sound effects for all!

Been tinkering with this over the last couple of days.

EDIT: Official sfxr homepage – http://www.drpetter.se/project_sfxr.html

As the audio geek I am, I find it a bit unfortunate that most LD48 entries are usually silent. I figure it’s probably due to the authors not having a quick ‘n’ easy application at hand for making sound effects and therefore neglecting that aspect of the game in favor of code and, usually, graphics. Even simple sound effects can add a huge amount of immersion and fun to a game, though.

What I present here is, if you will, an MS Paint for sound effects… or something along those lines. It’s meant to make it dead easy for anyone to whip up a few simple sound effects and save them as .WAV files for playback using most game/media libraries like SDL or pygame.

Basic usage involves clicking the left-most buttons to automatically generate random sounds loosely targeted at certain categories. For more advanced users it’s possible to spend some additional time to manually create fairly varied and interesting sound effects.

The interface is based entirely around sliders for controlling sound parameters, along with a few buttons. Even if you don’t want to spend time learning about all the sliders you can still have some fun just hammering away at them and listening to the various sounds that come out.

Hopefully this will mean that there’s no longer any valid excuse for anyone to get N/A in sound!

Download: sfxr.zip (win32, 48 kB) – Latest update: 2007-12-15 (see screenshot)

EDIT: Apparently it sort of works in wine 0.9.50, though with some stability issues. Fortunately though, the good Gerry JJ/mjau managed to port it properly. Here’s a copy of his post:

I ported DrPetter’s excellent sfxr (info) to SDL, so it can now be compiled and run natively in Linux!

Download: sfxr-sdl.tar.gz

Just type ‘make’ to compile. You need SDL and GTK 2.

Source code is obviously included in the portable archive, and anyone is free to use or modify it for anything they please. There’s no need to credit me, although it would be nice if you did. I would also appreciate a little email note if you do create something cool based on my code.

If I get around to making a little update I’ll include source code in the win32 archive as well.

sfxr.gif

Tags: effects, explosions, fun, laser, random, sfxr, sound, tools

The Theme

The Ludum Dare Theme

Tags: motivation

GLORY

sport.jpg

Tags: motivation

GLORY

sport.jpg

Tags: motivation

LD10 Parade of Lights!!

There was going to be a town-wide parade of lights tonight where I live. But .. it got cancelled because of “weather”. Anyway, since the goat cart was already lighted up, I figured I’d just go out and have a Ludum Dare Parade of Lights!! Here’s pics of the first ever annual Ludum Dare Parade of Lights!

In this first picture you can see Cuzco the Goat’s head in the headlights. Cuzco was the star in my LD4 entry “Cuzco’s Goat Bloat Game”.

p1007565.jpg

Here’s just the cart, looking very stylish and colorful in the snow:

p1007557.jpg

Tags: parade

This entry was posted on Friday, December 14th, 2007 at 5:49 pm and is filed under LD10 - Chain Reaction. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

PoV Food - 47 hours to go

Corndoggin.

PoV Food 47

I’m embarrassed to say, I forgot to add Pineapple.  So much for a signature food item.

Tags: foodphoto

This entry was posted on Friday, December 14th, 2007 at 7:42 pm and is filed under LD10 - Chain Reaction. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

The helm

Nice and spartan…

Motivational ornaments…

Midnight dinner & X-Files, prep prep prep!

Tags: deskphoto, foodphoto

can never have enough ludumolcats

ldcat

Tags: motivation

Comments

NyanNyanKoneko
14. Dec 2007 · 22:01 UTC
You win.
15. Dec 2007 · 00:28 UTC
I think your actual desk photo wins by far :)

Lerc’s dump



This is my room. I took this before another LD48, but it hsn’t changed much, Just more mess now.

deskphoto

 Nothing much to see here – and interestingly to my cellphone everything but the monitor looks dark..

deskphoto

Tags: deskphoto