Ludum Dare 37 December 9–12, 2016

I’m In!

Second time taking part in Ludum Dare. Been far too long…

Second Time Around

Well this will essentially be my first dare! However this is my second entry as i have previously entered but failed to produce due to lack of a good computer, however thats now resolved so let the dare begin and good luck and best wishes to everyone who takes part in the dare!

Happy Making!

Tags: #ld37 #37

I’m In, but not sure if I am please help?

I created account on the other ludam dare website. But thats all I have done, am I meant to do anything else? If so please answer in detail.

I plan on using Unity C#, Illustrator, photoshop,

Comments

AODQ
09. Dec 2016 · 02:55 UTC
You should be good to go, just make sure you signed up with same email as your current account if you want to preserve the games on your account

I’m in

Good luck, everyone~

I’m in!

My first Ludum Dare, hoping for the best.

 

Also posting so I’ll have a reason to participate rather than just watching other people.

We’re In

We’re in for our second (third?) jam as a team.  Super excited that we can create an actual team on the new site!

We will be using:

Language: C++
Engine: Unreal Engine 4
Sound: FMOD (and probably others)
Graphics: Blender, Gimp, Krita

Our source can be found here: our git repo.

Tags: 37, LD37

My Base Code for LD 37

Once again I will be using my base code that I have built up since LD 26. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/base-code-2d

Features:
– a simple game loop
– mouse/keyboard input processing
– image/sound preloading

Additional classes for:
– playing sounds (using SoundManager2)
– loading and displaying PNG fonts
– particle systems
– pathfinding (using A*)
– image processing class to generate 8-bit style graphics

Since the last compo I have made fullscreen mode toggleable (with screenfull.js).

I also added a class with some procedural generation utility functions that can be used for map generation, for example Perlin Noise.

I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs 😉

I am probably in! I think….

I haven’t sleep on the university for 2 days but I am in.

C# .NET XNA  4.0 3D

Blender

Photoshop

Sfxr

Compo or Jam I don’t know yet….

I am participating in said event

I am ecstatic to be participating in my 8th Ludum Dare!

This LDJAM I’ll be using MonoGame with a branch of my own fledgling framework that I am building here: https://github.com/srakowski/coldsteel. Before the last few jams I’ve spent the days before it rewriting the thing. I’m not sure why, but it’s almost as fun as the jam itself :) Per the rules you may use it, but I doubt anyone but myself would understand it :p.

For graphics I generally use Paint.NET, Inkscape, Gimp, and good ole MS Paint.

Audio, something that is easy to neglect, will be created with SFXR, Bosca Ceoil, and Audacity.

Restoring my no-alcohol policy this jam, not because I am against drinking, but because it is too easy to get distracted when off guard.

I’m hoping to use the following schedule:

Friday night: ideation, prototypes, etc. Must button down idea and stick to it.
Saturday: gameplay and engine dev, must have a functional ugly game by the end of the day. Asset creation rule, no more than 5 minutes to create any piece of content.
Sunday: polish, polish, polish.

This was my plan last jam, but I went down a rabbit hole and ended up coding the entire game on Sunday. We’ll see how this one goes.

Vote Simplicity.

We declare our participation in this competition

We, the Congregates of the 3rd pixel, hereby establish our participation in the competition of the triannual Ludum Dare. As is customary in this society, we will formally compose an announcement of our joining.

Our toolage, as listed below, will be used to aid us in our life, liberty, and pursuit of dank memes.

  • A custom made Lua+Love2D game engine will be employed; as this engine is new, it has yet to be used in a game; it will be interesting to see how this engine pans out in a real game environment.
  • For the designing of levels, the Tiled map editor will be used.
  • Atom will be used for writing the code that will add functionality to the game.
  • Our humble artist will employ Paint.net with assistance from ProMotion 6.5. He will also attempt to stream as much of content as possible at http://www.twitch.tv/alucardx60
  • mk’s gonna autotune screaming into the mic (fami, renoise, sunvox)

We wish all of our fellow compatriots in this competition the greatest of luck, and hope that many games be made.

I’m in! [a cabin]

I’m camping during the LD weekend with some friends. It was too late to cancel. But I really wanted to participate in this LD, and I don’t have a laptop, so I’m doing something crazy. I’m going to try to program a quick game on my phone. I programmed a rough Pong clone earlier, so it’s definitely possible.

If I can get something done this time, obviously I should have been using my phone for gamedev all along 😛

IDE: Microsoft Touch Develop
Engine: game board
Libraries: I’ve created a few random [number] utility functions for my Pong clone that I plan to use as a base. In the Ludum Dare spirit I’ll package all my utility functions in a nice shared library, not that anyone else will probably ever use it.
Art: Pixly
Sound/Music – ??? – I have a music composition app with playback (Ensemble Composer), I might try to record the sound from it. I suppose any suggestions here would be appreciated.

in

here we go

In Again

In this again!

 

I’m going to be using the same framework code I made and used before, with an extra tweaked example!

 

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.7.1/index2.html

Basically the framework code is what’s in the index file and the FDZ_js folder.

We’re in!

Danny and I will be participating in the Jam for the second time.

We’ll be using:

  • Unity 5.5 with ProBuilder;
  • Photoshop / Affinity Designer;
  • Blender for modelling that KITT scanner;
  • Music will be from Jukedeck or licensed assets;
  • Chiptone for SFX.

Looking forward for a weekend of fun and coding.

I’m in

Hi there. This will be my first Ludum Dare. Aim is to test my skills and knowledge in solo 48h compo.

Going to use Unity, Blender or Photoshop.

I’m in!

I’m in Ludum Dare! I have not participated in anything similar before, don’t have a team to participate with, and will be busy half of the first day of LD, but I’m in. I probably won’t submit anything exceptional, but it’ll be precious experience for me. You can check out my modest portfolio here.

 

I Dare! (see what I did there?)

 

I’m In!

My first Ludum Dare was LD17. It’s now 37! And i’m still as excited as ever to get started!

C#, Unity, Paint.net, Blender, FL Studio.

Your standard “I’m in” post

Well, this Ludum Dare should be interesting. Not feeling to great, and I’m already sleep deprived before the event even begins. But, I’ll be participating… yes I will! Hopefully I can squeeze in some shut-eye before it starts.

Tools of the trade:

  • Unity (Programming)
  • Blender (3D Modeling… if game is 3D)
  • Photoshop/Gimp (Graphics/Textures)
  • cgMusic (Music)
  • Bfxr (possibly… for sound effects)
  • Whatever else will help me on my quest to completing a game.

+ Coffee, JunkFood, Soda, Water, Splashing Water in My Face…. and numerous other tricks to keep working!

Good luck everyone!

I’m in

I’m in.

Will use Ableton Live for music composing and gapless5 for playback. Tayasui for art (or just generate geometric shapes from code), JavaScript with pixi.js for graphics. Will possibly embed a JS 6502 emulator such as 6502js to experiment with.