Ludum Dare 37 December 9–12, 2016

AAGH Games is in for LD37

It’s jam time again and we – AAGH Games – are in again. We will be using Unity again, and we’ll also be live streaming throughout the weekend on our Twitch channel. What will we make this time? There’s only one way to find out!

aaghgames-ludumdare37-poster2

Good luck to everyone, have fun, and jam safely!

Tags: LD37

I’m in! (also, a question)

Guys, how many of you get into ludum dare with a fixed idea in mind regardless of the theme and then make small changes to fit it in?
Would you consider it cheating?

And if you already have an idea in mind, plans on how to do it come up, hard to stop it. at what point would you say it’s inappropriate?
And what about code base, is it o.k to build the engine you’ll use for the jam before hand? even if it’s specific to that genre/plan?

I’m coming into this with a fixed idea in mind, and an engine + surrounding basic stuff that will be needed. and I also have almost everything figured out about how I’m going to implement it.
the theme might get shoved in later.
I want to be honest about it and ask you guys if you’d consider that cheating, or unfair.

Please reply and tell me what you think.
so I don’t feel like a douchebag.

===============

specifically I wanted to make a simple multiplayer p2p game. but considering how fickle that might be I decided to move to a dumb messaging server, that has NO LOGIC, it only stores/transfers
text messages. I already made the server and tested it + the class required to communicate using it (hence the above question about code base).
please note, it’s a general server that can be used for anything, it’s not specific to to this game mechanics.
I’m going to release that server as open-source so people can upload their own, in case mine will go offline.

I also used plans from my previous distributed-system app, on how to make it work without any central authority. taking some ideas from Bitcoin :)

so my current starting point is the communication base, and the formulas/math required for a distributed-system.
some of it is very general, BUT some of it is specific for the game mechanics I planned to have.

The general plan is to make a monster/pet raising game, that will require no central authority. but will still allow battling and leveling.
yeah I’m crazy for even considering it, but I think I can full it off.

I’m not going to use unity this time. I’m using C# WPF!

why the hell use WPF?! you may ask. because I need something that is mostly based on GUI (no game loop, world map), and I required some of the advanced out of the box features of C#.
I’m aware this will not target linux/mac users sadly.

I’m going solo this time, so music/sound/graphics will all be free assets.
If any artist wants to make some monster art, that would be great though!

Thanks for reading my wall of text, and good luck!

Comments

09. Dec 2016 · 13:15 UTC
Good luck with your game!
Lukbebalduke
09. Dec 2016 · 13:21 UTC
No, that’s not cheating since people will rate you for theme, so it’s our own mission to see what games were made from theme and what games were just adapted, and rate how much did they fit in the theme. Also, probabily everyone does that, since the ideas starts getting life some days earlier than the event.
09. Dec 2016 · 13:28 UTC
My opinion:
09. Dec 2016 · 13:35 UTC
I like doing everything during the LD time, except for just small base code (a class that opens a window). This adds to the challenge for me.
Decentsauce
09. Dec 2016 · 15:12 UTC
I think that Ludum Dare is all about trying/learning new things so if you already had something you wanted to try out then in my book that’s no problem. The theme is just one of several things you can be judged on.
09. Dec 2016 · 17:39 UTC
Having an idea already? Not cheating. Having a game already made and then adapting it? Cheating.

I’m in for the first time!

So, at first i hesitated due to having very little experience…but eventually thanks to a friend i decided that i will take part of this Ludum Dare!

 

I won’t be making any spectacular, in fact, i might make the worst game this Ludum Dare has ever seen!

 

Anyhow, at the moment the current stuff i will be using is:

Unity

Bfxr (for sound effects)

Gimp (for spirtes)

And perhaps something else if something gets in my way.

 

Anyhow, i hope Ludum Dare will be the way i am hoping it to be – fun and most importantly, giving much experience and motivation in making games and attending the next Ludum Dare!!

Gonna do this!

Hi erribody,

 

I’ve long had a interest in gamedev (mostly reading and dabbling with tutorials/ideas), but I recently acquired the gamemaker bundle and I have free time this weekend, so I’ll be joining! My main goal is finishing a product by the time the jam is done, as that would be a personal best 😉

 

My tools will be PS, GMS, and my ipad apps for sound design. Looking forward to this! Good luck and have fun, y’all.

 

I’m in

First LD for me. Hopefully I’ll be able to slap something together. If not it’s gonna be fun anyway.

Good luck, everyone!

Comments

09. Dec 2016 · 13:17 UTC
Good luck, Roffe.

We are in

Hi all, third time, programmer & 2d artist, code, Unity, Photoshop,
gl & hf, partytime, exelent, kk thx bye!

37 – Who dares, wins..

I’m in

Weapons of choice:

  • Phaser – Kore Springs – 2.6.2
  • TweenMax / GSAP
  • Photoshop (maybe Aseprite but haven’t used it enough to be quick)
  • Sublime
  • Gulp / Browserify
  • Chrome
  • Music – ah… TBA
  • SFX – ah… TBA

 

 

Im In

People is posting this, i dont know why, but im going to  asume that if you dont do this you are not into the jam

37 here i come!

Third one for me, 1st was on Construct 2, 2nd on Unity, this one i don’t know… can be both.

Doing everything all by myself, again.

It’s going to be fun!

giphy

I’m In with Game O Verre

After 3 days of intensive Game Maker training I’m ready for this Ludum Dare !

This time I will use the Game O Verre game controller for my game (as I already did for LD 34 but… that was not ready yet ^^ )

http://www.instructables.com/id/Game-O-Verre-Play-With-Your-Glasses-DIY-Version/

This is a Game O Verre prototype !

The Game O Verre is a game controller that permit you to play by only touching your glass and drinking in it, and with up to five glass for peoples who have friends (or very thirsty) !
I hope I’ll find something funny to do with it this week end. :)

If you want more info on the Game O Verre (and his future crowdfunding campaign) you can check here : http://www.instructables.com/id/Game-O-Verre-Play-With-Your-Glasses-DIY-Version/

You can also make your own copy of it if you want, it’s open ! 😉

Super excited, with a team of three on our first jam.

We’ve got and arist a sound guy and I’m making the game. We’ll probably be using either Unreal, or game maker, but the jury is still out on that. I look forward to playing your gaemz and I hope we can put something foreward worth playing (if not, my bad). Best of luck to everyone out there, we’ll see ya at the finish line.

I’m in

Hey all,

I’m in for this one. I’ll be using Unity (because I f#cking love C#) and InkScape for graphics. This time I promise not to make another Alien game, I don’t even like aliens that much.. but all my previous entries have seemed to revolve around them.

Good luck and have fun all.

I’m in!

This is my 3rd compo. I’ve quit 2 of 3, this time I plan to finish again. I’ll be using Unity, Photoshop, and Reason.

 

 

Tags: 37, LD37

I am going in :)

Hi, everyone. It’ll be my second time entering compo, maybe this time i’ll do something better.

I guess i’ll be using c#/xna with some my old code or flixel, paint.net and graphicsgale for graphics, and maybe this time some free tool for sound.

Good luck to everyone!

**Quick Update:** Submit games **here**, post blogs on **LUDUMDARE.COM**

:fearful:

Blog posting here on LDJAM.COM wont be in good enough shape in time for the start of Ludum Dare 37. :sob: So instead, you should make your progress blog posts over on http://ludumdare.com. Many people have already been doing this, so it makes sense to keep blogging all in one place.

That said, you WILL be submitting your game here on LDJAM.COM. Also, be sure to come here for the Theme Announcement (or https://twitter.com/ludumdare). I'm curious to see how well things hold up (before I get some key optimizations in). :grin:

For more details, see this thread:

http://ludumdare.com/compo/2016/12/09/submit-your-game-on-ldjam-com-post-blogs-on-ludumdare-com/

I’m in!

This will be my 3rd LD (3rd time’s a charm)… this time I plan on finishing the compo in time!

First time I used Unity, second time I used LÖVE, this time I think I’ll give GameMakerStudio 2 a shot.

I’m in

It’s my first Ludum Dare. Super hyped to see what everybody is going to create, while trying to create something too. Good luck everybody and have fun 😀

Second Time

Well gonna try my second LDjam with Unity again.

Last time I was on my own wanted to try and get an artist this time around if any1 is interested.

GL everyone!

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