Ludum Dare 37 December 9–12, 2016

We’re in again! :)

alexmugford and I are ready for our second Ludum Dare! 😀

Excited to get jamming again — this time we’ll be writing our game in C on top of the Doomsday Engine, and using DoomBuilder and SLADE for level and wad editing!

Best of luck to everyone, looking forward to seeing what everybody comes up with! 😀

Comments

alexmugford
09. Dec 2016 · 14:27 UTC
Let’s do it! 😀

I’m in !!!

It’s my first Ludum Dare , so i TRY to make a game from scratch .

I will use
Unity
Photoshop/Pixel
Bosca Ceoil/audacity

So good luck to everyone!!!

 

 

Probably in

I’ll try and make another entry for this LD, I probably wont spend as much time on it as I usually do though.

Tools: HaxeFlixel, sunvox, sfxr, pyxel, maybe fl studio and photoshop

Tags: #ld37 #37

I’m In

Hi there everyone. Pretty excited to return to a more normal LD after the lack of voting last time.
This will be my 15th time entering, which seems like a lot considering that’s 5 years worth of jams (although I missed LD22 and 28 so slightly longer than 5 years)

As always I’ll be using Game Maker Studio, Paint.net, SFXR and Audacity if necessary. I’ve done a bit more preparation than usual for this jam so I’m hoping I can pull something off that’s at least on par with better games from the past.

Good Luck to everyone participating.

I’m In

Got my mtn dew stash and my workspace ready! looks like it’s that time of the year again; that magical time when you revoke family and friends for the warm loving confines of sleep deprivation and seemingly impossible deadlines. Christmas? No. LD? Yes.

GML, BFXR, FamiTracker

See you on the other side, my friends

I’m In!

This is the first time I’ve made one of these posts, but this Ludum Dare is going to have a lot of firsts for me, so I might as well start now.

For my first two entries, I used Khan Academy, which is not a great platform for making games. So this time I’m using Love2D for my entry. Problem is, I’m not really experienced with Lua. Like, at all. So this will be an adventure.

I’m not sure what I’m going to do for sound. I might use Garageband. That’ll be a first.

I’m also not sure what I’m going to use for making sprites. It’ll depend on what game I want to make.

Finally, I’ll be publishing on itch.io for the first time.

Good luck everyone!

I’m in

First Ludum dare

Using gamemaker and some random sound program maybe

We’re in !

We have a team, and it will be our 5th LD together !
Let’s do this ! :)

I’m in

it’s that time again!

This 2-day romp is what I feel like I need to get back into the groove of game making again.

So ill be using the usual tools. (and a few new ones)

Engine: Construct 2

2D Graphics:  GIMP2, Vectr

Audio: FLstudio11 and touch OSC to control it. and SFXR (if I can’t make some little noises in an effective time)

Have fun!

I’m in :)

Hi everyone.

 

This is my second time participating in the LD this time i am probably going to create a 2D in Unity.

My Objective in this comp is to make a game that focus Entirety in one mechanic an make the mechanic fell good and fun to play. (I  hope so ).

 

Good luck everyone!

 

 

I’m In

Got everything sorted out and all the groceries for this weekend. Going to use Löve with my boilerplate. Stoked.

My first LD

Hi there,

This is gonna be my first LD attempt. I’ll be starting a day late but hope I can finish with something that can be played. My tools are Godot, Piskel/Gimp and Audacity.

Waiting for the theme now. Good luck to everyone!

I’m in.

I’m a terrible coder, with next to no experience. What’s the worst that could happen?

Going to be using unity, photo-shop, audition,  and a lot of blind luck. :)

I’m in! for the first time! +first post

Hi!

 

Gonna be participating and streaming :) This is not only my first LD, but first ‘game jam’ event of any kind I’ve participated ever!

 

Might be using Python if I get py2exe/pyinstaller/similar cooperating before LD starts. Right now generated .exe throws arbitrary errors and I am having hard time pinpointing the problem.

 

If I dont get it solved, then I’ll be using Haxe, which I already have work ready & stable. Might go with Haxe also because I have been using it far longer than Python.

 

Oh well, back to doing LD preparations!-Fixxel

Comments

Decentsauce
09. Dec 2016 · 15:08 UTC
Are you using Python2 or Python3? Personally I used Python2 for my LD34 entry and I compiled my game with py2exe but if you are using Python 3 you might have a look at Cx_freeze.
Decentsauce
09. Dec 2016 · 15:09 UTC
Also, good luck!

First Ludumdare ! So Excited.

I am a full stack developer but never tried Game Development.

I am going to use Libgdx, Photoshop, Illustrator. Waiting for the theme.

I’m in

I’m in again for 37. This time I’ll be using Python, Kivy for the UI, Reason for audio, and I’ve decided to do my graphics in watercolor on 140lb coldpress that I’ll scan in and pipe through photoshop.

Good luck to all! Don’t forget to sleep.

I’m In, #8 but also a first

All 7 times I’ve used the same custom starter kit.  It’s realtime, and physics-based.  I know it works, and how to design for it.

For #8, I take a new weapon into battle:  A turn-based, grid-based kit I’ve been building.  It has flaws.  Turn-based games have different design problems I’m not familiar with.  Risk++, not sure how it will go… but excited to find out.

Tech:

  • Unity
  • Inkscape or GraphicsGale
  • Reaper+VSTs and my MIDI controller, or BFXR

Just joined LD

yeh I just got in

Im hoping the theme will be leave something behind. Thats the only one I have an idea for…

Vote for what you voted so the community can see the current progress of the vote

http://www.strawpoll.me/11834854

I’m in!

First time doing a Ludum Dare or any kind of Game Jam. Hopefully this jam will help get the gears moving again, so I can work on my old projects afterwards with a fresh perspective.

Using Unity Engine, Gimp, Blender and whatever audio tools I end up finding useful 😛