I’m In, #8 but also a first
All 7 times I’ve used the same custom starter kit. It’s realtime, and physics-based. I know it works, and how to design for it.
For #8, I take a new weapon into battle: A turn-based, grid-based kit I’ve been building. It has flaws. Turn-based games have different design problems I’m not familiar with. Risk++, not sure how it will go… but excited to find out.
Tech:
- Unity
- Inkscape or GraphicsGale
- Reaper+VSTs and my MIDI controller, or BFXR