I’m In, #8 but also a first

All 7 times I’ve used the same custom starter kit.  It’s realtime, and physics-based.  I know it works, and how to design for it.

For #8, I take a new weapon into battle:  A turn-based, grid-based kit I’ve been building.  It has flaws.  Turn-based games have different design problems I’m not familiar with.  Risk++, not sure how it will go… but excited to find out.

Tech:

  • Unity
  • Inkscape or GraphicsGale
  • Reaper+VSTs and my MIDI controller, or BFXR